-
Content Count
1073 -
Joined
-
Last visited
Everything posted by LilyRain
-
» Players come in after 2.1 goes live « Player w: Ah, they fixed the new lighting and visuals after those beta-tests, I could look at this all day! Player x: They sure did, but they didn't fix the actual gameplay issues.. Player y: Yeah.. I thought of inviting my friends to try this game, but they will suffer for a while with only a STAR, a Calabria and no mods of any kind.. I can't do that to my friends or I might lose them. Player z: Indeed. Weapon balancing is nothing but changing numbers. It doesn't really need a new engine & phasing won't make us enjoy using the 'garbage' weapons. Player Ω: Maybe they'll realize over-dictating weapon-niches and 'personalities' is not the right way to go. It existed for a decade and never succeeded. Why would it succeed now? It will never appeal to the masses, ever. Player Σ: Yeah, maybe I'll check again in 2022. --------------------------------------------------------------------- To answer your question: Ultimately, no. While the newer engine going live will spike player counts for a bit, all it does is allow for more potential for improving the game. It doesn't really make the game better on its own.
-
Cut it off with a scissor.
-
This is now a dating platform? Good to know
-
You are under arrest for attempting to make life easier for pre-mades teams!
-
This patch is mostly in the right direction! I am happy to see that changes to weapons are happening immediately after the 4th beta test. Let us keep the momentum flowing. I will voice my suggestions then end up with some concerns. » » » LTL SUGGESTIONS « « « As someone who plays with Less-Than-Lethals 97% of the time, I am very much pleased to see the PIG-perc combo effectively and practically gone. It was too comical for this game's good & was definitely NOT the way to go. I'm glad Percussion Grenades received the mentioned stamina-nerf. » Gameplay « 1 » Reduce arrested-Criminals respawn time by 40%. This is key as added respawn-time is a major detriment to Criminals and Enforcers alike. Keeping Criminals out of the game for longer affects the flow of the game. Without this tweak, there will be less action, less fair-score for Enforcers (as re-arresting freed criminals currently doesn't count to prevent farming roles) and Criminals should actually EARN the "Savior" role by acting more promptly. » Weapons « LTL weapons are currently situated in such a way that gives them impressive range but slow performance in every aspect there is. Enforcers don't really arrest at 50 meters and G1 did quite the feat at destroying LTL weapons (as well as many other things about the game). The suggestions below will make LTLs less of a death-sentence while having them stay weaker than lethal weapons. CCG & NL9 1 » CCG Fire Interval: 0.15s → 0.125s (time to stun: 1.05s → 0.875s) Equip time: 1s → 0.8s Dropoff Range: 50m → 30m [since pre-slotted CCG-variants such as "Zeus" make it decently reliable at far ranges with no downside other than Reload Time] 2 » NL9 Stamina Damage: 400 → 300 (3 shots to stun → 4 shots to stun) Fire Interval: 0.78s → 0.35s (time to stun: 1.56s → 1.05s) [While we are at it, buff the 'Corsair's' fire interval as well: 0.6s → 0.5s (time to kill 1.2s → 1s)] Range: 50m → 35m This will make CCG & NL9 slower than the OSCAR and other lethal weapons at this range, but give them a fighting chance without the unquestionably-needed reliance on hugging walls/cover. It will also make the NL9 a bit more fun to use, less corner-cheeky and not abusive at a comically staggering 50 meters. 3 » TG-8 Equip Time: 0.6s → 0.45s Remove its Dog-Ear like spread 4 » PIG With the PIG not being as powerful as it was before, there is no need for it to have this absurdly-long reload time. It gives Colby .45 two shots to miss and still win. Reduce that gap to 1 bullet to emphasize on actual player performance. Reload Time: 1.25s → 1s » » » Lethal Weapon Suggestions « « « » STAR & FAR « STAR deserves some love & is in fact the first weapon a new player would use when they play this game. We wouldn't want new Players to be welcomed and have them 'feel' that their weapon is slow. Fire Interval: 0.15s → 0.145s (time to kill: 0.75s → 0.725s) Recovery Per Second: 4 → 4.5 [Perform the same change to the FAR] » Other weapons « Buff non-meta weapons in general » » » Concerns « « « 1 » Percussion Grenades Thankfully, while the stamina-aspect of Percussion Grenades was reduced, through quick-switching it is possible to throw both grenades (or all 3 with some grenade types) all at once almost instantly. This still leaves the issue of the other part of Percussion Grenades, Health damage. Percussion Grenades are still ridiculously-dangerous with combinations such as perc+shotguns, perc+ACES, etc and that's from just one grenade. Health Damage: 400 → 250 While this preserves say perc+JG, it will either require max-damage accuracy or the usage of both Percussions to work as it is currently still rather lenient even with the max radius going down from 3 meters to 2. 2 » Med Spray This is not exactly a weapon, but its latest change buffed its regeneration potency by 200%, making it super effective even with Clotting Agent 3 which is questionable on its own. That change made it a comical panic button against Snipers on open roads. It increases Scout's time to kill up to a minimum of 3.5 seconds, which is enough to render it useless every 45 seconds. Med Spray is currently too potent. Please consider reverting its regeneration speed back to 100% and have it only trigger health regeneration upon activation.
