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skaterdanny1

When are we finally going to nerf the Colby .45 AP?

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Posted (edited)

Since its release every single player uses the Colby .45 AP as its secondary and there is no reason to ever pick a different secondary.

It can be used as a main weapon to dominate over other CQC weapons. It has a TTK of 0.8 seconds and most high level player can easily hit those 5 shots within a second. Not to forget it's very accurate at medium range as well.

 

You are no longer vulnerable from close range if you are using a long range weapon or explosive weapon, so as long as the Colby .45 AP is your secondary because you can still relatively easily dominate over shotguns and oca's rushing your bum. I would love to see other secondary weapon being used such as the Obeya FBW, Oca Nano, Showstopper or Joker RFP.

 

In my opinion this weapon ruins the game in its current state. The only thing that needs to be done is to lower its damage slightly so that it becomes a 6 shot kill to match the TTK of the Obeya FBW (1 second).

Edited by skaterdanny1
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1 hour ago, skaterdanny1 said:

Since its release every single player uses the Colby .45 AP as its secondary and there is no reason to ever pick a different secondary.

It can be used as a main weapon to dominate over other CQC weapons. It has a TTK of 0.8 seconds and most high level player can easily hit those 5 shots within a second. Not to forget it's very accurate at medium range as well.

 

You are no longer vulnerable from close range if you are using a long range weapon or explosive weapon, so as long as the Colby .45 AP is your secondary because you can still relatively easily dominate over shotguns and oca's rushing your bum. I would love to see other secondary weapon being used such as the Obeya FBW, Oca Nano, Showstopper or Joker RFP.

 

In my opinion this weapon ruins the game in its current state. The only thing that needs to be done is to lower its damage slightly so that it becomes a 6 shot kill to match the TTK of the Obeya FBW (1 second).

To you and everyone who shares your sentiment: when are you finally going to get better at the game?
The .45 isn't the problem this game has.

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Posted (edited)

You need to land 5 out of the 7 bullets in a magazine to get a kill.
It also has fairly high recoil.

 

So yes, it's definitely challenging to use efficiently.
Honestly, I'd rather complain about the lack of alternative high-level secondaries.

 

For high-level players looking for a solid all-rounder secondary, it's unfortunately the only viable choice right now.

Edited by Talla

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Posted (edited)

45 problem is a matchmaking problem 

ideally the guy who isn’t good enough to use the 45 wouldn’t be facing the players who can 5 shot every time

poor matchmaking creates the illusion that it’s the gun, but everyone can get the gun so it must be something else

Edited by CookiePuss

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1 hour ago, sweetLemonade said:

To you and everyone who shares your sentiment: when are you finally going to get better at the game?
The .45 isn't the problem this game has.

I would appreciate some discussion with valid points instead of just saying "The .45 isn't the problem this game has."

 

48 minutes ago, Talla said:

For high-level players looking for a solid all-rounder secondary, it's unfortunately the only viable choice right now.

Which is the exact problem I am highlighting, it has no weaknesses.

 

37 minutes ago, CookiePuss said:

45 problem is a matchmaking problem 

ideally the guy who isn’t good enough to us the 45 probably shouldn’t be facing the players who can 5 shot every time

poor matchmaking creates the illusion that it’s the gun, but everyone can get the gun so it must be something else

You can't fix matchmaking with a low playerbase. You can however easily fix the weapon. No secondary weapon should be as strong as a primary weapon.

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Gun's a pos, in real life it doesn't take 5 or 6 or how ever many you want, to kill a person. 

Generally one shot is all you will need with a .45, unless you just nicked them. 

Then if you're outside of that 10meter distance LO decided that the big Ol 45 takes 15 shots to kill. 

Thats cuz they're idiots. 

 But You go on n nerf it out, the hackers will still kill you instantly with it or any secondary. 

That goes for all of LO's nerf guns, none of em do realistic damage or wounding. 

Games a scam feeder for hackers, what do you expect. 

