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Everything posted by TheJellyGoo
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Macroing/Scripting a JG fire-rate would be just plain stupid since that would hypothesize that the crosshair needs to be above the target at the exact same time. Or in other words it would only be viable with a straight up aimbot. Then again maybe that was the implication - calling pretty much everyone who can shoot twice in a second a cheater. But hey nothing less expected from a self-proclaimed experienced veteran that contradicts himself in every single comment.
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CANCELLED: October 2nd name release
TheJellyGoo replied to MattScott's topic in General Discussion Archive
What would have happened if the newsletter got fixed lets say 2 days ago. Would you call that enough lead time for people to react? See... I don't see how this is a case of unforeseen circumstances. It was clear that the deadline couldn't be kept so why the last minute second announcement? The majority of us totally understand unexpected trouble and delays. We appreciate the work that has been done and is continued to be done. However we got burnt to many times in the past to be treated like that. Just be straight forward and don't sell us for cheap! Thanks -
Why are you nerfing the NTEC?
TheJellyGoo replied to VladimirChekhov's topic in General Discussion Archive
Don't forget the impact of a gaming chair - rofl -
Why are you nerfing the NTEC?
TheJellyGoo replied to VladimirChekhov's topic in General Discussion Archive
Your premise is wrong. FC is a novelty while action districts are the core of the game. So clearly the focus and attention when balancing weapons should be in relation to the latter. Just to many variables that are out of proportion when taking FC into account compared to normal mission gameplay. I do agree that map/cargameplay changes could totally change the dominant position of the N-TEC and I would probably prefer that way of balancing (and around it) however since that is currently not the case we have to proceed with what is the next best solution (least effort since LO just doesn't have the manpower/time). It's just really odd you keep providing the reasons why the N-TEC is chosen over other guns and what needs to be done to have those picked up more frequently but you just vehemently deny to directly call it OP/dominant/strongest. -
I'm really intrigued on the subjects of the last, lets say 10 tickets, in more detail. Mind sharing a bit more? Would like to draw my own conclusion otherwise that's just making a statement with nobody being able to respond at all.
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Why are you nerfing the NTEC?
TheJellyGoo replied to VladimirChekhov's topic in General Discussion Archive
You keep saying how it's is not the case with the N-TEC being to strong yet you keep providing arguments that it is. Just look at this paragraph, please explain to me how more weapons being used isn't a more balanced and larger meta? That's exactly what is needed. Literally your only supportive argument to your opinion was the "git gud" one which still sucks especially if you're trying to validate it as a FC-hero. -
Can you join Social? What happens when you try to join Action Districts? What's the ban/error message? You really need to be more specific because you're confusing af leaving the impression that you use wrong terms left and right out of context.
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Props to admitting your fault and changing your position on the matter. Shows that reason does prevail after the initial shock of change.
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Why are you nerfing the NTEC?
TheJellyGoo replied to VladimirChekhov's topic in General Discussion Archive
You "grouped" them. There is no word of weapons being listed in order in their respective groups but fair enough. As for the rest I guess we both said what we think and where our position on the matter is. -
Why are you nerfing the NTEC?
TheJellyGoo replied to VladimirChekhov's topic in General Discussion Archive
Hard pass. That's not "raw effectiveness" or "optimal range" that's 'raw numbers' on just a fraction of what needs to be taken into account. You conveniently left out things like accuracy radius, recovery and other modifiers which will leave everything in the dust behind the N-TECs 'real effectiveness'. Also you can't just drop the ttk. Yes, they won't hit their perfect ttks but that goes for every gun (also in reality N-TEC will be the one to hit it most consistently again). Putting things like the FAR on same max optimal range speaks volumes about the credibility of this breakdown. -
Why are you nerfing the NTEC?
TheJellyGoo replied to VladimirChekhov's topic in General Discussion Archive
I'm not sure the "other games" argument is in anyway more potent than the "if u lose" argument... N-TEC ttk is just way to close to cq-weapons considering it's versatility over all ranges thus competing at longer ranges with cq ttk's (no other AR is that versatile). That's just simple logic. If you have a Jack of all Trades gun it cannot be good in anything... but it is. It dominates midrange and brings that strength into cq and longrange. Cut some range (accuracy/bloom/effective range) and/or some ttk and you actually have a be decent at all but not dominant in anything weapon. Apparently that's what some here want unless they spewed some hypocritical nonsense to keep their favorite toy. -
I wish you would stop posting stupid topics. Guess we will both keep on getting disappointed in the future.
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How did I forget about it? I literally mentioned it that it is the natural cycle and that it is OK to bring change now and then. Now, whether complains will start immediately or when a new meta change is supposed to happen again - those are things that can be argued about.
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Sounds pretty good to move the meta population and spread it out. Couldn't even name one clear runner up on the ntec which means it's in the clear lead with all others following behind. Without intent you're actually providing reason that supports n-tec nerfs. Heck, even if it wouldn't need a nerf it would still be a good thing to "incentivize" this meta change to mix things up. And if it so happens that after some time of playing a new clear meta favorite has established itself it can be repeated. That's not a bad thing that's the natural cycle of optimization.
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New Mission Joker Ticket Reward system
TheJellyGoo replied to MattScott's topic in General Discussion Archive
Literally announced it as subject to change yet instead of presenting it as helpful criticism some people decide to start screeching like monkeys... -
New Mission Joker Ticket Reward system
TheJellyGoo replied to MattScott's topic in General Discussion Archive
0-10 (and subject to change) JT drops are a lot of missions. Healthy pop can also be a way to revitalize the game and generate revenue. thumbs up (I would change it to current threat level though. so dethreaters don't profit from it) -
I mean, ... obviously? Just many people take those statements as HDMI doesn't support those at all which I feel should be clarified.
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I'm sure Matt will pat him on his hands at some point handing out one of those many warnings!
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Can't just say that. Plenty of HDMI versions that support higher res/frequencies out by now. Very outdated knowledge.
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Why the hell would you nerf the OBIR's mobility?
TheJellyGoo replied to Hexerin's topic in General Discussion Archive
You sure you know which gun we're talking about? Nothing you said describes it... -
Why the hell would you nerf the OBIR's mobility?
TheJellyGoo replied to Hexerin's topic in General Discussion Archive
It's a terrible mechanic that makes the game feel clunky and everything but smooth. One of the worst tools to balance guns...