-
Content Count
1842 -
Joined
-
Last visited
Everything posted by Frosi
-
If that's your opinion then that's fine, however, I'd say that most of the experienced / top players of the game disagree. Even now the HVR deals 850 damage which takes you out of the game for 15 seconds if you want to fully regen, it's a point and click weapon with 100% accuracy and arguably the easiest gun to use at the same time.
-
It's a good thing for the game, the hvr has been too versatile and overpowered for too long, doing this forces you to be stationary to deal damage and therefore kills quick switching (for the most part)
-
Yes they did. https://clips.twitch.tv/DoubtfulFuriousCheddarPMSTwin We tested this in different ways and even the HS3 HVR will only do 340 damage while crouch moving (Without scoping)
-
So I tested things for 2 hours and here are my results CSG: Too good, the consistency of two shotting feels good but 10-15 meter 2 shots are a bit too strong. JG: Noticeably worse than the CSG, while you have an easier time two shotting compared to the Live JG it really doesn't stand a chance against a CSG right now. Ogre: Still broken, this shotgun shouldn't be included in the shotgun changes as it has been made even better even tho it was already fairly broken to begin with. Strife: I can't really say much about the Strife, the CSG, JG and Ogre all seemed better although some people say that its poking damage is incredibly good thanks to the shotgun changes. HVR: Deals 340 damage unless close to being fully accurate which means that quickswitching is finally unviable, all I am hoping for now is a general damage reduction to 720~750 and the gun would be in a balanced state. COBRA: It feels good, even without mods it feels like an easier carbine with some downsides to it, however, you can actually tap fire it to damage people up to 40 meters now which is a great change. Misery: It felt alright, I don't think it'll be able to compete with the current meta tho (Obir, Obeya, N-tec) Oblivion: The much faster bloom recovery felt amazing and could make CJ3 a very viable mod on. These are the main weapons I tested so far, I'll likely hop onto OTW again tomorrow and test the rest after playing with the Live versions of weapons I haven't really played a lot so I can give more accurate feedback on the changes. Also as a heads up, the Anubis crosshair still feels very bad, I'd personally suggest giving it a normal crosshair by removing the mod and changing the name of the gun. It's a unique gun, that alone makes it a Legendary.
-
Can't wait to be an actual cripple after getting tagged by an HVR then. Jokes aside, this system works in CS because in most cases a player stands completely still to shoot accurately, APB is much more fast paced when it comes to shooting, especially in CQC so I don't think a system like this would work.
-
same tbh
-
My 3 last weeks.
-
Any Plans To Combat Intentional Griefing?
Frosi replied to Spudinskes's topic in General Discussion Archive
That won't fix the issues of randoms taking pedestrian cars from you nor will it help with the randoms having a mission in the same place as yours. -
Any Plans To Combat Intentional Griefing?
Frosi replied to Spudinskes's topic in General Discussion Archive
He said on stream that he wants to play APB after they release the engine upgrade but fears that the griefers will make it very unenjoyable in the long term. Griefing in general is an issue, in my thousands of hours of mission gameplay I've lost countless missions because some random out of mission person hit my car, blocked a car spawner so I couldn't spawn my own car or just simply distracted me because there was another mission going on in the same place as my own. I've suggested this countless times but my ideal solution for this would be making EVERYONE outside of your mission invisible and with invisible I mean it. This could also be done by having sort of a server instance just for yourself (Maybe something to look into after the 3.5 update when they implement Cross District Matchmaking?) I know that not many people like this idea because it takes away the immersion of being inside a chaotic city while playing missions but personally for me and many others this immersion is not worth the tradeoff of getting confused or griefed by someone outside your mission, intentional or not. -
They did a couple of networking changes in the latest patch and these seem to be causing stutters. Run a /latencytest whenever you start stuttering like a madman and send it to support so they can collect data and find out whats causing it.
-
This has occurred many times during this week and none of these restarts have been announced before or while the shutdown countdown was happening. This is poor communication, even under G1 we had announcements for server restarts due to DDoS or other reason while right now we only occasionally find out what the restart was for many hours after it happened because Matt gives some insight on their progress regarding mitigation and sorting out the DDoS attacks. I am glad about Matt giving constant updates but it is extremely unprofessional to seemingly "randomly" restart the Servers without any reason provided to then find out that it was to fix server latency issues because Lixil decided to post it in a Discord server rather than on the /Official/ Forums that not only 1/10th of the player base has access to / reads. I simply suggest making a collection thread regarding Server Restarts or Server shutdowns outside of the scheduled Server maintenance that Lixil or Matt can leave a post in shortly before or while the Shutdown countdown is happening to tell people what the restart is for. They could also simply broadcast a Server-wide message ingame at the same time as starting the server countdown, doing either of this will allow for players to know what is going on. Edit: Just to be clear, I am not complaining about the amount of communication. The communication done by LO has been insane compared to what all of us got used to while G1 ran the game. I am trying to say that Server restarts should be announced at least shortly beforehand so players know what is going on as it isn't something that can be considered minor.
-
It would be great if you could let us know when that happens!