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Posted (edited)
On 4/8/2025 at 5:53 PM, skaterdanny1 said:

I would appreciate some discussion with valid points instead of just saying "The .45 isn't the problem this game has."

 

Which is the exact problem I am highlighting, it has no weaknesses.

 

You can't fix matchmaking with a low playerbase. You can however easily fix the weapon. No secondary weapon should be as strong as a primary weapon.

"Let me tune an a secondary weapon, which will drastically alter interplay between all weapons & alter finances of the company which hosts the game I play, instead of getting better at the game I play since 2012. Why is it my fault that I can't win missions against better players?"
"I want to stay in my comfort zone and not advance"

You either adapt or you leave, welcome to low population PvP games. 

There are exactly 5 out of all 18 secondaries and 33 out of all 48 primary weapons which beat the .45 AP in TTK.
Just get a FR0G, NFA9, PDW or RFP even and use map geometry to your advantage.

Cookie answered this well, it's just a low population issue.
Although personally, the issue more lies in that this game mixes the casual & competitive crowd together in a single queue, along with the short TTK of all guns in live not being designed for APB's map layout, but no one cares about making the game objectively better for competitive play🙂

Edited by sweetLemonade
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AP 45 is an indicator of the current state of the game. The problem here is not the characteristics of the weapon. The problem is how information from the shooter is transmitted to the server and then transmitted to the victim. My usual fight against a player with this gun ends in failure. I will definitely freeze the game. The enemy necessarily teleports to the left and then to the right, without giving a chance to aim. Very often, I don't get any information at all about being shot at. The character loses most of his health before the first shot is fired. Please note that I have no problems with ping. The game outputs 120 frames per second. But I don't use any tricks or modifications of the client. My experience of playing on an American server was also more successful. Because my American opponents reacted with a delay to what was happening. 
Based on my observations, I concluded that the problem was not with the gun. The problem is in the game itself, which is not working properly, and in the administration, which is dealing with the next change of unnecessary anti-cheat. I am sure that most of the complaints about cheaters are related to the inadequate operation of the game and the unwillingness of the administration to do something about it.

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Damn, I feel sorry for OP for having this many sh*stains in their topic with the people who responded here.

 

It's almost like you can smell the hackers and gold users by their cries here.

 

No weapon should turn a 5meters distance engagement against a sniper into a complete and utter coinflip whether or not they carry the 'fuck you' secondary.

Anyone defending Colby .45AP and not recognising it COMPLETELY disrupts any on-going balance immediately has some BIG red flags from my perspective. (Not saying it's the only gun who does that but why the fuck would people defend this weapon even)

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I agree it could use a nerf but even if they nerf it everyone will just go back to the fbw or the frog

unfortunately there will always be that one annoying meta secondary

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i heard that burger king employees use the ntec and .45 combo

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17 hours ago, skaterdanny1 said:

In my opinion this weapon ruins the game in its current state. The only thing that needs to be done is to lower its damage slightly so that it becomes a 6 shot kill to match the TTK of the Obeya FBW (1 second).

if you increase the .45 ttk then it’s just a worse fbw with less bullets 

 

the only acceptable .45 nerf is longer reload speed to punish mag dumping 

 

 

Edited by vsb

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The whole point of the gun is to be the best secondary when mastered and that's fine. FBW is perfectly viable as a more comfy option.

 

As VSB implied, you don't currently get punished for playing this gun bad in a way that's noticeable.

It's supposed to be high risk and high reward but there ain't all that much risk to it. Unless you miss shots in a direct 1v1  with no cover.

 

A reload speed nerf would definitely be justified. I would personally also make the ADS a bit less accurate.

The amount of damage this thing can put out by cover-peaking is too fast. The damage per mag is fine but you can just dump mags so quickly. 

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This is more of a problem of a loud minority that keep repeating themselves.

AP.45 is fine.

 

Want to nerf n-tec again while at it? it can still eventually kill you know.

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Loving how everyone just keeps being stubborn and wanting to keep the problem.

