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PingOVER9000

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Everything posted by PingOVER9000

  1. Short answer: Just do it as below.... My question: WHy use the far if I have the ntec is better in everyway for its role, a precise assual rifles for medium range? Why increasing the bloom and adding less precision to the Far while having the weird mechanical horizontal recoil inherited from the star? Dont get me wrong, the jumpshotting nerf for FAR it was a good one, but the other changes around for some other weapons too I am speechless. Agreed... Agreed, but I hope LO will not touch or adding it "Nerf the walk modifier - so it's accuracy break to shit once u try to move while firing" for other weapons. The actual Ursus has my total disgust for it. LO shall focus a little too for previos Old (un)balanced patchs such as for shotgun... just there killed 3/4 weapons without a reason.
  2. UL-3 arent excatly to avoid, but it's not a bad advice get your hands far away from using them.. Slight exception the jersey devil, but the nfa9 is 10 times better and less costly from npc Ursus is total rubbish after the last nerf where it's accuracy get freaking worse while moving a little in markmanship mode, other AR>>> Ursus Condor is fun if you want to play stealthty but it's kinda mediocre. Yukon is meh.... same its armas counterpart Showstopper Thunder is meh.... total destroyed after last shotgun updates/ spct suggests DOW Thumper... same as above Cap40 is ok, very fun when your opponent forget you can hit him in covers and a little oppressive when u die for being hitted after u were covering yourself behind a wall and you tumble down like a sack of potatoes because u forgot about it. Firework launcher is so nice if you are with a premade team otherwise you are wasting slot and playing without a secondary. Volcano is a must or just pay 40k per 10 days. osnaw 3 slot in joker's ticket store is solid option too. Other legendaries are meh or rubbish in disguise. Call it mediocre, it's an insult for all the people after they purchased it for then they resell asap in around 10/ 20 min after trying it Well about nano, I'll give you about that.
  3. Interesting. Must be what that other stat i was looking at then. Scoped has less marksmen but also has a shorter recoil time. Actually appreciate that, thanks. Anyway that doesnt make the scoped ntec better or in pair than the normal one. in addition to the less marksmen, The main matter of the scoped is you have just to press a little or accidentally w-a-s-d for complete ruining your accuracy and starting to fire bullets in horizontal and meanwhile your recoil recovery is also become a lot slower. The normal Ntec is still better, the recoil is mainly vertical and especially doesnt suffer of movement penality while in markmanship mode, so more versatile and rewarding if you spent a decent time with it, scoped ntec actually is a sadly mix of Ntec & Ursus with 6 shots per kill than 5. I wish "someone" at LEAST removing is accuracy penality while moving in markmanship mode or in trade adding more range for both ursus and scoped, both of them haven't any sense to be used with the actual Ntec, one has always be and ursus become too very frustating weapons to use.
  4. for hardware change do u mean too a different computer than my usual one logged in my account?
  5. Because I dont know what to think or explain me that sincerly, so I am trying suppose, the only thing came in mind it was that. Anyway, there is also the fact there are several links of APB advanced launcher for ex the one below: https://apb.house/advanced-apb-launcher/ I didnt get it from there because in forum I didnt noted SPCT or team telling about this site... without count the archieve or last activities are from early 2019...
