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Salvick

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Everything posted by Salvick

  1. The thing with the East/West servers is because they are preparing the servers to start implementing phasing. I do agree that threat lock doesn't make any sense but it also hurts the game even more. I can talk for myself and a few (a very few) players I talked about that we are not joining the game because there are no instances available for us to level up specific contacts in a district that is locked for us.
  2. Creating new sound banks that doesn't require licensing is a huge work, you have to make these sound fit within the file size that the game and its sound editor requires while attempting to keep the best possible quality. I think that's the main reason why the current sound banks are kinda limited in regards of bit rate and file duration. Then there's plenty of commercial sound banks that you could buy and license to use them but since the game would be allegedly making profits out of it these might be bond to some sort of royalty fees which is inconvenient. Add to that what I was just mentioned previously. The thing with themes and songs created in-game is that these are streamed as events that play and reproduce the sounds in the client side, as you already know since you deleted your sound banks as you said. That's what allows custom themes to be streamed between players without consuming significant bandwidth since it is very important to keep the custom content within the bandwidth limits. This makes me think that maybe LO could allow us to have some sort of APB Workshop to create user-made custom sound banks and share these between players. I wonder if anyone ever tried to change the sounds library or these are hard encrypted?
  3. I honestly have less clue than 0. Please remove it. : P
  4. What? I don't know. I wish they remove everything related to it indeed, quote me responsibly please. >.<
  5. Greetings @Sakebee @Ritual and @MattScott; I wanted to bring this although I guess you are already aware but I'll drop it here anyways: What I wanted to say is, since this is prime time for NA servers and is not like we are gonna get much more players than this yet; Wouldn't it work if threat lock goes away and we try something else? People closer to West Coast neither is going to join an empty instance, but probably some players in Bronze districts along with another bunch from the Silver/Gold instances might be willing to try. I can tell that countries such as Colombia, Peru, west coast México, Ecuador and a couple more get considerably better latency to the US West servers while Venezuela, Brazil, Argentina along the rest of the Atlantic Coast countries of America will always prefer a connection to the US East servers instead, logically. Hope it doesn't bother that I tagged you guys, have a nice one.
  6. Oh I think if the case is that you are waiting for will.io to show up the servers there it might need an update in their site to pair with the current game patch if I'm not wrong.
  7. In my opinion since I assume they have all the numbers they need to track purchasing habits, consumer profiling, scarcity or saturation of items and such, they might already know what items are already owned by the vast majority of the players and that these would leave a small margin for profits if they re-release or bundle such stuff. I might be wrong, but I don't think they'll leave this without researching it deeply. I do agree that the ARMAS marketplace is a mess and is still a bit confusing even for old players. It needs some sorting-elements functions and a more user-friendly browsing flow I think.
  8. Hi @Sakebee I think the threat segregation should be taken into consideration for a temporary fix with this new systems taking place. Something like what they did with the bounty system, disabling it completely till they find a better solution. I ask because at least for Jericho this latency indicator could end up splitting the community even more along with the fact that we already have like 5 or 6 empty instances while also one and a half districts are barely populated for only a couple of hours. Also may I ask the plans on removing all the RIOT stuff around the game? I can understand if it is not a priority because it takes precious time that is currently being used for something else but it currently makes the game looks so broken and unattended for me. Anything else, thanks for the hard work. Regards, Sal.
  9. As they said... For the distance of your car and the satellite dish, which are at 48m and 55m, your target was clearly above the 75m I'd say almost 90m/100m. Then the hitreg markers flashed way less times than what it looks like for the amount of blood splatters and the red crosshair on target and yet we don't know If he was also wearing a CA3 or such too. Check it out later with a buddy when the game is back online from maintenance.
  10. Well I think that's because some of these "vocal" members of the community can't live without getting all the attention to their requests and needs, which I consider it is not always representing what the vast "non-vocal" majority of the players wants or likes. So when a few of us that barely join these discussions where posers and self-proclaimed elite players that besides they "mastered" the game better than anyone they will always throw the "you're silver" card or the "game is broken and poorly designed" statement to anyone who doesn't support their change/removal requests, these discussions turns infinite in an incredible attempt to keep pushing and forcing the kind of changes in the game that only benefit their game style disregarding if everyone else than that circle of players would rather have a game where we all can have some fun the way it is. Sorry for putting it this way, didn't want to be that guy but had to say this. Love you guys.