 

Ooh lets add a silencer, oooh lets make it reload slower.

ooh lets fucking nerf the stamina damage


THE PROBLEM IS that when you corner someone and they whip out this bullshoot out of their patootie and them killing you because of it, NO MATTER how much skill would be involved, is killing the weapons who SHOULD excel at those, their own, ranges. People can aim, everyone can aim, having the AP as a 'skillgun' just does not justify this. "Random bullshoot go!" and 'coinflipping' if people carry this or not is not a viable playstyle.

 

Imagine having a 1shot sniper that is sluggish or 'heavy' or whatever and the excuse becomes "Should have deployed character-mod barrier like eveyone else'. And 'yea but the weapon is difficult to use' arguments everywhere. It doesn't justify it existing. Not in the world of APB:R today where EVERYONE (still) invested in it is now basically a hardcore-veteran. Oh you don't use 45.AP? You deserve to lose.

Fucking bullshoot.

 

Frankly, I have no thoughts on how to 'fix' the weapon and it should be completley reworked (thinking a revolver). The only thing capable of "45AP'ing you should be people swapping to the NFA-9 and landing lots of shots. THAT is high risk high reward and only on very close ranges.

 

If all else fails. Make this a primary weapon where in its current state it belongs.

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16 hours ago, koenyboy500 said:

Loving how everyone just keeps being stubborn and wanting to keep the problem.

 

Ooh lets add a silencer, oooh lets make it reload slower.

ooh lets fucking nerf the stamina damage


THE PROBLEM IS that when you corner someone and they whip out this bullshoot out of their patootie and them killing you because of it, NO MATTER how much skill would be involved, is killing the weapons who SHOULD excel at those, their own, ranges. People can aim, everyone can aim, having the AP as a 'skillgun' just does not justify this. "Random bullshoot go!" and 'coinflipping' if people carry this or not is not a viable playstyle.

 

Imagine having a 1shot sniper that is sluggish or 'heavy' or whatever and the excuse becomes "Should have deployed character-mod barrier like eveyone else'. And 'yea but the weapon is difficult to use' arguments everywhere. It doesn't justify it existing. Not in the world of APB:R today where EVERYONE (still) invested in it is now basically a hardcore-veteran. Oh you don't use 45.AP? You deserve to lose.

Fucking bullshoot.

 

Frankly, I have no thoughts on how to 'fix' the weapon and it should be completley reworked (thinking a revolver). The only thing capable of "45AP'ing you should be people swapping to the NFA-9 and landing lots of shots. THAT is high risk high reward and only on very close ranges.

 

If all else fails. Make this a primary weapon where in its current state it belongs.

The 45 has slower TTK than all of the good SMGs. If you are losing in SMG range consistently that's on you.

FBW TTK is 200ms slower than 45 so it's not like it's a massive difference.

 

This ain't a fighting game where every frame matters. I would like to see how you "corner" people for this to be such a consistent problem.

If you're pushing someone behind cover you can get peaked and clipped by any gun.

 

The only problem with the 45 now is mag dumping (from cover mostly) and I find it hard to believe that a 0.2s difference is the only reason you die.

For reference that's about the time it takes to blink give or take.

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I will just say that i agree that .45 is OP. 

Even if its mostly related to high skilled players, they still should not have the option of killing so fast with a secondary. Currently this pistol is in the league of primary guns and not secondary's.

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2 hours ago, VanilleKeks said:

ok

what a fucking trollpost. we must not be playing the same game.

I've seen League of Legends players more honourable.

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19 hours ago, koenyboy500 said:

THE PROBLEM IS that when you corner someone and they whip out this bullshoot out of their patootie and them killing you because of it, NO MATTER how much skill would be involved, is killing the weapons who SHOULD excel at those, their own, ranges. People can aim, everyone can aim, having the AP as a 'skillgun' just does not justify this. "Random bullshoot go!" and 'coinflipping' if people carry this or not is not a viable playstyle.

