Jump to content

Recommended Posts

(Originally posted the 12th of January, 2014)

 

Upper image is from RTW, while the lower one is taken from G1 today.
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image


Here's a bonus of the playerbase from Patriot, back in 2011:

jjUHcBa.jpg

  • Like 13
  • Thanks 6

Share this post


Link to post
Share on other sites

Wow... When the game was a magic place to live...

Edited by Xaix
Compliment added

Share this post


Link to post
Share on other sites

also dopfish heres my FH u can use for your forum pic. WEHTApl.jpg

Edited by TheTankBal

Share this post


Link to post
Share on other sites

APB went from a nice bright city to an ugly second life grunge fest.

  • Like 1

Share this post


Link to post
Share on other sites
7 minutes ago, TheTankBal said:

also dopfish heres my FH u can use for your forum pic. 

[IMAGE]

Thanks!

Share this post


Link to post
Share on other sites
1 minute ago, Bellenettiel said:

hopefully we can turn on the lights on san paro after 4 years

u could do that?

Share this post


Link to post
Share on other sites
1 minute ago, Bellenettiel said:

hopefully we can turn on the lights on san paro after 4 years

The main reason why the lights aren't as bright, were because MonteCristo went through and lowered all the emissive textures for them. If that's a change we'd like to see in the future is mainly subjective, but it would make sense to increase them for certain materials.

Share this post


Link to post
Share on other sites
1 minute ago, Dopefish said:

The main reason why the lights aren't as bright, were because MonteCristo went through and lowered all the emissive textures for them. If that's a change we'd like to see in the future is mainly subjective, but it would make sense to increase them for certain materials.

well i guess i deserved that
i meant the game filled with people, as in.. enough to light all those buildings?

  • Like 1

Share this post


Link to post
Share on other sites

rtw night sky looks grossly unrealistic

 

g1 doesnt look that much better but at least it could  be light pollution

  • Like 2

Share this post


Link to post
Share on other sites

Let's all remember that the stock exchange values in financial haven't changed in 8 years!!!! Safe investment fellas!!!!

  • Like 1

Share this post


Link to post
Share on other sites

How did they manage to make the game look so much worse? Seems to me you'd have to be legit trying really hard to do that.

Share this post


Link to post
Share on other sites
15 minutes ago, BXNNXD said:

rtw night sky looks grossly unrealistic

 

g1 doesnt look that much better but at least it could  be light pollution

Yes the RTW night sky is supposed to be light pollution and it looked great.

Share this post


Link to post
Share on other sites
1 minute ago, -Rachel- said:

Yes the RTW night sky is supposed to be light pollution and it looked great.

you can see stars lmao

Share this post


Link to post
Share on other sites
9 minutes ago, BXNNXD said:

rtw night sky looks grossly unrealistic

 

g1 doesnt look that much better but at least it could  be light pollution

it is a city that never sleeps, as the lore states.. lights on at all times.
makes sense

Share this post


Link to post
Share on other sites
1 minute ago, BXNNXD said:

you can see stars lmao

Well aside from that, but I mean the general glow.

Share this post


Link to post
Share on other sites

A third comparison to where APB ended up might be in order. 

 

Along with a re-re-re-breakdown of what changed for the worse (at least to some of us). 

Share this post


Link to post
Share on other sites
Just now, -Rachel- said:

Well aside from that, but I mean the general glow.

the glow is correct in existing and its close in color, but it only seems to extend about 3 floors off  the ground

Share this post


Link to post
Share on other sites

I think a compromise somewhere in-between could be found?

 

 

There are a lot of things I would like to pick from both.

 

The darker areas (back alleys, tunnels, interiors) were almost as bright at nights in RTW as open areas are now. I want the dark alleys and shady backstreets and bright days and higher quality sky.

 

  • Like 1

Share this post


Link to post
Share on other sites
2 minutes ago, BXNNXD said:

the glow is correct in existing and its close in color, but it only seems to extend about 3 floors off  the ground

Yes and no. There's no longer the same type of bloom. The 'high quality' star shaped bloom, that is, versus the standard circular blob we have now. Ontop of this they removed a form of emissive light from the majority of in-game objects leading to them looking more dull. Especially at night when object brightness really comes into play. 

Edited by Genobee

Share this post


Link to post
Share on other sites

If I recall correctly, wasn't the purpose of the changes to help client side performance? It would be interesting to see frame and stability differences between these two stages of shaders/textures to see how effective the changes really were. 

Edited by BuckyTheBronco

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...