  11. Some of the guns I like the most and I usually recommend to try first to anyone willing to learn some basics are: Carbine - Ntec - Obeya. And their respective variants. I recommend these because of their versatility and the very little difficulty to use. Carbine might feel hard at first because its crosshair minimum bloom could looks a little big so is easy to lose the center of the screen at a few shots for most of the new players. What I like of it is its versatility in regards of fire rate and close to mid range. Being semi-automatic you can stop firing it with more accuracy when you need to correct your aiming at tracking enemies. It doesn't necessarily covers high-mid ranges very well unless you tap it really slowly but it can outrange SMGs and Shotguns pretty well once you learn its effective range. The trick; tap it as fast as you can within its time to recover (the time it takes the bloom to recover to its minimal position after firing it) and aim to the hips or even better to the feet if you can. Ntec will cover mid range very well while also many times it will allow you to get out of some close quarter combat situations, the problem with the latency is that other players could get that slight advantage of 0.05 to 0.15 seconds over its current ~0.68 seconds to kill on a perfect scenario, that doesn't mean it is always like this but the fact that you'll notice low latency players can kill you faster with the same weapon you have will eventually push your fire ratios to the limit which could lead you to surpass its time to recover making your crosshair bloom too much which makes it lose its accuracy almost completely while also makes the crosshair take longer to recover. The trick; keep calm, don't get nervous and always keep your taping under control. Obeya is a wonderful long range weapon that will allow you to take down most of your opposition before they get in range with most of the weapons, with exception of other long rifles ofc, but as long as you learn some good spots to stop your opposition before they reach a good cover you will find the stop power of the Obeya is assassin. The cons are that you can run out of ammo soon if you camp too much. The trick; land the 5 shots it takes to kill and move, switching positions between good coverage spots at long ranges will give you the advantage you need with it. I'm describing just what I consider the very basics of some of the most common and accessible weapons of the game but also I think these can help you to learn and dominate the core mechanic of the game which consist of the crosshair bloom times and speed to expand and recover as same as the different ranges and tactics for these three basic weapon classes. Other than that, as someone said, there are guns that will let you at a disadvantage in different ranges and weapons that could feel more easy to use but might be detrimental of your abilities at a wider range of situations. Last but not least, always remember that whichever mods you'd like to use these will have a negative impact along with their advantages, so make sure you're using the correct mods for the weapon and the situation you expect to face according to your style.
  12. Everybody already explained it so what I have to add is very little. The Medusa as a support weapon could work well, as long as you play with a team that goes in the frontline for you while you stay behind for most of the situations. This is because the time it takes to gain the accuracy given by its special mod is enough to make it quite useless against any other accurate weapon aiming at you at the same time you engage. The Euryale by the other side doesn't lose accuracy on its first shots, allowing you to tap fire and keep a constant recoil if you learn it well, it also does considerable damage at mid/long distance although the tap fire got to be more spaced in that case. You can kill faster on an engage with the Euryale than with the Medusa while the Medusa takes longer to stabilize but once then it has almost no recoil while holding the button down. That's the only difference. Personally although I have the Medusa I never use it while I do enjoy a lot playing with the Euryale some times.
  13. I honestly wish they removed it entirely. It upsets me that they were faster to remove the bounty system than taking away that silly and ugly contact with its icons and everything related to it which is absolutely ugly and doesn't fit with the game aesthetics or lore at all imo. This thread gotta be someone who participated on its design trolling us or actually willing to have this game mode back, I'm not sure which one is worst, lol.