 

Imagine having a 1shot sniper that is sluggish or 'heavy' or whatever and the excuse becomes "Should have deployed character-mod barrier like eveyone else'. And 'yea but the weapon is difficult to use' arguments everywhere. It doesn't justify it existing. Not in the world of APB:R today where EVERYONE (still) invested in it is now basically a hardcore-veteran. Oh you don't use 45.AP? You deserve to lose.

Fucking bullshoot.

 

Frankly, I have no thoughts on how to 'fix' the weapon and it should be completley reworked (thinking a revolver). The only thing capable of "45AP'ing you should be people swapping to the NFA-9 and landing lots of shots. THAT is high risk high reward and only on very close ranges.

 

If all else fails. Make this a primary weapon where in its current state it belongs.

To me, this reads like a immense skill issue on your part.
Your only complaint about the .45AP is that it has the ability to "kill fast" when abusing TPS cornerpeeking?
This is a problem with a majority of primary weapons, let alone secondary weapons. It's a symptom a much bigger underlying issue this game has.
This is why I replied to the OP of this topic that "you either adapt or get left behind".

Your analogy to what the .45AP feels like is also completely ridiculous. The .45 AP is no-where near the theoretical strength of a 1STK sniper rifle weapon.
If get fragged from a user which has the map geometry advantage, it's a mistake on your part not the weapons issue.
I do however think that the removal of sprintshooting was detrimental for the attacking side, when attacking the defending side
There's a reason APB had longer TTK with low RNG & with sprintshooting, they balance each other out.
Sprintshooting & the longer TTK allowed you to punish a person who misses and tries to abuse the map's geometry.
Now, it's the exact opposite.
Defending is much stronger than it was, which I assume is your primary issue here. 

The "...People can aim, everyone can aim..." part is also hillarious, considering the sheer amount of users which lack basic map awareness & mechanical ability in this game, even after +10 years of play.

No matter how loud you want to be, solely ironing out the .45AP as the reason for breaking gameplay balancing not the right approach.
Let's assume your complaint of the .45 AP being OP gets heard. It's STK go from 5->6 without changing anything else, making it roughly similar to the FBW, RFP's TTK.
Do you think anyone would play the gun again? Of course not, everyone would play the FR0G afterwards.
Then the next wave of people complaining about the FR0G would arrise, then people would swap to the Mountie, PDW or N-FA 9
Then after that, people would complain start complaining about primary weapons (ACES, OCA, DOW, shotguns) being too fast to kill and one being forced to use that primary weapon instead of their preferred weapon of choice.
All of these complaints would be akin to yours, their strength to frag a person without the other party being able to respond in any way, shape or form.
Essentially granting them the frag, served on a silver plate.
This is only looking at this topic in a gameplay aspect, without going into LO's financial incentive to keep guns such as the .45 AP, FR0G & others strong on purpose to fuel their pockets.

Yes, this iterative process would lead to elongating the game's TTK to ~1s, which I personally am more fond of,.
However, you're then forcing reliance upon primary weapon choice on every spot. Then people would complain about that in the way I've mentioned above.
Do you understand my thought-pattern?

The actual issue, in my opinion, is the following: 
The game is heavily biased towards the defending side due to the short TTK of all guns, the high RNG in ADS across all guns and the removal of sprintshooting.
The fact it's TPS exacerbates this problem severely.
What is the solution?
- MM Modifier=0, Walk Modifier=1 across all guns, change out recoil patterns & adjust ranges accordingly.
- Removal of TTK-altering, range-altering & RNG-altering modifications (CJ, IR, LRR, HS should only adjust FoV)
- Bringing back sprintshooting
- Pushing the TTK of the game back into 0,9s – 1,6 s
This would solve all the complaints.

 

 

3 hours ago, VanilleKeks said:

FBW TTK is 200ms slower than 45 so it's not like it's a massive difference.

This ain't a fighting game where every frame matters. I would like to see how you "corner" people for this to be such a consistent problem.

If you're pushing someone behind cover you can get peaked and clipped by any gun.

 

The only problem with the 45 now is mag dumping (from cover mostly) and I find it hard to believe that a 0.2s difference is the only reason you die.