  6. Hi guys a question I got my trade locked some days ago for 3 days, I logged again today and it got extented for other 3 days... At first I thought it was for a windows update I have doe recently, but just for replying to my doubts it may be this version of the advanced launcher I recently installed from this link below? It was suggested from a SPCT, I guess is ok no? I dont know what to think now
  7. ,,,,, I guess you have already written known the answer , despite some drawing a blank there and somewhere... Anyway closing the joke. for a moment.. if in future you may give some suggestions to "someone" for giving some dignity to the RFP it may sound very nice.... Unfortunately RFP is not the only one of the last weapons has losted its chair in the meta tier for passing directly to "hot trash" tier after a weapon balance, sometimes I give the idea seem almost are silvers with a pair of hours are testing and balancing the weapons... absurd
  8. ..... I dont want to accusate in particolar someone, but maybe you should tell too who give the ""suggestions"" to ""balacing" the weapon to from a pocket obir to a total hot trash using your words since over a year at now..... But at least I see a improving than last year, the opinion of "someone" until some time ago were completely different and defend strenuously telling the RFP now it was perfectly balanced
  9. If I am not wrong CA3 work like: - 1.6 delay - then grossly 8/10 seconds for reaching 1000 health Trying to explain me better.... The idea I was thinking it maybe increase the delay before starting the regeration of 1 second (or also 0.5/0.6 may be better, 2.1 or 2.2 seconds sound fair ) and this 1 second added may be removed at the time of regeneration for speeding it and maybe also adjust the regeneration time making it more plain? Then for what I remind,the regenation time is not so square ( I mean it's not always 8/10 seconds), If I am right it still like in the video below, anyway that 1.6 s is very short and the regeneration of CA3 is speeder when u receive low/ mid damage in the health than heavy damage, giving problems to some weapon under the Weapon's Curves, medium/ slow firespeed and without a so high overdamage such as Frog, RSA (one of main matters because this weapon will not shine....), old scout (that still in my weak opinion doesnt need any change..) , NSSW in a certain way etc About the Video Below: ..... I guess we both know it's ""kinda possible, but rare"" for several variabilities you may kill or get killed by someone in 1 second or less is not excatly so often, and I guess we are of the same opinion that's not for what this mod was created... then if you think it may be bad for the game either, but at this point... why getting so much effort for re-balance the mods (and weapons ) if the idea is from the beginning is having CA3 always better than other mods and at the center of the game for other changes with weapons, mechanics etc? In paper a TTK of 1s and less is possible, but pratically we are from the 2 seconds to above, so that the reason I would like you give a thought about it, startint the delay at least from 2.00 second or above. Then from what I understood the main game shall be going around a "permanent CA2" not a CA3... or I misunderstood something around? Nice, I like it... Then I guess in case is too strong, it may reversed at a regeneration of CA1... anyway nice thought Frosi, I really appreciate this idea, keep it on.
  10. I like it... I have a good feeling about this.. I have some question Rosi: -In your opinion, the actual delay of starting regeneration of CA3 is 1.6 seconds, for mechanics and weapon balancing as I wrote above, may it worth to switch in 2.6 seconds? In your opinion may we resolve just adding one second some weapon balance issue? - About Fragile what are your thought Rosi, do you have some plan? Sincerly I am not so dissapointed for how it is , but I would like to see it with JUST little buff to normal run speed (also at the cost of a little less health), I dont know I have always feel it missing something little with this mod.
  11. Clotting agent 3 is too good and reduce the effectivness of several weapons... it need da slighty nerf adding 1 second... the regeneration may increase delay from 1.6 to 2.6 for a first test? it's YEARS since someone is making this suggestion in forum and we may have a lot of weapons balanced with this change, Fr0G, Scout (for me it wasnt necessary the last change and actual one I retain it is a slighty nerf... REVERT IT?), NSSW etc.. Anyway, after the healing spray adjustment, kevlar (2) become a good combo with it, work well in 2 vs 2 or 3 vs 3, not a lot in 6vs 6, it's just a situational mod and work quite well in CQC, maybe in case clotting agent 3 is still predominant after a nerf, I would like to test or see something like that below maybe? - Kevlar 2 EFFECTS DescriptionMultiplierAddType +20% player health1.2000.00028 -20% sprint -10% run speed REMOVE or pass it to 5% speed ???? - Kevlar 3 +30% player health1.3000.00028 -20% sprint -20% run speed CHANGE to -10%/ 5% ??? Anyway, Before to increase anything about health or make other change , I prefer to being a little cautios because as I told before consumables has a interesting synergy with kevlar.
  12. you are confusing game... XD SOrry and sorry, I didnt resist to the call XD Anyway, LO make it a new eskin for shaw, I would like it as Minigun Version edit... Sadly shaw and I guess this weapon too (in case) will be never meta and retained ""bad"" from the players
  13. It was already bad since almost forever ... weird or more horizontal/ vertical recoil, move a little anything is or w-a-s-d and let's the rampage begin for the missing shots...
