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APB Reloaded 15-Year Anniversary

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On 6/30/2025 at 4:20 PM, Frosi said:

I've been going through the initial reactions and feedback about the Leaderboards and would like to address some worries.

 

[...]

 

Are you guys really sure that in this time and situation of APB, a leaderboard is the right thing to focus 90% of your work on?

 

Because that's, and i'm sorry for saying it like that - probably the worst thing you could focus on right now. It seems so random with APBs current situation. And a few JTs won't make people like it. Add daily challenges like many other games do if you want to hook players with JT, but not a leaderboard that strictly requires turbo sweating and punishes people for playing casually or having fun.

 

The game needs actual content, not a leaderboard that'll just harm the average mission flow and player behaviour.

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1 hour ago, GhosT said:

 

Are you guys really sure that in this time and situation of APB, a leaderboard is the right thing to focus 90% of your work on?

 

Because that's, and i'm sorry for saying it like that - probably the worst thing you could focus on right now. It seems so random with APBs current situation. And a few JTs won't make people like it. Add daily challenges like many other games do if you want to hook players with JT, but not a leaderboard that strictly requires turbo sweating and punishes people for playing casually or having fun.

 

The game needs actual content, not a leaderboard that'll just harm the average mission flow and player behaviour.

this guy gets it 

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1 hour ago, GhosT said:

The game needs actual content, not a leaderboard that'll just harm the average mission flow and player behaviour.

 

what he says! 100% you speak from my soul.

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On 6/30/2025 at 4:19 PM, MACKxBOLAN said:

 

why not? all the golds say it's easy to get gold, so it shouldn't be a problem for them. 

Hi silvers and bronze would have all their losses removed from the pool of wins and losses, 

so they wouldn't have that to hold them back. 

because im selfish

 

elo reset should be a thing tbh, but i dont know if we have enough pop to actually calibrate anything half decent.

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44 minutes ago, iRawwwN said:

because im selfish

 

elo reset should be a thing tbh, but i dont know if we have enough pop to actually calibrate anything half decent.

 

Nah, it's just anyone vs anyone now (which is the best kind of matchmaking - change my mind) because the average population of both worlds combined is about 300 players. There's nothing to properly matchmake. Threats can be removed and replaced with the character rank instead.

Edited by GhosT
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For match making a girl i was talking to who has been playing apb (asked to remain unamed) had an idea feel would work.

 

For each player you fight a system would be in place keeping track of kills, only kills, This should lead to you getting into matches with those around your skill and should work with the fact only like 100 people play on NA alone. how she said it would work is that if you kill a player 50 times while they killed  you 1 or 2 times you would not get matched, and vice verus. if you kill someone 5 times and they kill you 5 times you will get placed with them more often. She was hoping this would places the hacks and sweats with each other while the caueasl will be stuck and the new players will be with new players to keep them from quitting. as it does suck when the ever loving match making thinks that i want to be stuck with two T crims agaisnt three golds. two of which are known hackers and the other is a major sweat.

 

I know LO won't read this but it's out there now so on the whole off chance they could get a monkeys patootie.

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I presume you take pride in stating that but for the future, you should just skip that first sentence.

Psychological tells there.

 

Just a universal tip ^,-

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53 minutes ago, cowhorseman said:

For match making a girl i was talking to who has been playing apb (asked to remain unamed) had an idea feel would work.

 

For each player you fight a system would be in place keeping track of kills, only kills, This should lead to you getting into matches with those around your skill and should work with the fact only like 100 people play on NA alone. how she said it would work is that if you kill a player 50 times while they killed  you 1 or 2 times you would not get matched, and vice verus. if you kill someone 5 times and they kill you 5 times you will get placed with them more often. She was hoping this would places the hacks and sweats with each other while the caueasl will be stuck and the new players will be with new players to keep them from quitting. as it does suck when the ever loving match making thinks that i want to be stuck with two T crims agaisnt three golds. two of which are known hackers and the other is a major sweat.

 

I know LO won't read this but it's out there now so on the whole off chance they could get a monkeys patootie.

You reminded had 2 matches where this exact situation happened, what even happened to 1v2s because the game paired me with a gold against 2 trainees, That gold was just stomping on them while I let them kill me when they came close.

Another one prior was much worse, when this time it was a low level silver and a green (green did play COD so he had that dawg in him with the N-HVR) vs me and some blatant cheater, there wasn't much I could do outside of being a blocker like in NFS carbon or pretending to be a free kick wall so that I take the hits and that green snipes his head off or the silver dude doing their thing

 

Just for the love of god, at least bring back handicaps

Edit:

What an talking about game doesn't even want to do a silver 2v2 especially when it was like me and a bunch of other silvers in a district and we never got a match at all

Edited by Bruhd101

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17 hours ago, GhosT said:

 

Are you guys really sure that in this time and situation of APB, a leaderboard is the right thing to focus 90% of your work on?

