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Everything posted by Hexerin
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It's already been confirmed (directly from MattScott himself) that it will be one of the unlocks from the new contacts they're adding with the engine upgrade. Safe to say it won't be on ARMAS, due to that.
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Tuesday/Wednesday maintenance is industry standard and has been for decades, there's really no excuse for not immediately understanding what's happening if you can't log in.
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Really hope that isn't more out of place garbage being added in...
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Original APB died many, many years ago thanks to Gamersfirst/Reloaded and their complete inability to give the slightest of fucks about maintaining a coherent design philosophy across the game. At this point it's also impossible for Little Orbit to bring it back, it's lost forever.
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Amazon purchases still supported, or...?
Hexerin replied to Hexerin's topic in General Discussion Archive
It's called tax. Complain to your government, this isn't on Little Orbit. -
Depends on the person's rig. If they have a dedicated NVIDIA PhysX card (shown below), then they wouldn't notice any difference. For everyone else, they'll notice a significant difference since the game isn't taxing the CPU every time something within ~90m dies.
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Allow me to fix that for you. The logic goes both ways, which makes your point pointless.
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Official Jericho legendary weapon prices thread
Hexerin replied to foscor77's topic in General Discussion Archive
The New Glory and Ursus aren't comparable, as they aren't trying to do the same (or even similar) things. That'd be like trying to compare the OCA and the CR762 and then saying "The OCA is worse than the CR762!" That's prime stupidity. -
Official Jericho legendary weapon prices thread
Hexerin replied to foscor77's topic in General Discussion Archive
It's almost like the "top tier" players will do literally anything to gain an advantage, including lie about the power level of a weapon to try and discourage opp from using strong guns. -
Yes, that's how it works. You still get heat5 as normal, as that's necessary to reach the 2x rewards multiplier. You also still grant the bounty reward when your opp kills you. You'll have the bounty marker over your head (granting permanent Tagger on you to the enemy), but you no longer permanently show up on the radar to the enemy (which makes it impossible to properly move around). You also no longer enter open combat state, which means people outside your mission can't interfere with it (nor can you interfere with others). The current design of the bounty system is significantly closer to what it should be. A simple pity system for the other team if someone is performing too well in the match. There's still more that needs to be tweaked though. You accumulate heat far, far too fast still. Your heat should reset once the match is over. Heat being affected by PvE stuff should be removed (criminals gain heat or enforcers lose heat by killing civvies, for example). Heat should be zeroed as a baseline, instead of enforcers idling at halfway through heat2. Enforcer's inflated heat multipliers should also be reverted since they no longer have a disadvantage with these changes.
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Great idea. However, in addition to your proposed first minute only restriction, I would add these as well: If you deal any damage to anything. Includes civvies, neutral cars, destructible environment entities (boxes, barrels, parking meters, lightposts, etc). If you take damage from the enemy team. This includes both to your character and your car. That way you can't go in with the first minute and attempt the objective, then quit if you didn't just steamroll the opp. Also so you can't just roll up in your car, evaluate the objective and the opp, and then decide to quit there. It would maintain the abandonment as something done in response to the matchup itself, such as avoiding people you already know you stand no chance against or teammates that you know are just going to grief you. I would also say that there would need to be a limitation placed on how often you can abandon, to prevent habitual abandonment. Similarly to how kicking people from the team has a 2 minute cooldown, I would say give the abandonment feature a cooldown. Something along the lines of 10 minutes would probably be alright. That'd be short enough that you can potentially permanently avoid a certain group in the district, but long enough that you aren't going to be able to really grief the game with it.
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As Little Orbit continues to prove they have no fucking clue what the Strife is supposed to be, and have now completely killed the gun.
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Literally would never happen with the changes I described. Meanwhile, that can happen now, because of unopposed missions gimping the matchmaker.
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Players in unopposed missions cannot be matched against players in unopposed missions. Only idle players can be matched in as opposition to players in unopposed matches. It's also very easy for there to be multiple unopposed missions active at any given time, due to the system apparently favoring them if the available idle player pool can't match up similar threat levels fast enough. Little Orbit needs to remove unopposed missions, and force matches to only start when there's enough players to begin at minimum a 2v2 match (so that groups consisting of two players aren't screwed over, of course). Ideally, any mission that results in a VIP finale won't start unless the matchmaker can put together a full 4v4 as well.
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Yea. The complete rework of how the game functioned drove away most of the players who got the game started. Those that remained (and those that joined later) left over time due to the devs continuing to make idiotic decisions repeatedly. Combine that with failed promises, constant delays, and consistently terrible server performance outside of the instanced PvP matches... yea...
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The JT reward "increase" is from 0-10 per mission to 1-10 per mission, assuming you win the 50/50 on actually getting a mission reward for the mission in the first place. It's being properly delivered, it's just nothing.
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Nice to see the new CM engaging with the community, but it'd also be nice if NA could see these sorts of spur of the moment events too. I know it's a dead region, but it could be said that the EU favoritism is partially to blame for that. People enjoy events, and seeing other regions get events all the time is kinda demoralizing. EDIT: I should clarify that this should not be taken as saying that EU shouldn't get events if NA can't as well. No events at all is significantly worse.
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That game was top tier when it first came online, but then the devs went full brain damage and reworked it into a shell of its former self. Let's not try reviving that garbage heap.
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Talk about an inferior method to removing yourself from a mission. Just toss a few grenades at your feet, avoid the game's launch time that makes the heat death of the universe seem like it's coming tomorrow. Been saying the same for years. Unopposed missions are one of the core issues with the game's horrifyingly bad "matchmaking". Get a significant portion of the people in a district in unopposed missions, makes it that much harder for matches to be set up in a balanced state.
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Simple changes for APB weapon balancing
Hexerin replied to PvE's topic in General Discussion Archive
Don't waste your time, these people can't be reasoned with. They're convinced to an insane degree that less than lethal weaponry is gamebreakingly overpowered. -
Official Jericho legendary weapon prices thread
Hexerin replied to foscor77's topic in General Discussion Archive
FFA 5.56 R&D III - Priceless -
why large ammunition boxes getting all the hate?
Hexerin replied to foscor77's topic in General Discussion Archive
It really isn't. There's two ways they could fix the vanilla spawns: Enable all spawn locations at least 75m away, but within 300m, of the objective to be selectable by the player. I'm talking about the actual spawn points on the game map, not the "enabled on this respawn" that the current system shows (which usually causes one team to have spawns twice as far away or more than the other team). Discard the system as it is now entirely, and instead implement a system where the player can choose literally anywhere to spawn in. This would allow the player to respawn in locations that aren't in the middle of open streets, such as being able to spawn in back alleys or inside buildings. Would need to assign a minimum and maximum distance range of course, so that players can't just spawn inside the objective or on the other side of the map in preparation for a VIP stage for example. The spawn system issues are not as hard to fix as people keep trying to make them out to be. I think the thing is that people have this rigid thought process that the system can't change from how it is, that somehow there's no other options available to be explored. -
https://smile.amazon.com/Reloaded-Games-41219PB-Reloaded1-Download/dp/B00A2VHB4U/ Noticing that the G1C bundles are using the old pricing model ($1 = 80 G1C), which leads me to believe that this Amazon listing is either outdated or a scam run by third party.
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It's no longer a big deal for you (dat imo doe), but it's still a big deal to me. It's still one of the strongest customization engines in gaming, which is saying a lot considering it's a decade old.