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vsb

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Everything posted by vsb

  1. considering apb has proven how unsuccessful it is over the years, are drastic changes really the enemy?
  2. i don’t think the shaw is terrible, or even underpowered tbh it only seems like it because g1 got greedy and released a $700 shaw 2.0
  3. it has trouble actually marking people on radar sometimes, but if you happen to spawn within its radius you’re marked on radar until you respawn
  4. i find its usually slightly slower, altho that's probably just because whenever i do it im also abusing cover to corner pop
  5. no way to get rid of them without redeeming them saddle up, cowboy
  6. yeah us veterans with ten thousand hours obviously know better but i don't this is a good "excuse" when it comes to new players just completing the initial tutorial - if they aren't still mislead by the flat out incorrect ingame stat bars, i'd wager most end up either picking a weapon they recognize from being killed a lot by or just snagging the permanent version of whatever weapon they've enjoyed renting the most
  7. the issrb still has an 83m (90m standard minus 7m from sniper silencer) dropoff range, and if you fire it in quick bursts of 2 (which you should be doing anyway due to bloom) its perfectly capable of easy corner peaking the dmr av is a decent alternative but it lacks the mobility and lower ttk that allow the issrb to remain viable at closer ranges
  8. perhaps we have different definitions of “steamrolling” but if a team is being ground into dust so badly, instead of hoping for a lucky bounty situation shouldn’t the optimal solution be ending the mission as soon as possible so that both parties can get more equal opp?
  9. again, that's not how the threat system works
  10. that's not really how the threat system works, so probably very hard
  11. ah god we did it anyways n5/p5 was not solely based on current mission performance and the debatable "balancing" that occurs when one team is dominating isn't worth the frustration of dealing with n5/p5 while not dominating, or even while being dominated also there's absolutely no balance involved when a random uninvolved bounty interferes with your mission
  12. apologies if some of this has already been addressed, i typed it up hours ago and then forgot to post aside from my personal reluctance to remove personal explosive weapons i don’t think simply allowing such free explosive use would really change much, most players who know what they’re doing don’t use explosives (except perhaps the volcano, which needs a rebalance regardless) for av in the first place i do have several questions: would it only be provided for vehicle delivery missions? would it replace a players primary/secondary weapon or be an addition 3rd weapon? how does the game determine who gets the rocket launcher? how does the game determine what explosive weapon fits which mission? is it a forced equip? if it’s a random pickup item (as someone above suggested) does it spawn randomly? can anyone pick it up? will it respawn? is it limited duration? will it have the same balance as current explosives? and while some may find it “pathetic” to inquire about, the fact remains that players have spent large amounts of money and joker tickets in order to acquire explosive weapons and i think there does need to be some for of compensation in place - total removal of personal explosives is very different from the normal balancing guns receive as a matter of course i think the easier (and less drastic) solution would be to allow explosives to be unlocked at a lower rank, even so low as all the other original apb weapons
  13. p5/n5 has seen numerous suggestions and complaints since the score update that rendered it largely irrelevant i wasn't aware 30 year old genre descriptors were now considered buzzwords
  14. i don’t remember the issrb getting any changes aside from its rework which i would only consider a buff, the gun was absolute bottom tier before that as a 3stk
  15. hvr for people since it’s still an 850 damage cannon dmr av for cars honorable mention to issrb for versatility and the scout for (imo) the most fun gameplay
  16. yeah it’s fun to watch people run away from your car for no reason but just like actual remote det explosions you really only get to surprise someone once since the topic is about balance beyond weapons i’d really like to see some map balancing at some point - riot clearly showed that the devs have room for a ton more props on the map (probably the only good thing to come out of that mode tbh), and most troublesome map spots could be “solved” with creative prop placement the old thread by @Ellix has probably been lost to time on the old forums but it had a lot of good suggestions if anyone can dig it up
  17. i believe orbit has stated before that ue4 apb would require them to rewrite all code from the ground up, for all intents and purposes it would be less like the current engine update and more like a complete engine replacement
  18. probably whichever region has more active players
  19. gotta stick to the schedule next up will be another thread complaining about cheaters, followed by a thread bashing little orbit, then a shitpost, then probably either a support ticket thread or a technical issue thread (we try to spice things up a bit), and then we’ll repeat cmon man i know it’s not your first day here you should have this down by now
  20. 2fa was intended to stop tradelocks at one point, but little orbit ended up never adding that particular feature
  21. a fair point, but given orbit's glacial pace does it really matter? an entirely new threat system is not likely to be functional any sooner than the engine upgrade release
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