  14. Yeah well, as a crim I always try to payoff so as a main crim I used to enjoy it. As an enf I've found out I earn much more money by just playing regularly so the bounty status didn't pissed me off as much. Just for the note, yes it pisses me off a lot when I die in the middle of a mission and specially when my team end up losing that mission because of this. But I still like it, the amount of frustration for failing is proportional to the satisfaction I get if I survive long enough while killing a couple ones. Though many of the aspects pointed out by the ones celebrating the removal of the bounty system are quite valid to me too, like the little cash rewards and the high risk you're put on. The radar was ok and I think some times I spotted a player clearly wallhacking thanks to it too, but that's irrelevant at this point. Being killed by your own faction and the frequency you turn on bounty were also two things that I always considered badly implemented, specially as enforcer because I turn on bounty more often and getting killed by another enforcers was immersion-breaking to me. I hope a good rework takes place in the near future, maybe some community brainstorming would help now that this thread have prolonged a while enough. Yeah I get it, although I still think this feature of the game was just an additional factor to take into consideration when playing the game. Neither was I pointing as you saying you are a bully, that was just in general terms that I said it. Also I'm saying the whole threat doesn't mean anything, not just gold, bronze and silver are also not representative of current experience, skills or game knowledge. Dethreating is a different discussion that has been talked a lot already anyways, but for the bounty system, although I'm not playing the game since a while, I really liked it tho.
  15. Besides I'm not one of these saying that the bounty system is a balance factor I want to say one more time that there's a contradiction when stating "players mastering the game" end up "fucked up by an RNG mechanic" because if it is supposed that someone mastered the game, well, they had like 10 years to master the bounty system too. Also telling others how they should play the game or assuming they are silvers or that they only play on bronze servers and anything such like that when the threat system is totally broken and exploited to death and people dethreat for multiple reasons including to by-pass the useless threat lock currently in place is a vague argument to say the least. Indeed since a bunch of players that reach the gold threat actually move to bronze districts, we could argue that actual golds playing in silver/gold instances are lacking of a big portion of the current population of the game to consolidate or lose their threat. Threat doesn't mean anything anymore tbh, except to be the bully of the day on forums ofc. So it seems the philosophy on APB now is "master it or remove it", such a way to develop skills and adapt to a game.
  16. "A filter bubble has been described as exacerbating a phenomenon that has been called splinternet or cyberbalkanization, which happens when the Internet becomes divided up into sub-groups of like-minded people who become insulated within their own online community and fail to get exposure to different views." https://en.wikipedia.org/wiki/Filter_bubble [Edit] Disclaimer: Haven't read this particular wiki article entirely but I believe it helps to explain the phenomenon I'm talking about. I clarify this just in case anyone thinks I'm bringing in political stuff which was not my intention. [/Edit] This Filter Bubble is what I'm talking about, and that's what I think should be taken into consideration when we want to express a detailed critic or opinion based on objective facts Detailing these mechanics, factors or outcomes of the bounty system is valid. Anything else such as "everyone says so", "we are the only ones that understand this", "every gold knows that", "no silver should provide feedback about the game", and so on are just biased statements imo. That's why I'd like to insist on see how precisely can we address this. Some people wants to have fun, some people wants a competition, I believe both of these can meet each other in a middle point while spreading the options to choose one way or another to play at the same time.
  17. People arguing that they are the right ones to be heard and that they know what "everyone wants" reminds me of when someone who spends too much time in social networks states that what he says is what "everyone is saying" and yet they don't talk with more than 3 or 4 persons outside the computer about these matters. Here we have people who only talk with their circle of friends, either ingame clan, community Discord groups or such and they claim that what they say is what everyone wants, yet they attack anyone who is not part of their group or that tries to state different opinions. I wonder if they also push their arguments among their groups in the same way till they kind of force their friends to support them in the way they want, I mean, that's a current phenomena of social networks interactions indeed. If LO is listening to these kind of players then they are clearly not listening to the right people.