 

Because that's, and i'm sorry for saying it like that - probably the worst thing you could focus on right now. It seems so random with APBs current situation. And a few JTs won't make people like it. Add daily challenges like many other games do if you want to hook players with JT, but not a leaderboard that strictly requires turbo sweating and punishes people for playing casually or having fun.

 

The game needs actual content, not a leaderboard that'll just harm the average mission flow and player behaviour.

the man literally said it’s not strictly limited to turbo nerds 

 

even if it was, a leaderboard with fight club challenges might actually get some sweaty players to switch off ntec/scout sometimes  

 

and leaderboards are probably just dusty rtw code that matt had to spend a few hours vibe coding to update - minimal effort for large(ish) return is a good thing

 

 

Edited by vsb

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3 hours ago, vsb said:

the man literally said it’s not strictly limited to turbo nerds 

even if it was, a leaderboard with fight club challenges might actually get some sweaty players to switch off ntec/scout sometimes  

and leaderboards are probably just dusty rtw code that matt had to spend a few hours vibe coding to update - minimal effort for large(ish) return is a good thing

 

They can say whatever they want, the intent is very clear.
They're trying to make a battle pass, with visible tier list for people to "grind for".
In a game which isn't even close to being competitive in the slightest and was clearly steered towards a casual mindset for more than a decade.
In a game which has a myriad of larger concerns, choosing leaderboards as "#1 priority" is not the right approach at all.
They (seemingly) haven't used the RTW code, at least judging from the look of the UI. It seems that they've scrapped the idea of using Kismet or Scaleform completely.
GhosT's suggestion is spot on, they should've stuck to increasing the amount of JT obtained from in-game contact dailies.

Also, very concerning to see that the dev team of LO has admitted to using ""vibe coding"" (relying on LLM's nonsense for the game's code) for their AC solution...
 

Edited by sweetLemonade

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The Only benefit I see from the leaderboard is to nitpick the balant cheaters  who gets bypassed from the "vibe coded" anti-cheat.

Other than that , we can summarise the entire updates to making this game a "cheat to win " to a true "pay 2 win"

Its a pretty bold move from LO for "risking it all" for those 50 regular spenders and the reroll cheaters.

 

Like the hunger games - "May the Odds be In your Favor" LO 
 

Edited by JustLikeHim

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17 hours ago, Bruhd101 said:

You reminded had 2 matches where this exact situation happened, what even happened to 1v2s because the game paired me with a gold against 2 trainees, That gold was just stomping on them while I let them kill me when they came close.

Another one prior was much worse, when this time it was a low level silver and a green (green did play COD so he had that dawg in him with the N-HVR) vs me and some blatant cheater, there wasn't much I could do outside of being a blocker like in NFS carbon or pretending to be a free kick wall so that I take the hits and that green snipes his head off or the silver dude doing their thing

 

Just for the love of god, at least bring back handicaps

Edit:

What an talking about game doesn't even want to do a silver 2v2 especially when it was like me and a bunch of other silvers in a district and we never got a match at all

The matchmaking system has severely been downgraded and changed from what it originally was and with certain people complaining, 2v2s are gone.  1v2's are also gone but those were ruined by the first overhaul in 2011/2012.

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1 hour ago, SkittyM said:

The matchmaking system has severely been downgraded and changed from what it originally was and with certain people complaining, 2v2s are gone.  1v2's are also gone but those were ruined by the first overhaul in 2011/2012.

 

Certainly a decision to remove 2v2s or even 1v2s. The game is dead, make people oppose as fast as possible, and then throw more people into the mission when it's possible via the backup system.

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9 hours ago, vsb said:

 

 

even if it was, a leaderboard with fight club challenges might actually get some sweaty players to switch off ntec/scout sometimes  

 

 

you mean oblivion?

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Leaderboards, who would have seen this coming?

I have never read anywhere that this would have been such a big request from the APB community that this has to be implemented.. If so, who is that important in the community that wished for this?

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I just had the idea that the leaderboard could actually be used as a system to help identify cheaters.

By looking at the rankings of who performs the best or deals the most damage, it could serve as an indicator of which players might be cheating — and that data could be fed into the anti-cheat system.

If someone is using cheats and eventually shows up on the leaderboard, it’s almost like a form of name-and-shame, isn’t it?

For Little Orbit, the leaderboard could act as a kind of window into which players are extremely good — giving them a chance to thoroughly investigate whether those players might be using hacks.

To me, that’s currently the only real positive aspect of having a leaderboard.

For those who are just after the rewards and grind APB like crazy, the leaderboard can also be a good thing.

But if someone is cheating, they will definitely show up on the board at some point — and that gives the chance to take a much closer look at them.

So in a way, the leaderboard is kind of a name-and-shame list — unless you’re genuinely skilled and actually earned your spot.

But going back to my original thought: a cheater will most likely perform even better than players who are just really good, which makes the whole thing quite interesting.

For me, it’s basically a leaderboard to spot who might be using cheats.

