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Yapopal

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Everything posted by Yapopal

  1. The visual part of version 2.0 was done in haste, by little interested people. I was very annoyed by the ship in version 2.0 of the engine. Textures are terrible, palm trees in concrete. The lifting mechanisms of the bridges are taken from some steampunk post-apocalyptic game. The textures of the walls of the buildings in Asylum are seamless in the live version. In version 2.0 they are of terrible quality Crl+v, Crl+c. Unnecessary bloom, as if the camera lens was wrapped with stretch film. The contrast and brightness settings are too high. The color temperature is too warm. In clear weather, there are no sharp shadows on the buildings. They glow from within. In general, I do not understand your admiration. Looks different but much worse. Merged. I use video card software consumption. I adjust brightness-contrast, color temperature, shadows. The live version is getting much prettier. It's annoying that each time of day and weather needs its own setting.
  2. There are enough fools everywhere. Merged. Linking a mobile number will create additional difficulties for new players. Players interested in cheating will bypass this barrier without any problems. The result is a useless thing.
  3. I respect you for what you do. But. The path you have chosen has already been trampled by others. This path can be called "sit on two chairs." I'm sure you use NTEK most of the game time. What you propose to change will not make NTEK weaker, the rules for using NTEK will change. Because of the ping, the crooked code, the first six shots overtake the enemy at the same time. This makes NTEK a cannon for crabs. It's not you who shoot well, it's the enemy who just doesn't have time to react because of the ping. Duck is expensive and does not occur so often, it has its own characteristics but does not spoil the game like NTEK. And you want to turn a shotgun into a lady's revolver. That's how he shoots in the live version. There are a lot of garbage weapons in the game. Any of them will become a meta if you change its settings. I don't understand why so much attention is paid to the fucking NTEK vending machine. Sometimes it seems to me that the APB has become a simulator of shooting from NTEK. It's high time to send it to the warehouse and give others a chance. I can't understand why developers are so sensitive to changes in the characteristics of NTEK. They have been changed a bunch of times, but the same eggs are obtained, only in profile. A cannon for crabs. Run and shoot. At the same time, a radical change in the physics of shotguns has not made them better. Only increased the load on the server, increased the response time and made all shotguns unpredictable. In a narrow corridor at a distance of 10 meters, the probability that NTEK will win with a shotgun is very high. In an open area, the chances of surviving with a shotgun are zero. I can say the same about sniper rifles. 80- 100 meters - you are the king and god. 80 - 0 meters, you are nothing. I want to say that NTEK has no restrictions on the firing range, and also because of server lags, the enemy gets 6 bullets at once. This is wrong. I suggest making the ntek less maneuverable and also making it useless at distances over 70 meters. Merged. A small texture error
  4. I have exactly the same screenshots stored in a separate folder. Over the years of the game, one wagon and two carts have accumulated. I make new ones every day. Should all screenshots be posted here?
  5. I came across a model of a district that is not in the game. Comparing the location of buildings, models of stairs, water towers, billboards, you can make sure that they are similar to in-game ones. https://sketchfab.com/Ellix2020/models
  6. I write about this very often. The dude suffers from the selection of opponents.
  7. Graffiti bug. Draw your own symbol on the billboard, replace the symbol with another one, drive 100 meters away, go back. The texture of the old symbol will become blurred.
  8. An opgl grenade falls under the map if it falls between the yellow marking line and the curb of the road. If you blow up an explosive package and almost immediately die. The explosive package will appear inside the character after rebirth. This often happens when catching enemy drivers on live bait. The collision of the explosive package prevents the character from moving if he is released. All these bugs migrated to the new version of the game
  9. You described a situation in which 3 Serbs and 1 Gold are fighting against 3 Gold. This is a classic indicator of the inoperability of the selection of opponents. You want to protect yourself from incorrect operation of the matchmaking system. You don't need to defend, you need to attack. If the system does not work well, you need to reconfigure it. It is also necessary to avoid a situation in which players with a huge skill gap can meet. For this you need: 1 bring back the threat of districts. 2 divide the threat levels by more than three. 3 to create a system of rewards and HARD punishments for players playing in districts that do not correspond to the level of danger. 4 unlock the button to exit the mission with the enemy, with a use limit and loss of reputation.
  10. The main thing is to wind up more tape and everything will work - the motto of the one who did it.
  11. Figured it out. Grenades fly to the right or left of the target, depending on the camera position. This happens if the character is near a car with which he can interact. It is necessary to sit on the right or left side of the car. You need to throw grenades towards the car. Grenades fly past the target regardless of the character's posture. If you move away from the car, the bug will disappear. This bug is critical if you use billiard balls. Because you need to throw them at an impressive distance. Further research revealed that OSMAW and OPGL type explosive devices behave in a similar way. The character is located near the side rearview mirror. I squat, get up, shoot through the car. The rocket is flying sideways. The bug is present in version 1.30. Firework, and OPGL behave the same as in the live version. Other types of explosive weapons are not available to me.
  12. I can't find billiard balls in the new version of the game. In the live version there is a bug due to which the balls fly past the crosshair if the character crouches down.
  13. Why waste time on something you don't like? Why kill teammates to get a kick? Why restart the client? Why arrange these dances with a tambourine by the fire? If you don't like it, you press the button, you get a fine, keep playing. I emphasize that the exit button from the mission must be added only after the introduction of threat districts. Otherwise there will be chaos.
  14. Only fines medals. Five medals - kick. Otherwise, this button is useless. Time penalties are annoying. It will be easier to restart the client. An exit mission with an opponent button will allow players to choose who they fight. There will be more free players in the district. The matchmaking system will work better. Players will not waste time on useless missions. It is necessary to return the threat to the districts. The threat of areas gives players an understanding of where they should go in order not to waste time. A simple situation - you are smashed with a score of 15-0. You leave the mission and get a penalty for 15 minutes. Is it fair? People are not robots, they are able to understand that the enemy is not suitable for them. A fine is needed, but not so serious. A kick for five fines will be enough.
