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Everything posted by vsb
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definitely a step in the right visual direction but imo the real issue was how long tracers hung around, hard to see that in a picture not like im going to stop playing apb depending on tracers anyway
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https://en.wikipedia.org/wiki/Tracer_ammunition basically all guns (except ones with a silencer) used to have visible bullet trajectories, but they were accidentally broken in a patch years ago and have yet to return - silencer mods list this as an advantage because it removes a way for opponents to receive a visual indication of your shooting location/direction personally i think they always looked pretty cartoonish, more like a matrix bullet trail or a laser pointer than an irl tracer round, but we've been informed that apb tracers are returning with the engine upgrade iirc
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depends on how they implemented it i assume if it's a complete block on reaching n5/p5 during a mission then a player who only does missions will probably just never go n5/p5
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So the shotgun pellet reduction changes were just dropped then?
vsb replied to Hexerin's topic in General Discussion Archive
hexerin isn't really bringing any hard data to the table either, he's just repeatedly claiming that "no one used shotguns" despite them being nerfed several times for being too strong -
a “true player” should seek to help better the game, like for instance asking to change a system that has more negative than positive effects on gameplay
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lots of things were part of the gameplay and sucked balls, thats a shitty reason for leaving in frustrating rng mechanics
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so this will be affecting the ntec7 'ursus' ?
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are there any actual shotgun changes or is the test district itself swapping to asylum the only difference? the inventory access is good, but can we stop with the weapon specific balance changes? just make it so that large ammo boxes only resupply 50% of max ammo (for primary, secondary, and grenades) per box - this allows everyone to still get some use out of ammo boxes without negating field supplier or allowing explosive spam edit: oh and make consumables normal modifications
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Emergency maintenance 1/23 1AM PST (COMPLETE)
vsb replied to MattScott's topic in General Discussion Archive
i can’t tell if you’re insinuating that mattscott has repeatedly lied to the community about these issues or if you’ve managed to miss the multiple threads (including this one) where mattscott details how the provider has fucked up basically since they started please clarify -
under g1 jt weapons weren’t permanent, or even a good lease option tbh, and the selection was incredibly limited that said, i have no idea why the joker store was brought up in response to orbit ruining the game since it’s one of the few things they’ve done (mostly) right
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So the shotgun pellet reduction changes were just dropped then?
vsb replied to Hexerin's topic in General Discussion Archive
the first p2w weapon was obviously the joker cr5 -
they've also since sold those intellectual rights, so we might be fucked lol
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thanks to g1 little orbit is contractually obligated to continue development for console apb, its not quite as simple as "just focusing on pc"
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there will always be a meta, it’s inevitable when trying to equalize so many unique items i disagree with a tuning system that has lots of variability much like weapons, a player should be able to see any vehicle and have at least a rough expectation of how it functions, consistency is key in ensuring that carplay is more easily counterable - not knowing that the opponent has extra acceleration or top speed tuning will cause players to mistime grenades and rockets, interfere with the already tight window most av guns already have, and mess up vehicle collisions now i don’t know how extensive of a system you had in mind so maybe these issues could be reduced by simply changing the vehicle modification list (shown when aiming at a vehicle ingame) to show what kind of tuning a vehicle has instead of what mods it has but my issue there is that imo for a tuning system to be worth implementing there’s should be quite a bit of variations and possibilities, at the very least the listed information would be harder to comprehend especially in the middle of a firefight
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rip sanity
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iirc vehicles already have a slowdown effect after being loaded beyond original capacity? dont really see a need to double down on nerfs for an already barely used mod
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alright y'all can go home now
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the deep impact concussion grenades have almost no bounce whatsoever and there's a noticeable pause before apb gravity/physics kicks in, i've seen multiple people referring to this behavior as "sticky" (he even put it in quotes to emphasize its not really sticky)
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lets delete citadel to make the pop even
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all bounty does atm is provide an incentive to faction kill n5/p5 opposition isnt going to change that, and if by some miracle that n5/p5 death moves the mission to another stage its just going to be another 3-7 minutes of the low skill team being stomped
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Teleporting yellows all over the place
vsb replied to Delete884943468320878423's topic in General Discussion Archive
hello i am a gold and i am not receiving any exclusive benefits, should i contact support? -
deep impact shoots concs
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look at what adding more weapons has done to balance lol i'm of the opinion that cars go exactly as fast as they need to, any more and the districts would feel even smaller than they already do not to mention how much it would effect game balance to have vehicles blasting around at 100/150/200 mph how awful that now players have to choose between on the fly inventory access (via field supplier), indestructible cars (via blowtorch), and a legitimate wallhacks (via spotter), truly the game is broken when different mod choices have consequences vehicles are weapons in apb, i think that alone justifies treating them like weapons but other than that why wouldn't you balance vehicles? not balancing them is what we have today, where 3 cars are used and everything else is just a money trap for new players that don't know better yet and then you want to add more vehicles, if we're not going to fix the current ones and they remain better than every other option those new vehicles are going to go right in the dumpster loyos arent meant for vehicles in the first place i find them to do just fine at complementing aggressive play pretty sure more people would use loyos if concs weren't basically mandatory to deal with the awful car balance
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afaik support (via epic) for ue3 is either going or already gone