-
Content Count
817 -
Joined
-
Last visited
Community Reputation
50 ExcellentRecent Profile Visitors
1568 profile views
-
APB: Reloaded Version 1.31 "New Horizon"
Uru! replied to MageLO's topic in Social District (General Discussion)
i remembered my login just to comment about this 6+ years later we made it boys -
you know the cr5 is a reskin of the ntec, right?
-
posts made by todesklinge are one of the only reasons i still check these forums
-
so everyone has already had their go with this post but i felt this needed to be addressed pretending as though hackers in combat arms were its only problem is incredibly disingenuous, especially when you're talking about a pay to win nexon game (and i will say that most of its p2w aspects were addressed EVENTUALLY, but it was long after its playerbase had dwindled). it also did not age very well mechanically or aesthetically, was incredibly grindy and insanely poorly balanced to boot. the only fun to be had in that game was fireteam, and even that was a janky product of its time.
-
this is actually pretty impressive hoping the beta goes well
-
Next weapon to be added to test districts
Uru! replied to Pedroxin's topic in General Discussion Archive
and if animations were a problem, they could just do what they did with the pdw, or what destiny did with the sweet business -
"because why not" is not good game design philosophy.
-
this is caused by the symbol on the clothes being too far out imagine the symbols on clothes as light and the clothing's default texture as a shadow; the "light" hitting the katana produces a "shadow" you can fix it by moving the symbols on the shirt closer to the shirt itself, but depending on the design this ranges from difficult to impossible to do while preserving the design.
-
yeah it's got some dated pictures but don't forget that zinger: "customize your gear for the task at hand and hit the streets and play how you want in a city filled with more action this side of a Hollywood blockbuster." or some other erroneous info like "An unmatched 100 players per server, dedicated to massive open-world PVP combat."
-
heavy barrel is for when you want to lobotomize yourself and hold left mouse as long as possible strictly speaking performance wise, the only gun hb is really viable on is the nssw, as others have said
-
New Mission Joker Ticket Reward system
Uru! replied to MattScott's topic in General Discussion Archive
i feel like that would help get people to actually join the district when there's a pop disadvantage, but i still think people would still generally leave a stomp even if the teams were scrambled, partially because of how long some matches in fc last but that's another discussion entirely -
New Mission Joker Ticket Reward system
Uru! replied to MattScott's topic in General Discussion Archive
this is a fantastic addition overall i'll reserve judgement on the different caps for threat levels, but i do feel that at some capacity there should be similar rewards for actually finishing fc games. as it stands, somewhat often if one side is getting handedly beat in fc there's a reasonable chance that much of the pop will suddenly die and turn into a 10v5 or something similar. that said, i don't know if jt is the way to fix that (as you already earn JT in fc) or if some postgame reward is really a way to fix it at all (because of fc's "drop in/drop out" style). -
what i can say, specific to the ramraiding/witnessing interaction, is that people regardless of their mental issues will always get more hostile or angry if they feel like they are losing something. i don't mean losing something in the sense that "he lost a mission", because ultimately even when you lose, you still gain money and standing. when, in your example, they raided up to 8k and got witnessed, they "lost" 8k. anecdotally from my experience, ranked modes of most of the games i have played (including siege, smite, dota, lol, and csgo) tend to be significantly more hostile when things aren't going well, because there's the looming threat of losing elo/mmr. the entire history of eve online is a perfect case study for what i'm describing, apb only has it on a very small-scale; personally I tend to even forget ramraiding is even in the game until it's brought up. while i agree with the notion that you can't blame a game for the problems of its players, hopefully it's mutually understood that regardless of a person's problems, feeling like you're losing something you've worked for will bother you to some capacity; whether that capacity is sighing and quitting the game or punching the wall and raging in /d. with that said though, i don't know how the system could even be changed to not feel like it punishes you for using it, without changing its core concept or giving enforcers a similar method.