-
Content Count
140 -
Joined
-
Last visited
Everything posted by FluttershyI
-
So this is a thing now (The Sequel)
FluttershyI replied to Parthian's topic in General Discussion Archive
Ok, this instantly convinced me to revert this. It will be broken asf due to bad hitboxes of cars. -
Trading System - Showstopper unselectable!?
FluttershyI replied to FluttershyI's topic in General Discussion Archive
@MattScott I have more details on this now. Showstopper Thunder says: "Jokerbox" and all other legendaries "tradable" when you are trying to select them with the new trading system. This is the issue why players are now still forced to trade it trough marketplace. -
Trading System - Showstopper unselectable!?
FluttershyI posted a topic in General Discussion Archive
I have been running into the issue that I haven't been able to select my Showstopper to use it in a trade (With the new trading system, can be placed on market). Another player had the same issue while the weapon was NOT traded previously and not on cooldown. Can you guys please confirm if this is indeed a bug with this latest legendary and needs to be fixed? -
Colby CSG-20 PR1 (uesless) please revamp @Matt
FluttershyI replied to Scarlet's topic in General Discussion Archive
There's nothing wich would make a CSG better apart from 3PS maybe. There's already the TAS 20 with RS3 + Mag Pull and a CSG with Tagger and Mag Pull. So I see no issue to make PR1 an open slotted weapon but we also have the PR2. Maybe keep that extended mag and add 1 open slot -
This ^^ I mostly feel like it's not mobile and enough and that it's firing (bloom recovery) is too slow to be competitive against other weapons. I mean, scout being a 1.75s TTK 2-shot sniper with full mobility and excellent corner peaking/accuracy doesn't really make the Anubis good due to a 1.47s TTK on paper. In practise it always looses out to a scout in the open or with cover.
-
And when you are at it, please make it's TTK lower
-
Sounds good, let's hope so!
-
the way it’s set up on otw looks like they’re testing the test districts for the live version To clarify, I mean a testing district. Not rushing changes into live
-
They should simply take the testing changes to live again. It'll be so much better to simply have one active financial district to test these changes. Also it'll be way more clear how weapon balance holds up during missions
-
Back to school ...sales?
FluttershyI replied to bruised's topic in Social District (General Discussion)
exchange rates/internet tax is my guess This ^^ They added more tax on top now so it's more expensive in the end -
Back to school ...sales?
FluttershyI replied to bruised's topic in Social District (General Discussion)
Not in every country, in my country G1C became more expenisve -
What happen to this game, there's nobody online lol
FluttershyI replied to CinnamonGirl's topic in General Discussion Archive
Little Orbit not instantly revaerting the "rushed changes" wich they admitted is the reason I don't play a lot anymore. I personally have to admit these shotguns take away the fun in paying whatever weapon atm -
This community shouldn't even have recieved the help. These completely and utherly useless threads...
-
Are crosshair overlays bannable?
FluttershyI replied to deniz7's topic in General Discussion Archive
Overlay is not modifying game files and it has no direct or unfair advantage in-game compared to monitors wich have this funtion build in. Also fraps and other software use overlays aswell so I don't see how it could be bannable unless you'de decide all overlays will be blocked. Also they acknowledged the fact the crosshair in-game isn't good atm multiple times and have never stated anything about making overlay crosshairs a bannable offence or taking action against it. -
The Goal of Weapon Rebalancing!
FluttershyI replied to FluttershyI's topic in General Discussion Archive
I said most likely, we'll never know for sure by a poll on these forums. Forum members might not even represent the opinion well of the APB player, due to a variety of reasons. For instance people who are happy about rebalancing might not even come here to provide feedback or the other way around, upset people don't bother. The best thing IMO would be for Little Orbit to make a choice and execute that as well as possible and communicate about it. -
The Goal of Weapon Rebalancing!
FluttershyI replied to FluttershyI's topic in General Discussion Archive
Looking at the final results, it seems the community will mostly vote for a full rebalance at this stage in time. Of course it's critical that it'll be done correctly and some weapons (eventually) have to be re-done aswell. Of course this will take time and patience from both LO and the community and weapon changes shouldn't be regarded as final at any stage during testing yet. -
Made it untill "maybe you can not read"... Maybe you can't write
-
The Goal of Weapon Rebalancing!
FluttershyI replied to FluttershyI's topic in General Discussion Archive
Looking it at the poll results it seems very clear why re-balancing causes issues. The playerbase clearly has very different opinions on this subject and we don't know what the end goal will be. Interesting results I'de say the least... -
Players of APB Reloaded, As to be expected rebalancing weapons will inadvertently lead to changes to weapons. Those weapons can be positive or negative. Pushing some of these changes to the live version of the game already might have lead to some drama and upset players, but I think the negative response is mostly cause by not knowing 'what's the plan behind these weapon changes?'. I think that's the core issue here wich I also don't have an answer to. Players might have very different expectations when it comes to re-balancing than the company itself and that might lead to disappointment in the end. I would like to use this topic by collecting your opinions about weapon rebalancing trough this poll. If we have a collective end goal I think our results and experience will be much better in the future. So, lets try to keep things constructive and positive in this thread! I hope everybody who will read this topic can leave his personal opinion about what the goal of weapon rebalancing should be! Afterwards I hope Little Orbit can make an official statement about the direction for re-balancing to go into aswell. Thanks a lot everybody for your time reading!
-
Balanced Shotguns: how are they?
FluttershyI replied to TheFakestOfFakeGolds's topic in General Discussion Archive
Shotgun might not even be wildly unbalanced. The problem with the JG atm is that it it might do too much damage to easially for it's range -
Wake me up when this JG / Shredder meta is over
FluttershyI replied to CookiePuss's topic in General Discussion Archive
Shredder is fine -
These "across the board" changes just don't fit with APB.
FluttershyI replied to Tigrix's topic in General Discussion Archive
Since Atac and Condor aren't that good at range anyway it doesn't matter at all.. -
These changes are a great idea! Will be interesting to see more variety in-game due to rifling and AR changes... Just the current shotgun vs SMG's, not sure