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Matchmaking and Threat

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On 6/19/2019 at 11:07 AM, Jazeker said:

This has been THE issue with Apb since Rtw days. Different things have been tried, nothing made it better. Partly it is the community as well, but hey, if the game allows stuff you should be able to do stuff, right? I dunno, personally I don't agree with that mindset but hey, that's like my opinion, man.

 

Too bad it's still a waiting game for a new try, the game really needs it. What has been said for 3.5 still sounds promising to me.

its alot more then partially the community. It wasnt as bad before dethreating (and before gold was ez).

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On 6/21/2019 at 4:44 AM, Yood said:

people want to play - they don't want to play PRO!!!!! they want simple opponents ! they don't want to lose 3 matches , die with 2-3-17 kills .

 

you don't let players play .

 

Merged.

 

how to make the boss it's his decision, his money . 

 

players don't want to see you !!!! GOLD PRO in bronze !!!! the first post of the old forum ! the balance of the teams and the Golden menace combined !

 

Pro !!!!! you'll die if you have plankton !

 

Merged.

 

 

GAME SHOULD HAVE SEPARATE QUEUES FOR PREMADE AND SOLO PLAYERS

What right do you have to insult me? Why did you decide that the opinions of other players are similar to yours? Other players opinions about the APB important to you? 🚣‍♂️
You describe the situation for PvE games. Maybe for this reason the game is constantly dying. 👏
To my mind, from you absolute negative about players and APB... 👎
You use the fact 95% of players do not come to the APB Forum. And I'm no longer interested in being here. 🤮

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On 6/27/2019 at 9:16 PM, DORIUS said:

And I'm no longer interested in being here. 🤮

so long.  we will always be glad to see you . ambitious - prove play in the Golden arena .

 

Merged.

 

все хорошо 

 

Merged.

 

новое продолжение . открыть доступ золотым игрокам в зеленую арену . мы не должны нарушать право свободного выбора .

Edited by Yood
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Threat-removed.Best solution right now.At least will kinda screw the plans of dethreaters and they will start getting true golds for oposition(not only theyr noob victims)The thing they fear most(facing the fact that they suck)New players get farmed anyway so at least they will match against entire pool of players and not gonna be lock in circle with theyr tortures.Its like throwing wolf in a sheep shed and u dont want to open the door so at least the sheeps can have the chance to escape or anything.Right now the wolf is lock inside with them and kills them 1 by 1.Also if u remove threat new players gonna have the chance to team up with some of the best players.Keeping the threat right now makes no sense-new players get destroyed in every single match anyway.This cross district matchmaking not gonna happen soon guys.Right now players have bad gaming experience,fresh blood leaves in a flash,LO loses money..tell me whats the point

Edited by TheMessiah
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Best solution get back players... im tired repeating it.

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I think i figured out a new way how to improve the current matchmaking even before the return of threat districts(can work with threat dist. as well)Also before engine upgrade and the new cross district thing.

 

Challenges..what i mean(not sure if possible before 3.5 dou)

 

When you run certain command in game from the command panel you can see which groups,players and more stuff are in current district right?So why not player to have the option to run command and system shows all players with theyr threats and what is theyr current status(on mission,ready and waiting or just stay in the district)So every player can have the option to challenge other player(only hes own threat)to a match.Similar when player sends friend/clan request to other(just example how message gonna appear)So besides pressin K and waiting for random oponent/s to be dispatch against him - every player or groups of players can also do what i suggest.We dont even need threat districts if we do this method.Also you can give option when player is ready(K is on)the system to auto search for the same threat oponent/s and only then the match gonna start.

 

So i give entire example:Im new player(T)and i play one mission(no threat dist.)I get bronze threat after match finished.Im ready to play my next mission.Now when i press K - message appears and ask if i want to start my next random match or system can show me all players/groups and theyr current threat and status.So i can directly challenge someone(only same bronze threat)or make the system to search for opponent(same threat)and when find - our match will start

 

So thats in my mind overall.At least players will have more options how to play theyr matches with this method.Hope i helped and sry for my english 🙂

Edited by TheMessiah
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You cant restrict P5/N5 during missions thats just stupid. If someones doing really well they get P5/N5 and now they have an extra element to contend with besides the opp that has struggled. Its a form of checks and balances in the game, those who do really well get it more often as those who dont do so well dont get it often. Changing this will make it even more unfair for lesser skilled players especially if they have to go up against vets.

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27 minutes ago, Darkzero3802 said:

You cant restrict P5/N5 during missions thats just stupid. If someones doing really well they get P5/N5 and now they have an extra element to contend with besides the opp that has struggled. Its a form of checks and balances in the game, those who do really well get it more often as those who dont do so well dont get it often. Changing this will make it even more unfair for lesser skilled players especially if they have to go up against vets.

n5/p5 isn’t based solely on current mission performance - a player could have stomped his opp on the last mission and only been barely breaking even on the current mission, but still go n5/p5

 

edit: this doesn’t really have much to do with matchmaking or threat 

 

Edited by Solamente
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4 hours ago, Darkzero3802 said:

You cant restrict P5/N5 during missions thats just stupid. If someones doing really well they get P5/N5 and now they have an extra element to contend with besides the opp that has struggled. Its a form of checks and balances in the game, those who do really well get it more often as those who dont do so well dont get it often. Changing this will make it even more unfair for lesser skilled players especially if they have to go up against vets.

When you play a mission despite it being against vets or rookies, the N5/P5 system should NEVER interfere with your mission. Because when you press "K" to ready up, you are getting ready for a PvP experience with an objective to play for. Once the mission has started, the only goal is to eliminate your opponents and finish the objective. Without being disturbed by other players.