  18. I'll admit this reply of yours imo was nicer than others of this kind, till the part where you state, again, that your opinion is the correct for x aspect of the game. Taking that into consideration, neither should I believe that I'm right with my ideas of this particular bounty system or any other features of the game, but while those of us who refuse to keep constantly seeing things being removed from the game are the ones showing a wide diversity of opinions, suggestions and ideas in regards of this topic, being actually impartial and open to hear other people's opinions, and expressing all sort of thoughts about this, I can't deny it gets my attention the pattern on these opinions that keep saying that the bounty system is a "punishment against competitive players". Again, I'm not trying to say these opinions are plain wrong or that these players shouldn't give their opinion because they clearly does not understand anything about the game beyond the competitive aspects of it, besides these have a bunch that indeed says so about whoever does not support them. I'm just willing to see the game attracting a wider audience and actually managing to retain these players, so all my ideas are focused on fun and enjoyment of the game. Being in total control of the game is an idea that only leads to frustration, because besides if players are high skilled or lowies all sort of factors will enter into consideration to grant a win or slap a loss on a players face. This argument to me sounds more like the one of someone who will go beyond the rules to achieve their goals, but that's a different topic to discuss. My reward is having FUN, the challenge is to have FUN, and trying to adapt to the game design is indeed FUN. Suggestions and ideas to tweak or change some mechanics in order to improve the fun are healthy, the ones that attacks the core design of the game are not. Instead, a punishment to me would be to have to play the same way every day, with the same 3 or 4 class weapons out of the whole bunch available, applying the same 2 or 3 valid tactics available to survive a match every time and forced to ignore the immersion of the game environment and features turning an open world scenario with full customization features and a wide range of weapons and items to setup my loadout just to please one single and monotonous play style. If I wanted that I'd stick to CS:GO playing Dust and Aztec all day.
  19. I don't back you up on this, sorry. Also, why so totalitarian? Some people might like some stuff that others just don't while some other people will like different stuff. Let it be. Removing, deleting, erasing or blocking is never a good option. Changes are good instead, and besides how sketchy the bounty system is/was, any attempt to change it would've been better than just removing it, I'm talking about turning on bounty during a mission and being on risk of getting killed while at it with chances to also kill some randoms around. I think that's the challenge, knowing that everyone could come for you at any moment from any corner while you have tiny chances to survive, and some other factors that people here has been mentioning but that people like you that only wants their own reasons to be heard refuse to understand. My opinion is that people complaining so loud about this and any other mechanics clearly didn't understand how these works and never managed to handle it or attempted to play and learn which aspects of it are and advantage and a challenge against the disadvantages and risks. Most funny part of turning on bounty was knowing someone could and indeed will do come for me to screw my mission or chase me down through the district. That along screwing any other "high tier" players abusing lowies, now you can't be a hero for your own faction players anymore. Clearly people at LO haven't had a chance to play the game and get the experience of APB by themselves without "that kind" of players tutoring them, otherwise makes no sense to see so many people complaining about how they keep pushing changes that only that self-proclaimed-elite of players wants to have.
  20. So far around here Tigrix replies were some of the better elaborated ones. Also it bugs me that people keeps calling it a "punishment" instead of seeing it as a "challenge". That's a contradiction, talking about competitiveness and how their competitive expertise should be the only heard side in regards of things that should be changed, then claiming that there are things they can't handle because these are "punishing" their high skilled gameplay style so should be removed. Surprising also how all out of the sudden forum accounts with less than 200 or 100 posts are now coming to claim they are so happy with this change...guess they are part of that circle of friends talking about this every day but...where they were all this years then? Don't take offense by this, but I can only suspect that such activity is unusual. Also stating that threat has something to do with skills or competitiveness of APB is hilarious, people with basic skills can hit gold easily. High skilled players with high latency can't keep their consistency playing against players from the same region of the server. Threat can be exploited so very experienced players dethreat to silver and even bronze every day. How could this threat system mean anything at all to anyone? Mixed opinions given, some might want to play 4vs4 all day every day, with no bounty system, no lower threat players in their matchmaking pool and no explosives weapons, grenades or silly-yet-so-fun car mods and such. Many others would like to play the game as it is, with minor key balances and more additions to get wider options to choose a play style even if it is something silly as going out as a punk looking criminal with a bazzooka and a carbomb or a one man army vigilante with a machinegun and spy radars, spotter and any other intel gear available on a huge mayhem 8v8 missions or even more if possible, driving around with their big trucks, classic muscle cars and sport speed vehicles, drive-bying, ramming everyone, jumping out of the car shooting like crazy and rushing the objectives or holding positions to stop their opposition at all cost... ...at the end, it seems there's a kind that is was having fun all this time not matter what, and there's another kind that only cares about themselves and their score willing to remove from their missions anyone else that doesn't adapt to their game style and taking the bitter taste of the game as it is unless they can get an isolated playfield exclusively for themselves. Maybe its time to remove the prototype / open conflict districts and make a "Competitive Distritc" ruleset with only Ntecs, Shotguns, Carbines and HVR with no other game mechanics than missions and only Nulander Pioneer/Seiyo Spacio and Vegas cars allowed and stop changing stuff in the actual game for the rest of the players that quit playing and wish they could return some day, probably restoring everything that used to make this game so fun as it used to be back when there wasn't this "competitive" hype intoxicating the whole community and developers/staff. Let me clarify, competitive aspects are fun, playing competitive is fun, but each game at their essence might have it or not, and APB doesn't, it allows it, but is not on its heart at all, this game is about something else.
