Uhtdred 238 Posted September 4, 2020 I saw less ghostshots in the beta.. Do we have to wait until beta to see ghostshots fixed? Can't you fix ghostshots in the current APB?? 1 Share this post Link to post Share on other sites
wHisHi 206 Posted September 4, 2020 9 minutes ago, Uhtdred said: I saw less ghostshots in the beta.. Do we have to wait until beta to see ghostshots fixed? Can't you fix ghostshots in the current APB?? I believe they cant 1 Share this post Link to post Share on other sites
vsb 6171 Posted September 4, 2020 you're asking orbit to fix something that's already been fixed in the future, essentially doing extra work that will all be wasted once they delete the current engine version of apb Share this post Link to post Share on other sites
NotZombieBiscuit 3146 Posted September 4, 2020 Na. 2014ish had the most ghost shots. 1 Share this post Link to post Share on other sites
Uhtdred 238 Posted September 4, 2020 9 hours ago, 404 said: you're asking orbit to fix something that's already been fixed in the future, essentially doing extra work that will all be wasted once they delete the current engine version of apb that's like saying "nvm this current engine, don't fix any issues with it, because engine update is coming". that makes no sense at all. Share this post Link to post Share on other sites
vsb 6171 Posted September 4, 2020 (edited) 2 hours ago, Uhtdred said: that's like saying "nvm this current engine, don't fix any issues with it, because engine update is coming". that makes no sense at all. it makes perfect sense and its already what's happening to a lot of stuff (e.g. mobile radar tower), everything on the current engine is likely being weighed on a scale - is it worth it to pull devs off the engine upgrade for this or not? i assume ghostshots are a time intensive problem, so it doesnt make sense to delay the engine upgrade looking for a fix when the engine upgrade is the fix Edited September 4, 2020 by 404 typo Share this post Link to post Share on other sites
Flaws 1033 Posted September 4, 2020 Some people still don't seem to understand that what happens on the current live game doesn't matter all that much. The game is not being advertised or marketed anywhere and the game is kept on more or less life support so we can play it in the mean time. They are doing some band aid fixes that can be done easily on this engine (like they have) so they can later port them to the new one but there are other issues they cannot fix easily on this engine. What matters in the end is what the end product will look and perform like whenever they decide to market the game and actually try to gain players. That is after the new engine does come out and many things (ghost shots included) are hopefully fixed. This is how I see it at least. 3 Share this post Link to post Share on other sites
R3ACT3M 489 Posted September 4, 2020 What is a ghost shot? Is that because the guns are server sided so sometimes you shoot but nothing lands because the bullet never existed in the first place? 1 1 Share this post Link to post Share on other sites
BlatMan 711 Posted September 4, 2020 What do you mean by ghost shots? Reloaded partially fixed the issue with weapons shooting client sided but not shooting server sided. If you mean shots not hitting, that's a network problem. It's been bad since they switched from Softlayer to Amazon AWS . Share this post Link to post Share on other sites
Uhtdred 238 Posted September 4, 2020 (edited) 18 minutes ago, SquirrelFace said: What do you mean by ghost shots? Reloaded partially fixed the issue with weapons shooting client sided but not shooting server sided. If you mean shots not hitting, that's a network problem. It's been bad since they switched from Softlayer to Amazon AWS . with oscar, for example, I shoot 4 times but APB only register 3 of them. I hear the sound of the gun shooting 4 times, and the animation of 4 shoots, however, in the magazine at top right of the screen, only spent 3 shots. let's say you sucesfully shot 4 times to the enemy, u should have killed him, however, due to ghostshots, you only hit him 3 times, and not 4, so enemy is still alive. Edited September 4, 2020 by Uhtdred Share this post Link to post Share on other sites
PingOVER9000 189 Posted September 5, 2020 12 hours ago, Uhtdred said: with oscar, for example, I shoot 4 times but APB only register 3 of them. I hear the sound of the gun shooting 4 times, and the animation of 4 shoots, however, in the magazine at top right of the screen, only spent 3 shots. let's say you sucesfully shot 4 times to the enemy, u should have killed him, however, due to ghostshots, you only hit him 3 times, and not 4, so enemy is still alive. Oscar fire a shot composed of 2 bullets , when meanwhile u fire u have to have a good tracking for letting the burst of 2 bullets hit every time your opponents, otherwise u will need more than 4 shot times for killing your opponent. For tracking well a opponent u have to decent aim/ predict (improving by playing).... and a good latency. before when I have a better connection I didnt have a lot of matter killing with 4 shots (after 500 hrs of solo oscar v.v ), I dont know if APB dont register one or two of it for the higher difference between my client/ server side, we know some weapons suffer more than others a little higher latency than others. Weird, I Tried Oscar with CJ in closer ranges I see a improvment, maybe if Lo JUST improve a little the fire rate between each burst of the burst, it may a be democratic solution Share this post Link to post Share on other sites