  14. I guess as everyone is free to give its opinion... but seem some weapons u didnt use a lot pre-nerf and after the new patch Anyway Below a rapresentation of me waiting for @Kempington(or anyone of his same opinion) show me the video or evidence I asked some weeks ago about the "presumed" Pig OPness and some other weapon's got nerfed" before the patch. Somethig is telling me it will be a long wait v.v
  15. Luckyly... NO I skipped in time after reading bouncing and poison ammo...
  16. Perc are annoy, they arent OP. Anyway the idea of adding 1 sec fuse (or little more or little little less?) ... not bad I like it, worth a try, FEEDBACK this.., easy peasy test it squeze...- make in live- revert changes and problem solved?...
  17. I remember writing "at least 20+ between kills/ arrests". Yep, seem so. That "challenge after nerf" as you called, it's not my fault or (supposing ) kempinton too if actually it's not possible to be tested right now, but I may guess if he come to this conclusion it may be for some personal experience. I tried me too that combination in past, but except it was "fun" ( or "oppressive?" for some opponent tryhard), I cant tell it wasnt excatly solid/ all around. Anyway, you arent wrong at all, I have just wrote two numbers there , I am ok too if if I see a video where it's showed some mission where you play in attack/ defence, open/ closed field and I see total complete domination both in close range or long range against (hoping decent? ) opponents.
  18. I dont want to talk a lot about it, I guess now we are the point fellas are just repaiting themself.... and sincerly I dont want you, @Kempington, have to answer me to all the cost. But the question I am making now, since when words such as annoyance, frustation, "can be oppressive" may be synonymous of unbalanced or Overpowered? I dont know what to tell, for years and until some weeks ago nobody, for nobody I mean someone with a decent knowledge of APB and tried both factions for several weeks noobs/ new players are out of the circle, nobody claimed the pig was so unbalanced or Overpowered, I find your example about the "notorious combo" kinda dump... -ISSR-B has a long range but it doesnt excatly shine until 70m comparing with weapons more versatile or CQC specialized such as N-tec, OCA, Pmg, Obeya etc -Pig is limited for the short range and 1 bullet per mag - PIG's quickswitching with bullet fired (T=almost 2 s ??)+ perc ( T= 1s??) / or ISSR-B's quickswitching with bullet fired(T= plenty 2 seconds if we count the markmanship mode???)... no need to tell something is still SLOW compared with the TTK of a secondary/ primary. ah yep, we have not to forget the arrest time, you may get killed meanwhile during the arrest or moving towards from its opponent teamate?, stun ALONE doesnt count as arrest or kill except you ambush or your opponent has really dump accuracy/ has crap connection (or unlucky), big timed is your loss. Please @Kempingtonor anybody, probabily I am wrong with something above, but please SHOW ME A VIDEO or anything were with PIG+ ISSR-B/ dog ear etc for half hour or making 3/4 different missions you make at least 20+ between kills/ arrests, always or almost consecutively before the nerf. Put an end to this discussion if you can... Can you do it? For now sorry but no sorry but in my weak opinion you wrote rubbish (as some others above) and seem you cant, otherwise for logic u have already posted it. Bye
  19. Just make it short... Add a poll, let people decide with democracy
  20. Worst suggestions all togheter I have ever read And something I guess of the data in ApbDb are still wrong/ unupdate, for ex. the actual CSG ttk/ fire rate is something around 0.75