  21. The past months/weeks when Citadel was hosted in NY I've been playing a lot with the characters I have and I honestly found it so easy that it was boring to play there, even against some pre-made groups of max rank golds, the kind that plays 24/7, there was not even a single match I felt like a real challenge at all tbh. And I'm an average to say the best. Probably they'll say it was because of their lag, but had like +155ms so that's no excuse to me. However, the only part of RTW and lately G1 to blame has been always the european team, that part of the staff has been always acting with clear favoritism for Obeya/Patriot players leaving Colby/Joker with no admins to help with moderation and the ones to thank for every official contest they hosted that was actually rigged while mostly Eu players won every time disregarding the ugly stuff they picked up like in example for the Joker Store. And their players have been always the most toxic ones in the forums too, a few of them still are, only a couple of Colby players were more toxic than anyone. But in my personal experience playing on NA servers all this time it have been always an abandoned server and due to "any decent human being from any part of the globe standards", playing a game where the management doesn't care about their customers and players does not worth the time, effort and money. And LO clearly knows to aim to the right target of people that would keep spending money on a broken dead game that is +10 years old, the same people that complains about the game being broken and claims to be the right ones to tell how this game should work with their expertise on requesting the removal of every feature they don't like. I still like LO, as I see it Matt and his team are doing their best effort to please everyone but they have to focus on retaining the current players as much as possible till they release the new contacts and launch a proper advertising campaign. I admire them for these efforts dodging the bullet for so long now.
  22. I have to say that I agree with the way you put things but I still need to share my perspective here too, which is indeed different. First of all we must stop calling it a "punishment", because that's a subjective experience of a feature that is not meant to penalize but to put some heat on a players that is consistently playing at an intense level and I think is meant to make the rush more intense indeed. I see how the bounty system in the current state of the game is messing up things more than adding fun, any experienced player getting matched against a mix of vets and newcomers are hitting N5/P5 often and it is messing up missions many times because there's a lack of consistency in teams around the map, I mean there are low skill and high skill players all mixed up in a same district aka fake golds/high rank silvers vs pros, dethreaters vs bronzies, etc. But in my personal experience I pay attention to my heat level and whenever I'm about to turn on bounty I'm ready to shoot or take cover from nearby hostiles no matter their faction, indeed I get ready to kill everyone I can as it is its purpose and if I can screw someone's mission from outside I'll do it before they screw mine, but the odds are that anything can happens and I get over any frustration it could create because it is part of the game. Now, saying a game is attracting the "wrong kind" is, let's say unfriendly, but also ambiguous because for someone who looks to play a game to "live the experience" of being a punk-looking criminal or an all geared up praetorian vigilante we could say the competitive players are the wrong kind of crowd. I'll point out some other details in these regards below in the other quotes... ...someone said: Again, as I was saying, who are the "wrong people" is a subjective statement, but more than that just look at the numbers, if the remaining ~850 players joining APB are the competitive ones. Where are the other +2.5k players that left because they are not competitive? Wouldn't be the inverse? Shouldn't LO start listening the few players that are still trying to contribute with opinions and ideas even after they stopped playing or barely plays at all anymore because of many reasons after years of experience playing? With the same subjectivity that sentence shows I can say LO is listening to the wrong people if they think anyone telling them APB is competitive are the right crowd to attract. Is as simple as taking a look at 2013 to 2015 numbers and try to profile that amount of freebies converted to paying customers and their purchasing habits in relation to the game management and