BlatMan 711 Posted September 5, 2020 22 hours ago, Uhtdred said: with oscar, for example, I shoot 4 times but APB only register 3 of them. I hear the sound of the gun shooting 4 times, and the animation of 4 shoots, however, in the magazine at top right of the screen, only spent 3 shots. let's say you sucesfully shot 4 times to the enemy, u should have killed him, however, due to ghostshots, you only hit him 3 times, and not 4, so enemy is still alive. Alright you actually mean shots not shooting server sided. Best way to combat that with semi-auto weapons is to use CJ3 or shoot slightly slower. The servers don't run at a high enough tickrate. Share this post Link to post Share on other sites
Uhtdred 238 Posted September 11, 2020 On 9/5/2020 at 7:02 PM, SquirrelFace said: Alright you actually mean shots not shooting server sided. Best way to combat that with semi-auto weapons is to use CJ3 or shoot slightly slower. The servers don't run at a high enough tickrate. tried CJ3 but didn't fix it... besides oscar is useless with cj3 imo Share this post Link to post Share on other sites
CookiePuss 5379 Posted September 11, 2020 1 hour ago, Uhtdred said: tried CJ3 but didn't fix it... besides oscar is useless with cj3 imo it is, it reduces the time between rounds in a burst, not between bursts 1 Share this post Link to post Share on other sites
BlatMan 711 Posted September 11, 2020 (edited) 4 hours ago, Uhtdred said: tried CJ3 but didn't fix it... besides oscar is useless with cj3 imo For the most part ya it is, but thought it might help prevent ghost shots. It might be routing issue. I have issues to US-West, and every so often US-East craps out. I need to disconnect/reconnect to the district to fix it on east. Edited September 11, 2020 by SquirrelFace Share this post Link to post Share on other sites
Uhtdred 238 Posted September 11, 2020 1 hour ago, SquirrelFace said: For the most part ya it is, but thought it might help prevent ghost shots. It might be routing issue. I have issues to US-West, and every so often US-East craps out. I need to disconnect/reconnect to the district to fix it on east. yes, it's a latency issue. When I had 50ms i didnt have ghostshots at all or very few ones.. Share this post Link to post Share on other sites
TheSxW 47 Posted September 23, 2020 well ghostshoots are mainly client predicting you shooted but that information didnt get into the server so server rejects the information you killed a player cause that ONE shoot didnt get delivered to the game server. There are numerous factors coresponded to this few of them: Low game FPS, high Latency, increased server latency, stutters, macro usage without knowledge how to setup it (aka 1ms clicks), high FPS and high latency, packet losses... etc and so on. 1 Share this post Link to post Share on other sites
Resine 144 Posted September 27, 2020 Ghostshots are wonderful feature, I love those situations where I play against someone that utilizes movement and cover well, you hit first SG in his face you miss the 2nd, and the 3rd that ought to kill him is a fucking ghostshot and you end up dead. Share this post Link to post Share on other sites
Hexerin 1140 Posted September 28, 2020 Was wondering how long it'd take for a ghost shot thread to show up after the reversion back to BattlEye. Let this be your reminder that this issue is one of the many, many things exacerbated by BattlEye. Share this post Link to post Share on other sites
Uhtdred 238 Posted September 28, 2020 (edited) 5 hours ago, Hexerin said: Was wondering how long it'd take for a ghost shot thread to show up after the reversion back to BattlEye. Let this be your reminder that this issue is one of the many, many things exacerbated by BattlEye. No, I have had ghostshots with battle eye, easy anti cheat, punkbuster, fairfight, and whatever anti cheat u insert here. Edited September 28, 2020 by Uhtdred Share this post Link to post Share on other sites
BlatMan 711 Posted September 29, 2020 We can't even joke around in the general discussion forums now? Share this post Link to post Share on other sites
CookiePuss 5379 Posted September 29, 2020 6 hours ago, SquirrelFace said: We can't even joke around in the general discussion forums now? So long as you follow the rules, joke all you want. Also, it's up to you to read and understand the rules. Share this post Link to post Share on other sites
Motorola 107 Posted September 30, 2020 i hit a 300 ping player 3 times with a sitting duck without missing and then died. he even had the duck tagger over his head. id say "hp hacks" but yeah thats not a thing. Share this post Link to post Share on other sites
Hexerin 1140 Posted September 30, 2020 On 9/28/2020 at 3:42 AM, Uhtdred said: No, I have had ghostshots with battle eye, easy anti cheat, punkbuster, fairfight, and whatever anti cheat u insert here. Your internet service giving you packet loss is not the fault of APB. Ghost shots were non-existent during EAC, and only really showed up during peak hours after multiple weeks without server maint while under FairFight (although I don't think it was directly because of FairFight, but rather something else causing trouble during the same period of time). Punkbuster goes without saying of course, absolute garbage service that did nothing of value while simultaneously grinding the game into a miserable broken mess. Share this post Link to post Share on other sites
cowhorseman 441 Posted September 30, 2020 Just blame the BRs for ghost shots. they get most of the blame already for what happens so why not add more. or as I've seen about 100 million times "just buy a new pc, there not expensive for a good one" Share this post Link to post Share on other sites