  21. Nope, neither in EU is a lot of used and people have it too, as AR still prefer to use NTEC (or ATAC). Agreed, this nerf has no sense and the weapon is already scaling (randomly eh) bad with red mods such as IR3, CJ etc, using themthe weird bloom is just get increase, consequently the precision of the wepon too. it's so meme gun, the only thing hurt is your pride for getting killed by this gun... personal opinion eh Anyway it may be welcome better if with the quickswitch nerf, they make something about its accuracy? ...Losted a opportunity the nerf has almost no sense for me, the matter was the CQC/ quickswitching aspect but if one manage to make 4/6 perfect shots for FBW or .45+ one OBIR burst before one with CQC/ AR kill you, the blaming is on all the second one, TTK talking a CQC or Ntec, atac etc user may kill u not one but 2 times your opponent... Then for fact apb is mainly a game 0-65 m, OBIR gave me the idea of a assist weapon that work well in big groups or fight clubs (in baylin is certainly top tier for how many assist/ stolen kills ), mediocre and NOT POPULAR in random districts/ mathups for the fact obir+secondary doesnt cover well the gap in medium range, HVR and Scout are a lot more nuke Agreed another Rotten weapon. Agreed, it's not excatly well suited/ CQC all around such OCA/PMG/ JG etc in fight clubs doesnt shine but in casual district the Manic is a little bit too good, it deserve a little nerf, but not all the three ones choiced, one of them was enough.. Overnerfed? Agreed, as a lot weapons above nobody asked for a nerf or change. ACT44 Last stand will be another rotten weapon to leave in locker. Me too I have the ame doubts, but I guess a try may worth, Seem, we are grossly of the same opinion
  22. @SelaliI think everybody understand and appreciate the effort the staff is giving to making better this game. But before to touch other weapons, in my weak opinion I would suggest before to start to pass to other task to give a look for example at the last shotgun balance, because after months I guess what we have in this department is just a half work. Jg has been balanced well and do it's just pretty well but seem OP comparing to other shotguns for how they are bad, talking for using your words in last patch "it is crowding out other viable gun choice", Thunder and Showstopper are bad for being RNG incostistent and almost no one is using it. -DOW THUMPER at best kill one with a full mag if it's turned back and close so much to you it has to be glued to you. For example it's not a big surpraise nobody want to buy it, it's selled for 300/500k and nobody buy it, more and less same for Thunder, the main difference is just is newer and there arent less more available in Social. Shredder is still struggling for a role. CSG is a half job well done.... the accuracy reward if your aim is decent (EXCELLENT this part ), but with a TTK of 0.75 in close range, where do want to go? Please give a thought to it if possible in future, Bye
  23. Gave a read to comments, sorry for the long post but I copied it from the link and really the weapons are a lot and I ask sorry in advance, I may seem harsh with my comments, but it's not my intention and of course I didnt tried this patch, so certainly I may be unaccurate a lot, but really I have had a lot of concern at first sight as a lot above of me. WEAPON UPDATES changes -N-TEC 7 'Ursus' This nerf has nothing SENSE, WHY? We trade a solid gun without being OP, a ideal weapon shall be a model for oher ones with one with Less accuracy, higher TTK, more horizontal recoil for the bloom meanwhile having the same range and same name? WHY? We have already a sorta of Ntec remodelled for longer ranges and it's the NEW GLORY, an almost total garbage, t is crowding out other viable gun choices because weapon released are garbage or your balancing work is kinda of a work half done, dont blame people and especially costumer/ not F2P if after we get baited to buy 200 euro+ of joker boxes per 1 legendary (at least my case..) in past, at least we prefer use weapons better balanced. I am not so against a nerf, making it similar to the SCOPED NTEC is fine but the overnerf doesnt explain at all, business choice I guess? Why doesnt you start to adjust the NTEC new Glory at first? OCA-EW 626 Welcome the buff, but just reverting....were there a lot of people before claim it was a little op before, also than more than PMG?? Anyway I cant no wait to try it with these changes. OCA-EW 626 'Whisper' Welcome the buff, it really needed a accuracy buff. Someone here wrote something interesting( @Hexerin) : I have the same doubt, I hope than Oca it will be a lot more accurate until 35m, otherwise we have another useless weapon. Colby PMG So now we have a supposedly balanced oca more precise, less recoil and more range while and its counterpart pmg is less precise, especially if modded, + 1 more shot to kill and less range. A first glance seem a little little overnerfed, but as I told