developing events that happened after these years. Besides how accurate the statistics could be you'll never know the opinion of someone who stopped consuming your product because there's a reason why they left it usually is the exactly opposite reason of what the ones staying are saying. Again, the "circle of players" any of us could know does not represent an objective relation between target audience and current game population, there are two specific factors to consider when saying this, first of all the social bubble, which means that any circle in social networks will eventually filter out these who doesn't agree with the topic of any given group leaving alone and isolated to the group of people that agree with each other. A good analogy would be to look at a fraternity that gets very vocal in their university and all they want is to play football, everything they ask for is for a sports field and more resources for their team but nobody is listening to the scientific dudes that are needing resources for their scientific research while they are developing something interesting that would attract more people to science. This could be not the more accurate comparison with a video game but is just an analogy of why we should refrain from pulling the "my circle of friends" card when we don't know what the whole or the majority of a community thinks or wants. ...and... Exactly what I'm aiming to, "competitive mindset" sounds like a small group of players in relation with the peak population APB gathered and sustained for over 3 years since 2011/20122, a very small one. I like the competitive aspects of any game as part of the fun, but if this game is so competitive where's all the other people playing other competitive games consistently over decades? Without comparing games what I'm saying is that is not because of broken mechanics or flaws in the game's design that competitive players are not sticking to APB but maybe is because the game is not competitive and these mechanics and features are meant to provide wider options to enjoy the game in any way you want, casual or competitive, and that might need some work to get improved but are part of a shooter game with Open World and MMO elements on it. Again and to end this post, there's no such thing as the "wrong type of player" specially when the idea is to attract a wider audience, as a shooter I can understand a game will aim to gather competitive players but making it to the E-Sports leagues isn't a goal for a game like APB, shouldn't be a goal at all for any game in the development stage like APB still is. This game is incomplete, always have been, its released features are okay and some could be reworked but none should be removed. There's is a serious and dangerous contradiction in many statements here, the main one is the self-proclaimed experts saying they can find design flaws in the game but then these flaws are related with a feature that anyone who "mastered" the game could easily handle or adapt and overcome to it like the bounty system is. Another contradiction is that someone who "mastered" a game and stick around for more than 5 to 10 years should already learned about any feature or game mechanic in a way that it could be improved instead of asking to remove it. The more contradictory argument is the one that states that the majority of players wants something when that majority of players is actually conformed by the few remaining players after a drop of more than 2k or 3k players over the past 3 or 4 years...where's the other majority of players then? Did they quit because of the bounty system? No. Did they quit because of the competitive players? No. They probably quit for a sum of things such as poorly game management, lack of in-game moderation along with toxicity, exploits, bad match-making and weak anti-cheat measures. I think if LO keeps listening to the same remaining players from the G1 era nothing will change for good ever, there are a few smart, nice and kind players around, but the ones calling other players salty, noobs, or turning down players for their threat or skills are the ones that are not just toxic and stubborn but the ones that reject newcomers from joining the game and LO should never ever listen to that kind of player when making decisions that will impact of the quality of life and gameplay of APB, because these are clearly looking for advantages and ways to suppress anything that makes their gameplay uncomfortable...and where's the "competitiveness" in that kind of mindset, right?
  23. 7am on a Saturday, I'm wondering whom is this aimed to...to me that's 4am though, lol.
