vsb Posted October 11, 2018 Posted October 11, 2018 (edited) 42 minutes ago, Ellix said: [video] LOD pop in and the extreme depth of field blur hurt me so much every time i like this look quite a bit otherwise, except for the random bright colored highlights on some buildings Edited October 11, 2018 by BXNNXD typo 1
Bellenettiel Posted October 11, 2018 Posted October 11, 2018 I still would love a new (big) mission map, it wouldn't just fun to play in something new for once, but jesus we need something new and fresh to explore. Specially an heavily urban one with tight corridors and weird path ways.
Haganu Posted October 12, 2018 Posted October 12, 2018 (edited) 8 hours ago, Ellix said: Talking about the old engine. Not Unreal 3.5. It hass always been said that there's no way anything can be done to get rid of these horrible shaders the game currently has, though it was never really confirmed by any G1 staff as far as I remember. Considering the Yukon was also deemed unfixable by old G1 yet one of the first things that actually got fixed after LO took over, I wonder if shaders in the engine the game currently runs on is the same story. Edited October 12, 2018 by Haganu
BrandonBranderson Posted October 12, 2018 Posted October 12, 2018 12 hours ago, Haganu said: Talking about the old engine. Not Unreal 3.5. It hass always been said that there's no way anything can be done to get rid of these horrible shaders the game currently has, though it was never really confirmed by any G1 staff as far as I remember. Considering the Yukon was also deemed unfixable by old G1 yet one of the first things that actually got fixed after LO took over, I wonder if shaders in the engine the game currently runs on is the same story. It was probably just G1's unwillingness to undo all the hard work they put into making the game look like a pile of shit. Just like how when we tried the higher TTK districts they intentionally made it awful to play so we wouldn't want to switch to new stats and invalidate the work they've done towards making the ttk shorter. I bet that with some effort they could revert the visuals to a time when it looked beautiful. 1
Haganu Posted October 13, 2018 Posted October 13, 2018 (edited) 12 hours ago, BrandonBranderson said: It was probably just G1's unwillingness to undo all the hard work they put into making the game look like a pile of shit. Just like how when we tried the higher TTK districts they intentionally made it awful to play so we wouldn't want to switch to new stats and invalidate the work they've done towards making the ttk shorter. I bet that with some effort they could revert the visuals to a time when it looked beautiful. I feel the same way. Come to think of it, a lot of things we flagged as impossible before weren't even official word, but just hearsay. Edited October 13, 2018 by Haganu
Revoluzzer Posted October 13, 2018 Posted October 13, 2018 On 10/11/2018 at 9:19 PM, BXNNXD said: LOD pop in and the extreme depth of field blur hurt me so much every time i like this look quite a bit otherwise, except for the random bright colored highlights on some buildings Matt actually commented on this video before: On 9/8/2018 at 2:58 AM, MattScott said: Hi there, I actually have no idea what build this video was taken from. I can say that it isn't from any recent build of ours. Having said that, I think we should keep the expectations for the Unreal 3.5 upgrade realistic. We aren't remodeling the districts. The goal is to sync the codebase and improve performance on modern hardware. Thanks, Matt
Mindlesss Posted October 13, 2018 Posted October 13, 2018 Love it. I hope Little Orbit take some advise from this.
Queen of Love Posted October 13, 2018 Posted October 13, 2018 could be nice have some techical data for develope it in proper way :3
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