I have no idea if my thought is completely stupid, but somehow it could actually be useful for Little Orbit.

Just… please don’t hate me for thinking this way.

 

Or — the leaderboard might actually be perfect for getting cheaters to reveal themselves.

It kind of gives them an incentive to cheat just so they can make it onto the list and be like, “Hey, I screwed you all over.”

But in doing that, they’d also be feeding data into the new anti-cheat system in the background.

idk, enough thought for today.😅

Edited by TackoGirl
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On 6/30/2025 at 9:19 PM, MACKxBOLAN said:

 

why not? all the golds say it's easy to get gold, so it shouldn't be a problem for them. 

Hi silvers and bronze would have all their losses removed from the pool of wins and losses, 

so they wouldn't have that to hold them back. 

they would propably need to fully reset all characters for that to work...

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22 hours ago, sweetLemonade said:

They can say whatever they want, the intent is very clear.
They're trying to make a battle pass, with visible tier list for people to "grind for".
In a game which isn't even close to being competitive in the slightest and was clearly steered towards a casual mindset for more than a decade.
In a game which has a myriad of larger concerns, choosing leaderboards as "#1 priority" is not the right approach at all.
They (seemingly) haven't used the RTW code, at least judging from the look of the UI. It seems that they've scrapped the idea of using Kismet or Scaleform completely.
GhosT's suggestion is spot on, they should've stuck to increasing the amount of JT obtained from in-game contact dailies.

Also, very concerning to see that the dev team of LO has admitted to using ""vibe coding"" (relying on LLM's nonsense for the game's code) for their AC solution...
 

- game is by no means casual friendly... (seems you didnt played against golds that use every exploit tactic there is to get you down... car exploint, fast crouch exploit, wall glueing peak exploit... and so on)
- could be they lost the RTW code (from far far away talks with matt over dm's i could say they dont have or have sparingly some code from RTW...)
- about obtaining JT's how much per week should you be getting? as of now you can get around 400-500 from 1 fightclup if im not wrong + around 200-300 per day just by doing missions all day (there is a cap on how much you can get from missions alone (and there is a limit of 5 contract missions also)
- im also concerned about that "vibe coding" that should not be mentioned at all - my concern will be that this driver will randomly crash on 60-70% of PC's ppl have rn...

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2 hours ago, TackoGirl said:

I just had the idea that the leaderboard could actually be used as a system to help identify cheaters.

By looking at the rankings of who performs the best or deals the most damage, it could serve as an indicator of which players might be cheating — and that data could be fed into the anti-cheat system.

If someone is using cheats and eventually shows up on the leaderboard, it’s almost like a form of name-and-shame, isn’t it?

For Little Orbit, the leaderboard could act as a kind of window into which players are extremely good — giving them a chance to thoroughly investigate whether those players might be using hacks.

To me, that’s currently the only real positive aspect of having a leaderboard.

For those who are just after the rewards and grind APB like crazy, the leaderboard can also be a good thing.

But if someone is cheating, they will definitely show up on the board at some point — and that gives the chance to take a much closer look at them.

So in a way, the leaderboard is kind of a name-and-shame list — unless you’re genuinely skilled and actually earned your spot.

But going back to my original thought: a cheater will most likely perform even better than players who are just really good, which makes the whole thing quite interesting.

For me, it’s basically a leaderboard to spot who might be using cheats.

I have no idea if my thought is completely stupid, but somehow it could actually be useful for Little Orbit.

Just… please don’t hate me for thinking this way.

 

Or — the leaderboard might actually be perfect for getting cheaters to reveal themselves.

It kind of gives them an incentive to cheat just so they can make it onto the list and be like, “Hey, I screwed you all over.”

But in doing that, they’d also be feeding data into the new anti-cheat system in the background.

idk, enough thought for today.😅

initially its a good idea to "shift focus" on certain indyviduals to run additional checks which im sure they gonna do. as of straight up banning ppl for being first in leaderboards thats stupid...

as of now what i only saw on YT is ppl using a hard lock onto the players... i wonder how the idea will work when they start to use some kind of smoothing or human like reactions for the aiming (instead of hard locking)

 

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9 hours ago, Ardita said:

Leaderboards, who would have seen this coming?

I have never read anywhere that this would have been such a big request from the APB community that this has to be implemented.. If so, who is that important in the community that wished for this?

Maybe the song from three years old video inspired them.🤭

 

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4 hours ago, Rivona said:

Maybe the song from three years old video inspired them.🤭

That might be the right answer ^_^

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1 hour ago, Uhtdred said:

anticheat working? please tell me it's enabled.

 

Matt did mention in the "Back In the Streets" AMA

that he is considering providing “some” AntiCheat stats on a regular basis
Keeping it high level, potentially just Number of Detection's Identified & Number of Sanctions Administered.

 

Might have to pose this question on LO's discord, as there seems to be more 

of a fluent communication stream there.

 

However they decide to communicate this, I'm sure any news concerning these stats would be encouraging.

 

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