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Snubnose

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Everything posted by Snubnose

  1. what's your total kill count saying? cuz I'm at ~52k on my main character and yet very far away from maxing anything (even though rifleman and pointman are both on 15... 10k more kills per role is just too much of a grind (especially for someone that switches through multiple weapons often for some variety in gameplay, and also playing on another character grinding to 195 atm)... I'm assuming you're playing lots of fightclub then, since getting kills there is like 5x faster than regula missions I mean I get it, we need something that feels rewarding even after you've put multiple thousands of hours into the game, but weapon role leveling is just too extreme for just a chrome skin that only works on weapons counting towards this role. dunno, maybe they should add some rewards for every role level and put chrome skin on 15, and do something like a permanent 3 slot weapon of your choice from any weapon in the weapon class you maxed to 16. you get more out of that long grind without that being an "easy way to get permanent weapons". I mean it's just that chrome doesn't really feel worth the grind, so you just "let it happen" over time instead of actually focusing on a specific class for rewards... with my idea mentioned above, it would feel more rewarding in the end. now, we could use some suggestions for other role level rewards LUL (I'd be totally fine with a nice amount of joker tickets) edit: and I've just noticed that LUST already made a suggestion like this
  2. oh yea, chrome would be awesome for legendaries! although IMO getting to (any) role 16 takes waaay too much time, should get lowered...
  3. yea, misery, curse and oblivion could also use an increase in overall size... they seem so tiny compared to every other gun... also, cobra and atac need a slightly smaller model, they're huge lol the kommandant (luger pistol) and juggernaut pack weapons (the AUG) could use thicker barrels, they got such thin barrels I can't believe bullets can fit through another issue with some weapons: holding animations... atac is the best example.. it has a secondary holding animation (1 handed) where the weapon points to the sky. it should get the OPGL (for grip) holding animation or just the regular assault rifle animation. and huge + to "regular non-skinned" weapon grey, IMO we need this for every weapon (legendaries too), although most already have that (UL-3, kommandant, huntress, EOL and medusa) but other weapons like the anubis for example don't.
  4. would be nice if LO made a few new codes... feels like pretty much every code already expired.
  5. 1$ = 100g1c (since LO took over they increased G1C you get, upped from 80/1$ to 100/1$) 18.89$ for 1600g1c... this doesn't really seem like a sale... misleading "reduced price" showing I guess...
  6. can't wait for heavy barrel to get some tweaking (right after snubnose buff LUL)... it's only usable on very specific guns (like NSSW or DMR if you want to stun), but other than these few guns it's not a good choice.
  7. common sense. I'm sure LO can figure out what's reasonable and what not... we'll be fine, don't worry. just test, leave feedback and discuss with other people
  8. On my twitch page. Engine > Shaders > HeightFogPixelShader.usf (+BAK) this should be it, right? won't change anything else? edit: yes, that's it and it worked, thanks!
  9. are we talking about the fog in the distance? if that's the case, someone please PM me a link to the file, I had one but can't find it anymore
  10. I wasn't talking about personal vehicles. I mean vehicles in general.
  11. just disable the ability to put / take it into a car...
  12. this so much. (also, it could apply to DOW thumper, since it's not bad but could use a slight buff / little more consistency). although I'd be fine with any kind of buff to the thumper.. slightly more firerate or damage... or even giving it a bigger magazine.
  13. "shotguns are fixed" as in "this patch fixed the bug OTW had before"? but by no means does this new pellet damage system fix shotguns... for example, I've tested the strife on someone and was aiming far off, so only like 3 pellets could hit... it still did 2 shots. it's too forgiving, and actually makes shotguns way too easy. IMO, shotguns overall don't need a change, but rather specific shotguns need tweaking. yes oblivion is still bad. but anubis got better. IMO the crosshair is better, but I'd prefer a white dot in the middle, cuz red kinda blends in with the environment (with bloom turned on) sometimes. although the accuracy recovery rate should be fast enough so it's at it's best accuracy when shooting max firerate.. I dislike the first few shots being RNG'ing, I want my sniper to be consistent, and not rely on RNGesus
  14. can't wait for frustrated baddies to spam /report and flood the system with false information! Kappa
  15. ok, so I like that the anubis is getting a lot more useful now... but I dislike that the first few shots are still RNG based. I'd really like to see it be at it's max accuracy when firing max speed, just like the scout... I mean, it's definitely playable now, but still a slight gamble at some occasions. also, what's the time to kill on it with this new update (asking since you increased firerate a bit)?
  16. pro: the new anubis crosshair is ok-ish... better than before but I personally dislike the red dot, I'd rather have it white since red blends in with environment too much. con: it's still RNG based when firing it's max speed, which is not what a sniper should be like. I'd say make it have it's max accuracy when firing at max speed to make it compete with other snipers in the game. no, I'm not a trump supporter neither am I american LUL edit: the new update buffed the anubis slightly more, and it's definitely more playable now, but it still has some RNG gamble on the first few shots, which I don't really like but it's not too bad. +1 to LO for fixing up the anubis, thx!
  17. they should make it really snappy, with 100% of it's marksmanship accuracy when firing at max firerate, to make it somewhat viable... otherwise it's too slow to be considered useful. it's a mobile version of the DMR, it should act like it. also, the new crosshair is better than the old one, but still a little too wonky for my taste.. sometimes the red dot blends in with the environment which makes precise shots on long ranges harder. wish the dot would be white.
  18. here's hoping this won't cause more delay for future patches!
  19. might not be listed because it's a fix to the mod, but LO should really put it on the list so we know that it's being taken care of.. well, if it's even being taken care of... some clarification would be nice @MattScott
  20. running on 100 fps average, still getting lots of micro-stuttering, especially when engaging enemies directly, which often leads to my death... obviously I'm not the only one, but I've noticed an increase in the last few weeks (been watching many other players streams). I really hope the engine upgrade (or further patches) will soon remove micro-stuttering, because it's getting really fucking annoying... I'd rather have lower average FPS and get rid of micro stuttering than how it is right now. did anyone test if micro-stuttering get's less when playing on a SSD? because I think the only real bottleneck for APB is my HDD right now (even though it's not that old and still healthy, not trashed or anything) i7 6700k gtx 960 4gb 16gb ram
  21. yea, I'd like to have up to 99 assists... less for score itself, but more for info on how much someone was tagged. guess it's not that important but can't be too hard to change that :P
  22. while it would be nice to have 50v50 back, I'm totally fine with 40v40 untill they're gonna release that fancy cross-district matchmaking they've been talking about...
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