For reference that's about the time it takes to blink give or take.

Sorry, but this is completely ridiculous.
If 200ms is not a massive difference as you say it is, try outfragging a ACES SMG with an OSCAR in the same range? 🙂
You can also test how a ~170ms difference feels by playing the OCA with HB3 vs a ACES SMG (800ms vs 630ms TTK)
200ms is a MASSIVE difference.
They've even made studies how a mere 10ms difference in ping has decided the champion in Valorant's tournament...

Every millisecond matters.

Edited by sweetLemonade

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Fuck it.

I am fucking done with this bullshoot.

 

Congratulations, I'm gonna equip my own bullshoot get-out-of-jail-for-free Colby .45AP and never take it off.

 

you guys are fucking killing apb

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4 hours ago, sweetLemonade said:

Sorry, but this is completely ridiculous.
If 200ms is not a massive difference as you say it is, try outfragging a ACES SMG with an OSCAR in the same range? 🙂
You can also test how a ~170ms difference feels by playing the OCA with HB3 vs a ACES SMG (800ms vs 630ms TTK)
200ms is a MASSIVE difference.
They've even made studies how a mere 10ms difference in ping has decided the champion in Valorant's tournament...

Every millisecond matters.

"If 200ms is not a massive difference as you say it is, try outfragging a ACES SMG with an OSCAR in the same range?"

I wouldn't try to do that because it's a stupid play. What's the point here lol

 

 

200ms not a massive difference in APB when you take account for how APB works.

You are comparing APB to Valorant where you can be insta-killed across map. Now that is "completely ridiculous".

 

This game is third person which allows to set up fights way differently, allows for crazy cover play mid fight and there are no damage multipliers (headshots as an example).

I specifically said that it shouldn't consistently be a reason you die. I never said it doesn't matter.

 

If you are taking the majority of your fights head on without securing a first shot advantage you are just fundamentally bad at the game.

Comparing TTK numbers in this game is nothing more than an indicator. Very rarely do you gun each other down in the open where those numbers really matter.

 

I have played a ton of shooters and this one is by far on the lower end of the list when it comes to weapon selection making an impact.

You are theoretically correct but it's just not a practical thing to talk about imo.

 

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Me personally if someone is good to land all 5 shots without reloading then they deserve that its the quick switch where people suck at it finishing them with a ntec just decrease the quick switch time.

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On 4/8/2025 at 11:02 AM, Talla said:

You need to land 5 out of the 7 bullets in a magazine to get a kill.
It also has fairly high recoil.

 

So yes, it's definitely challenging to use efficiently.
Honestly, I'd rather complain about the lack of alternative high-level secondaries.

 

For high-level players looking for a solid all-rounder secondary, it's unfortunately the only viable choice right now.

The recoil isnt even a problem... Almost everyone is good enough to land all 5 shots, but if you take any primary damage, its less than 5 typically.

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On 4/8/2025 at 5:15 PM, skaterdanny1 said:

Since its release every single player uses the Colby .45 AP as its secondary and there is no reason to ever pick a different secondary.

It can be used as a main weapon to dominate over other CQC weapons. It has a TTK of 0.8 seconds and most high level player can easily hit those 5 shots within a second. Not to forget it's very accurate at medium range as well.

 

You are no longer vulnerable from close range if you are using a long range weapon or explosive weapon, so as long as the Colby .45 AP is your secondary because you can still relatively easily dominate over shotguns and oca's rushing your bum. I would love to see other secondary weapon being used such as the Obeya FBW, Oca Nano, Showstopper or Joker RFP.

 

In my opinion this weapon ruins the game in its current state. The only thing that needs to be done is to lower its damage slightly so that it becomes a 6 shot kill to match the TTK of the Obeya FBW (1 second).

OCA (0.7 s ttk) and JG (0.67 s ttk) "easily" lose to a 0.8+s ttk weapon in close range..............?

Thanks for sharing but the only correct thing you have mentioned is that Colby .45 has a 0.8 ttk.

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