before need a try... Obeya CAP40 'Sergeant' Well done, it needed a buff since ages... but I have some doubts about oca above. FAR WHY?? Far is already scale not excatly well and kinda "sensibile" with red mods such as IR3/ CJ2 etc for its bloom/ bullets dipersion. Another un-request, nobody asked for this nerf. ATAC 424 Seem a Great changes especially about the range. N-TEC 5 Correct the overnerf of the last patch... About time, buttercups Colby SNR 850 lel no comment, it was a fun make some kills with this meh gun... Ok for nerf, but meanwhile why didnt u get the opportunity to give a little buff to its accuracty? Wasted time?... OBIR ...... WHY? It's long time we have the Obir and I guess everybody think of it as such a assist team weapon in big groups (or one of the lamer steal kills weapons in Baylin), stat talking seem good, but the end the work it do is assisting team, counting the 3 shots burst if all perfectly hit (it not so 100% but neither excatly 80% in long ranges) statically give a over damage until 81m, but it doesnt have the "nuke or raw power" of bishot weapons such as HVR or Scout, or worst of some explosive weapons can kill in long ranges such as Osnaw, Volcano (without count it's AOE...). stat talking It has better TTK than HVR and scout, but rarely players use it, veterans too, especially counting APB it's mainly a game from 0 to max 70/75m, the other 2 weapons gave me more solid perfomance for being more nuke and a opponent team of IR3 Assualt rifles is enough to give hard competition Then about the quickswitching....... really if in CLOSE RANGE one/you player lose to for a quickswitching FBW -obir's user where he for perfoming it has a totally rougly TTK of 2 seconds at best ? ( 0.5 from quickswitching time with 3PS3 + 0.5 burst+ fire interval from 1 obir shot + 0.600 3 shots by FBW), while you have a OCA, Ntec, a FBW/.45 secondary (weapons with 0.7/0.8 ttk without count mods ) you DESERVE to LOSE and he to win, because he was more precise than you. In syntesis, just resolve it with more nerf to jump shotting accuracy if some people in staff are mad to get owned from it, all happy ok? Silver SPCT agreed too? @Frosi The Comparing is kinda of meh... silver SPCT spotted? Stabba - PIG It was a annoy exploit (for someone eh..), but call it oppressive... Pointless, but ok, too bad I dont see with this nerf a buff for other LTL weapons: TG8, stabba etc.. If the idea is make lose total worth to LTL weapons and the difference between CRIMS and ENFORCERS, for me it's another occasion lost... GOOD screwJOB N-HVR 243 'Scout' Un-necessary buff, UN-Necessary Nerf... Just nerf a little Clotting Agent 3, adding 1 second to the regeneration time from 1.6 s to 2.6 (for example eh, give a try?), we have the scout balanced and a tons of other weapons too ( FR0G?) Actual change for me, it's a nerf to Scout. N-HVR 762 PLEASE, and PLEASE, nerf it also at 700 or 750 I dont care at all, but buff a little the Marksman accuracy while moving, it's a total pain press a little abything about W-A-S-D and getting mad for so little. Anyway HVR is already dead and it's just a annoy zombie, RIP my dear, in districts it's just a volcano/ Osnaw festival without you. S1-NA 'Manic' And the last weapon make a little worth the Juggernaut pack has gone I guess, in case RIP, I didnt use you a lot, but it was fun against someone, RIP Agreed for a nerf, but seem a little too much for a markmanship close range weapon and just good for casual districts? Agreed, nothing to add, another weapon wasted. Joker SR-15 Carbine So in syntesys, a Joker Carbine with heavy barrel 1 buff ? I am not so sure it will change a lot, but ok welcome it too... ACT 44 Another un-requested nerf? No big surpraise.. Colby RSA Slower, but more accurated (if u are standing still).... I dont know, I guess it will need to have better tracking than before I guess, worth a try I guess.. N-ISSR-B The hard damage buff seem so small such as the chihuahua of my gf... for making a funny comparison. Need a try it too as everything above, I guess it will never be close to the same ISSR-B of before... Excellent, Well done, at first sight the only thing make worth a try of this patch... I hope and it would be nice it's not permanent all these changes or need 8+ months for a change... Bye
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