 

This does not we have to remove the bounty system completely. It can be changed to the point where it does not have any impact on your missions.

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18 hours ago, Solamente said:

n5/p5 isn’t based solely on current mission performance - a player could have stomped his opp on the last mission and only been barely breaking even on the current mission, but still go n5/p5

 

edit: this doesn’t really have much to do with matchmaking or threat 

 

I am well aware of that its happened to me before, but it is what it is. And in a way it does as how often do you see bronzies, greens or trainees go P5/N5? Majority of the time its golds.

14 hours ago, ExoticZ said:

When you play a mission despite it being against vets or rookies, the N5/P5 system should NEVER interfere with your mission. Because when you press "K" to ready up, you are getting ready for a PvP experience with an objective to play for. Once the mission has started, the only goal is to eliminate your opponents and finish the objective. Without being disturbed by other players.

 

This does not we have to remove the bounty system completely. It can be changed to the point where it does not have any impact on your missions.

So what happens if in the mission your opp is 15-0 and cant be stopped? This is where P5/N5 comes in as now this gives the other team a chance to move on with the mission and lets them know where this person is. Or if said person is hacking, nothing will be perfect even if its changed but by making it so that P5/N5 doesnt trigger in a mission then someone doing that well can just keep rolling over everyone and in that case the other team will stop playing the mission.

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4 hours ago, Darkzero3802 said:

I am well aware of that its happened to me before, but it is what it is. And in a way it does as how often do you see bronzies, greens or trainees go P5/N5? Majority of the time its golds.

So what happens if in the mission your opp is 15-0 and cant be stopped? This is where P5/N5 comes in as now this gives the other team a chance to move on with the mission and lets them know where this person is. Or if said person is hacking, nothing will be perfect even if its changed but by making it so that P5/N5 doesnt trigger in a mission then someone doing that well can just keep rolling over everyone and in that case the other team will stop playing the mission.

i mean if the teams are mismatched that badly, why would you want a lucky n5/p5 kill to allow you to finish an objective and have to play another whole stage?

 

wouldnt it just be better for everyone in a blatantly mismatched teams scenario for the mission to end asap?

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1 hour ago, Solamente said:

i mean if the teams are mismatched that badly, why would you want a lucky n5/p5 kill to allow you to finish an objective and have to play another whole stage?

 

wouldnt it just be better for everyone in a blatantly mismatched teams scenario for the mission to end asap?

But you cant throw matches as its against the TOS so by all rights you have to keep trying till the end. I personally rather hand the hacker a loss as they are losers irl anyway for needing to cheat.

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10 hours ago, Darkzero3802 said:

So what happens if in the mission your opp is 15-0 and cant be stopped? This is where P5/N5 comes in as now this gives the other team a chance to move on with the mission and lets them know where this person is. Or if said person is hacking, nothing will be perfect even if its changed but by making it so that P5/N5 doesnt trigger in a mission then someone doing that well can just keep rolling over everyone and in that case the other team will stop playing the mission.

I'm well aware of your point and I understand what you mean. If a mission is unbalanced, its not the players' fault or the bounty system's fault. 

It's quite clearly the matchmaking that needs rework too. All of this is a work in progress.

 

They didnt mention any matchmaking balancing in the 2020 roadmap, but I think everyone can agree on that matchmaking needs a rework.

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38 minutes ago, ExoticZ said:

I'm well aware of your point and I understand what you mean. If a mission is unbalanced, its not the players' fault or the bounty system's fault. 

It's quite clearly the matchmaking that needs rework too. All of this is a work in progress.

 

They didnt mention any matchmaking balancing in the 2020 roadmap, but I think everyone can agree on that matchmaking needs a rework.

Yea matchmaking is a joke but it is what it is.

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14 hours ago, Darkzero3802 said:

But you cant throw matches as its against the TOS so by all rights you have to keep trying till the end. I personally rather hand the hacker a loss as they are losers irl anyway for needing to cheat.

nowhere did i mention throwing the match?

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On 1/24/2020 at 2:52 AM, ExoticZ said:

I'm well aware of your point and I understand what you mean. If a mission is unbalanced, its not the players' fault or the bounty system's fault. 

It's quite clearly the matchmaking that needs rework too. All of this is a work in progress.

 

They didnt mention any matchmaking balancing in the 2020 roadmap, but I think everyone can agree on that matchmaking needs a rework.

Its needed a rework since 2011 (when I started playing) and the tweak they did only made threat pointless. As for bounty leave it be as ppl will find ways to get around the system and its still a good check and balance, not to mention makes things more interesting.

On 1/24/2020 at 12:17 PM, Solamente said:

nowhere did i mention throwing the match?

You didnt, but lets be honest here how many times have we seen ppl just give up in missions?

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1 hour ago, Darkzero3802 said:

Its needed a rework since 2011 (when I started playing) and the tweak they did only made threat pointless. As for bounty leave it be as ppl will find ways to get around the system and its still a good check and balance, not to mention makes things more interesting.

all bounty does atm is provide an incentive to faction kill

 

 

1 hour ago, Darkzero3802 said:

You didnt, but lets be honest here how many times have we seen ppl just give up in missions?

n5/p5 opposition isnt going to change that, and if by some miracle that n5/p5 death moves the mission to another stage its just going to be another 3-7 minutes of the low skill team being stomped

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Why don'T remove cars?

 

could help a lot the matchmaking cause people use to have fun with race instead of press K.

 

Merged.

 

Why donT remove COP/criminal faction?

 

STAbba for all, sirens for all, red vs entire raimbow and we will be a nice COD clone with more cat ears.

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