-
That would be a given, hiding your MMR/Points/Elo whatever you want to call it would be pointless and make ranking up feel much more random.
-
I had this idea floating around in my head for a while so I'm going to try to do my best to explain it. Essentially the threat system is at a point where it is very easy to get gold which also means that being Gold doesn't exactly mean that you're even half decent at the game. A way to fix this would be to simply add another threat as suggested many times before, this is a great idea but it won't work out if it is simply a threat like Gold that you'll eventually hit. I think that Little Orbit should look back at Leaderboards and see if they can be added back into the game so they can have a Threat that works in a similar way as the "Challenger rank" in League of Legends works. This Rank is awarded to the Top 200 players in the "Masters" Leaderboards. I think this could work very well in a game such as APB, taking the Gold threat and being able to gain and lose points depending on how you do in missions, factoring and valuing many things such as Objective Play, KDR, Winning or losing and converting these into points which can be checked via the leaderboards. The top 100-200 players would be given the Platinum or Diamond Rank but can lose it by either losing their points due to playing poorly or due to being pushed out of the leaderboards by better players. It would also be ideal to have a Seasonal reset for that particular Leaderboard. What would this require tho? Leaderboards being added back into the game. A solid formula that doesn't overvalue certain things such as it is now with doing Objectives. A system that removes banned players from the Leaderboard. (So it doesn't get cluttered with cheaters even after their accounts were banned) Active developers listening to community feedback based on point distribution in case things are broken, overvalued or are becoming stale. A patch dedicated to balancing missions. (And also one dedicated to Weapon balance but this has already confirmed to be in the works.) Matt mentioned something along the lines of making the game more competitive and I feel like giving players something to constantly grind and fight for would be a massive step in that direction. Let me know what you think, this is just a general concept I had in mind and would love to hear feedback or criticism.
-
Same bug but while only moving forwards / backwards
-
Are you Afraid of Change (Dont Whine)
Frosi replied to JackBauer's topic in General Discussion Archive
I am a little worried about an /RTW/ developer who has probably been out of touch with the game for a long time having his take on balancing weapons. Weapons have changed a lot over the past years, TTK's have gotten faster and so has the gameplay. I fear that if they'd take the direction of increasing the TTK's of most guns would make the gameplay become boring and slow as the fast-paced gameplay is what kept a lot of players including myself around for all these years, the combat is one of a kind and I would've preferred if they may have looked at the obvious weapons such as the HVR and adjusted them slightly rather than going for an overall weapon balance pass. (While we still have no idea how many weapons will be adjusted I'd imagine that it'll be quite a few to bring balance back in line with each other) If they increase the overall TTK of a lot of guns it will not be a simple task, especially for a single developer. Things such as Shots to Kill and Rate of Fire would be the two obvious things to change, however, it is really not as simple as a simple increase in Shots to Kill could cause weapons to become useless if the overall Bloom of the weapon isn't adjusted as well while Rate of Fire could turn weapons that are supposed to Bloom turn into actual laser beams. Another factor to consider is how hard damage would work, imagine taking out a Pioneer or Espacio with Steel Plating 3 with a gun that fires slower than it's previous iterations, imagine taking out a deployable shield with a slow firing OCA that still had the same hard damage as before. You'd have to consider and adjust all these things accordingly if changes to those two factors would be made so I'd rather have them try to bump underused guns up a notch or nerf those who are clearly too good and overshadow other guns in the same category such as it is right now with the N-tec when it comes to Rifles. Gun balance is definitely an interesting topic to talk about and while I am worried about what might happen I am still very excited to see what they come up with. Communication is key, they need to listen to the community before changes go through to the live servers. -
You won't get banned for changing any settings in the "APBCompat.ini" which is the file that the Advanced Launcher uses.
-
Another example
-
While I personally never felt or noticed any issues due to DDoS on Citadel, I still hope that you can get these new solutions put in place within a reasonable amount of time! DDoS has always plagued APB during the past couple of years and it would be a huge step to have these attacks finally sorted out.
-
Using Bloom will make it transparent while not using it will cause a black background.
-
They said that they don't approve of shaders as its a slippery slope to go down.
-
The N-tec is far too versatile in my opinion as you can effectively use it in any situation and have a reasonable chance of winning your fight even against Shotguns in close-range. I think the N-tec on range is fine as it is but there needs to be a bigger penalty in close range, I'd love to see them make it less accurate while jumping and penalize spray with it far more since even with IR3 the gun will melt people in close range while just spraying.
-
Will you guys wipe the unmerged names?
Frosi replied to Swibby's topic in General Discussion Archive
That's what happens to unmerged characters that will be forced to rename their characters upon logging in with them for the first time. -
May have just been a coincidence but this happened to two friends when they whispered me a previously blacklisted word, could it be that it is simply a auto-reply for filtered messages? I know the N word has been filtered out in the past.
-
I personally think that BattlEye will be more noticeable in a few weeks from now when these Cheat developers either increase their prices by a lot or just give up on bypassing BattlEye entirely when it comes to APB. Either way will probably reduce the amount of cheaters / closets drastically.