-
When will APB community ever be satisfied?
LilyRain replied to Ellix's topic in General Discussion Archive
Nicely written but there is no way "the majority of players" asked for the OCA to be buffed to this currently absurd extent. The players simply wanted the PMG to be nerfed a bit. What LO said was crystal clear, "We", twice as well. LO chose to buff the OCA on their own accord (which is fine, this is their game), plus LO also chose to give it another buff when crouching, just because not many players used it when PMG was the superior option. LO could've buffed other barely-used weapons across the board, weapons that actually needed the buff more than the 0.7ttk OCA, hmm? That is what the Players actually want, not incomplete-changes with no obvious and proper state of balance. -
On top of the fact that LO doesn't ban without definitive proof, it is good to know you aren't exactly a hacker. But you must be careful.. Your desires are clean and you want to simply play in a populated district. You'd be completely in the clear if the game you were playing didn't care about threat levels or tracks player performance, but every game publisher has the right to say what goes and what doesn't, it is their game after all. Going down to destroy Newbies that have no knowledge nor chance against you whatsoever is currently not endorsed by LO and therefore, Dethreating was declared bannable at LO's discretion. While it is difficult to prove that someone was indeed dethreating, openly admitting and declaring you'd do it for the time being is not wise. Your good history matters not. A bannable-offense is a bannable-offense. ------------------------------------------------------------------------------- Yes, open-conflict will make things better for a while but it will only be a matter of time before the same emptiness you are currently feeling will come back again. There are 3 types of players in this regard: 1 » Those who want to play against good players, even if they are better than them. They wouldn't want to have a bronze/low_silver in the match. 2 » Those who want to stomp weaker players, even if it means they'll dethreat on purpose to have a fake-sense of achievement. 3 » Those who don't care and will just play the game. Open-conflict will have the first and second kind of players leave the game till things change, which will again have you at where you started, a semi-wasteland list of districts to choose from. While this isn't necessarily bad in principle as Open-conflict should be a temporary measure till the Engine is released, some of those players might leave permanently. This is why such a move is rather risky to do and wasn't approved before. I am not saying you are wrong or I won't support your thread, in fact I do. It is just something that must be approached carefully since it could have dire consequences on population-count, heavy ones.
-
You dare admit to the bannable-offense of de-threating and ALSO publicly declare your consideration to do it even further? Respect++
-
-
Not many players would spend too much time playing around the most boring meta there is, OCA-meta.
-
Shotgun Weapon Balance Patch (Perfect balancing)
LilyRain replied to CatilyaReportingAgent's topic in Game
nfas is superior to both jg and even cj3-OCA at 5 meters, is it not? -
It could be. Any opportunity to make money that is given out for a single-time payment or for free may indeed be bad for business. But we must also remember that the current standard in gaming comes with the ability to switch classes and whatnot on the same character and many games achieved this for well over a decade. If LO doesn't ascend APB to modern-standards and decides to have APB continue being in the classic-days and/or practices, many Newcomers would simply steer away from APB as this is important to them. Those Newcomers going away can potentially mean even more money being lost and thus, business sinking.
-
That wouldn't be a problem, since the game already has a faction-checker that can be used to deny Criminals equipping the LTL weapons they acquired. The best example is the F-Series SJ equipment, which is only obtainable by Criminals. But the check allows Enforcers to use them when bought from the marketplace. Say, the CCG doesn't allow Criminals to officially equip it (they can only use it if it drops from an Enforcer when weapon-drops-from-the-dead are enabled). You did well mentioning this. The checker is already proper for the CCG and TG-8. LO should adjust it for NL9 and O-PGL CD if they indeed choose to proceed with making faction-swapping on the same character a reality.
-
So... the Haxors haxed these accounts to speedhax while listening to good music? ♪ ♫ #Worth --------------------- Thanks for the heads up
-
The Admin will win, since it is standard procedure for them to say so when closing a thread
-
Nothing wrong with Vitamin C.
-
Not exactly, but my stomach wouldn't mind seeing cheese followed by blue-berry
-
-
While it is important to know & acknowledge the ups and downs of a single load-out item such as Clotting_Agent or Kevlar, the entirety of the load-out can matter more. Back in August, the med-spray consumable was changed to heal TWICE as fast as it used to. While this change is debatable, that is a different discussion. You should know how utilize it in your favour for the time being. Yes, this change made clotting agent exceptionally more useful when paired with med-spray (which is the questionable part), but you must also remember that other green mods already benefited greatly from med-spray before that change and this is where the good part for you is situated. While I do not recommend Players to use Kevlar unless their load-out complements it and they REALLY know when to advance/hold (or car-gameplay), you'd be surprised how good med-spray + Kevlar can be in good hands that properly utilize cover. Just be mindful that every med-spray activation equals $400 (or 4 car spawns, 4 rockets, or any other measure), so you won't be making $APB as easily when playing this way if that's one of your goals.
-
-
I quit ketchup for years now, there are way more delicious options out there
-
You'll need more than that assumption to win this thread.
-
Wait till you know what I did to the last one I had..
-
Some people sleep with their eyes open.