  24. I agree with some parts of what you say and the analogies are also valid but since the comparison with a PvP shooter doesn't fit with an Open World MMO I find hard to accept that last statement. Yet I don't think the intention of the bounty system was to reward or punish a player, I believe it is just as simple as calling an APB on a subject, which honors the name of the game and adds an additional feature that could get you in trouble or make you be the problem to others yourself if you perform consistently for a long enough. So its true it is a bit random, is also true it could and should be reworked, but allowing a player to either randomly kill people or "join" any team as an extra player to help them win a mission is something that totally makes sense in this game and its environment., and one of the features I enjoy the most since it doesn't last too long and you have to be careful when you get it. The only thing that is actually random, as you mentioned it, are the chances of having that HVR guy that loses your mission because you turn on bounty in the last stage while missioning in the same area, everything else is under our own skills at a given situation to get rid of the 5 stars or try to survive and avoid it. What is the point of the intro videos when you join the game and rocket launchers and car bombs are exploding all around without allowing any interaction with these players you are not part of their mission? Missions are important, totally, but the environment is also very important in regards of immersion. If I want a competitive game I'd play CS:GO, if I want immersion in an open world experience with missions designed to fight other players in all sort of different situations and scenarios I play APB. Adding a feature that could make me become a bounty hunter or a wanted fellow ices the cake. Is not that I love the bounty system but neither do I hate it at all, that's why I feel these arguments coming from glorified high skill players are not always valid if they can't consider design aspects of this game that they don't like but many others do as part of the deal. Many people used to play the game without complaining so much, now the remaining ones always wants something to change as if their perspective was the only one valid and the rest of this game population should quit, as they indeed did. Regards.
  25. APB is presneted as a Open World MMO/RPG PvP Shooter afaik. I feel petty for people calling this game competitive and trying so hard to convince everyone including themselves it is. The first thing anyone wants to try when you join this game is to kill everyone around, then you realize you can't so you just stick with missions for a while until you hit N5/P5. In my personal experience it feels extremely rewarding to turn on bounty besides it pisses me off if I get killed by my own faction players or in a mission. But the fact that I'd be enable to kill everyone, even people on mission or at spawn base gives me an additional rush to that that I get playing intense missions (which barely happens anymore since a while already). The whole point of the bounty system was to put you on the line of fire of everyone and try to survive, is not a "reward" or a "punishmen", is just an additional mechanic of this Open World MMO PvP Shooter, that is far from being a competitive game at all, and it is called All Points Bulletin if anyone knows what does that mean at all btw. I don't feel like confronting with people who likes to consider this game competitive or that complain against "getting killed in mission from someone outside of it", but I really found very rewarding when I can stay on bounty during a mission, survive and then try to kill people and even helping my own faction on their misssion providing a +1 player. Feels like being a mercenary, a hero, an exceptional player and not a victim of an unfair system. Anyways, LO is not listening, there's favoritism listening a small portion of the player base that made them believe they are the only ones that understand this game but you know what, it is not about the "game" but is more about the "experience" it could give to anyone who wants to try it. Some people plays to taste the victory and play competitively, some people likes to have the experience of an Open World RPG in an urban environment, some others would like to feel they are part of something bigger than small 4 players teams and have the MMO experience interacting with all sort of players widely... ...more and more social factors of this game are being slowly killed in the last years, you can't check /who is in the district anymore, you can't add friends that are not online to get notified when they are playing the game again, it doesn't worth to use the marketplace at Social district anymore because there are taxes that you bypass by direct trading... ...now it doesn't worth to even be "that" player that turns on bounty and people would be afraid knowing you will take them down or that someone would like to hunt you down everytime you turn on bounty if you both are in the same district...game is screwed, it is being modified to the taste of that small group of remaining players and nothing that has been made by LO responds to what the game actually means by its design. I wish developers could work on their own instead of "listening" to a community that has been broken and rotten since years ago but hey, I guess money talks. Amen. Now that you mention it, this is an issue. It feels like the developers/QA team on LO are acting compulsively by the pressure that a small group of players put on them, the dynamic of how all these modifications that LO applied since they arrived are showing a pattern, where some particular groups of players become vocal pushing these changes while other different kind of players that are not so organic in their expressions and community interactions seems irrelevant. That's why I think these changes keeps coming in the way they come but nothing else has been made in regards of the "second hand" group of players complains that pops up here and there when they notice some changes they don't like. I still hold my hopes and I think the game will improve with the announced Engine Upgrade, new contacts and such, but I hope LO takes note of the "small" but widely spread group of players complaining about stuff that gives the feeling of the game being more broken than ever.
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