  15. I agree with you. The main menu now looks disgusting. Presentations with 3D text look about the same in the old version of the Word program.
  16. I'm sorry that I'm writing off topic. Developers are actively reading this topic now. That's why I do this. Thank you for doing something that many people before you could not do. The next problem of this game is matchmaking TEAMS. This system works very poorly. A tool is needed that initially divides players according to the level of the game in different districts. There is no need to restrict movement between districts. Add a system of rewards and penalties for visiting a district with an inappropriate level of play. It should work as before, but much harsher. For advanced players, the set of points is not so important. For advanced players who have visited the bronze district, limit the choice of weapons, reduce health, speed, submit information about the mission with a delay or limited. For weak players who have visited the golden district, increase the number of points earned. This can be done without resorting to significant time costs. The popularity of the game will not suffer from this. finally, the genocide of new players will stop. Merged. Need a button to exit the mission with the enemy. I'll do it anyway by earning a fine, or I'll quit the game. But it's annoying and takes up my teammates' time.
  17. Launched the old version of the client without closing the new version of the client. The new version of the client has closed and the old one has started. I went to the Financial District. I wrote a message to the chat. Opened the menu, change of area, social. When loading, the sound became like 8 bits. The bug has not disappeared in the social area.
  18. The basis of this game is the confrontation of teams. All messages about scammers, macros, as well as a spoiled mood appear due to a sense of injustice. The game does not fairly dispose of the selection of opponents, there is no balance of teams. The game does everything for the player, giving no choice but to turn it off. If I don't want to fight with a particular team or player, let me do it without turning off the game. Make a scale of danger areas. So that the player knows where he goes. Make the score multiplier responsive to the level of the opponent's game. If the opposing team is clearly weak, why give points for defeating it? And of course it is necessary to reconfigure the selection of enemies!
  19. 1. Remove bad screensaver with bad music. And to replace it with something of artistic value, the first impression is important. 2. Release a patch that solves the problems of stuttering, long loading, crashes, incompatibility of rtx cards, support for multi-threaded processors, support for modern anti-cheat, painless adding of new patches. 3. Change the balance of opposing teams. Earn experience points based on the level of the enemy's game. Make it impossible to mix opponents with a huge difference in gaming experience. Add a button to exit missions, without restarting the client. Add the ability to refuse to fight with the proposed team or player. Keep statistics on the use of weapons for subsequent reconfiguration. Reconfiguring top weapons will lead to a deterioration in performance. This is necessary to increase the TTK. TTK should be increased due to the delay in processing and transmission of information packets between the server and clients. 4. The game has development potential. Developers have always gone in the direction of shooters. The game can be compared to a tadpole with a large tail and small paws. Grow paws! The game has excellent customization, but few people need it in a shooter, APB has the tasks of a racing game, add secondary activities for relaxed communication. Develop sociality, add goals to be achieved only by clans and teams. 5. Do not add things similar to the ship from version 2.0. It looks extremely bad, tasteless, hacky! There are similar things in the current version of the game, for example, tuning IO Growl. 6. The game lacks photogenicity. Many streamers use potato graphics, this is not allowed. 7. Listen to the opinions of players, especially new ones.
  20. Why do I criticize developers. I don't mind paying for something I like. But at the moment the game does not bring me pleasure. Matches are boring, rarely come across an opponent with whom it is interesting to play. Lately, I prefer to stand aside and wait if I know the outcome of the match. Very annoying broken cannons, and the players who use them. Very annoying lack of support when the enemy is clearly stronger. I don't like GTA online because of the constant waiting and loading of the mission, a waste of time. Now it's present in the APB, wait, wait, wait. You have to constantly wait for an interesting enemy to appear. You constantly have to wait in line for the area, rebalancing guns, banning idiots, finishing a stupid mission, ENGINE. All this is very annoying, so I criticize LO.
  21. I sympathize with you. The security of your account is in your hands.
  22. The most annoying thing is that there is no easy way out of this situation. Realizing that you are meat, you play the role of meat to the end. You have to re-enter or ask for a kick. It's stupid. Jericho is dead. Beginners are meat. What is the benefit of this decision? It was possible to reconfigure the selection of opponents for a long time. You also have game logs, you have a bunch of messages on this topic, your population is clearly shrinking. The problem is in plain sight! This is easily solved by reconfiguration. Simple reconfiguration, no adventures. Why can't you find the time to do this? I can't understand. I'm sorry that you feel this way about this game. I very rarely leave the game in a good mood. I'm silver. I've been playing for 10 years. I don't know how to fire a pistol in bursts. Jump with a duck. Twitch from side to side with OBIR. The game has a basis for development in different directions. But in 10 years APB has turned into a run-shoot shooter. Imagine if, instead of adding new guns, new cars, new driving mechanics were added, editors improved, and events not dedicated to shooting were organized. The game would have been different. And I think it would be much more interesting than a shooter.
  23. Thanks for the email to the developers. When changing the characteristics of weapons, you should think about ordinary players, this is the main resource for the existence of the game. You suggested increasing the characteristics of weak weapons, which is good, but. Consider the fact that the players are located in different parts of the world. Accordingly, the ping is different for everyone. I'm having trouble with my high ping. In the game, the time to kill is too short, especially with meta weapons. Perhaps the question should be looked at differently? Maybe lower the stats of the meta weapon? And perhaps it is worth removing the rate of fire from the game, which can be constantly used by resorting to a macro?
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