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  1. I assume the average players gets 2k-ish standing per ten minute game, because thats what I generally see. Time spent finding opposition not being a factor. Obviously the numbers are different from person to person, but I think Im low gold-high silver ish at this point, so hopefully I'm average enough. I believe in reality a win without premium can fall anywhere between 1600-2400 based on match length, but we've all had premium lately. A loss with premium can hit 2k easily enough. It's pretty rough numbers, but the high end where you're winning every game completely crushing the opp with premium, getting 3k standing per mission, is still 683 missions to get to 195, 716 more to get 255. So 140ish hours in missions, if you're already high tier gold with a premade, is possible. But Im still assuming a game is about ten minutes, which a mission rewarding 3k standing probably was not.. maybe 210 hours for a premade gold team to boost someone is more realistic. Still not letting down time between games be a factor.
  2. I got bored while eating breakfast and couldn't find the information out there, so I'm just tryna save someone else the 15 minutes of middle school math. I was thinking about trying to push my enforcer to max during quarantine, since my crims been cozily there for years and my enfs been over 200 just as long. So I've been playing more. And the rankings been painfully slow, being somehow locked in gold no matter how bad I do against current golds.. (lol) so I figured, the numbers are available, why not just see how many missions it'll take to get max? And I now understand that I'm not suicidal enough to get a second to max ever. I used my current rank with the mule to check that the APB database numbers were still gud, and they seem to be. Tier 0 contacts : 30,000 standing total. Assuming 2k standing on average per game, (about a premium-less win, I think?) Thats 15 games. Ez. Tier 1 contacts : 234,000 standing total. Still assuming 2k, thats 117 games? Considering its split between 4, pretty reasonable. Tier 2 contacts : 486,000 standing total. 243. I think thats kind of rough, especially since those contacts don't give much good, but whatever. Youll be rank 120 when youre done with this. Tier 3 contacts : 721,000 standing total. 360 matches. I mean hey, it's going up steady at least. This is the main curb to getting to 195, even if it only brings you to 160. Still not many good things given for the time. To get this far, to the bosses of each faction, we've played about 635 matches. If each one was about ten minutes, that's 105 hours of apb to get to the bosses. Not the worst, honestly! A good number of casuals would never be willing, but I'm an RPG kinda guy, so I pretty ok with it. Tier 4 contacts : 577,500 standing total. 289 matches. Faster than tier 3, but it's only 2 contacts. To get this far, you've earned 2,049,300 standing. And you've played something like 1024 matches. (about 170 hours of missions) That's an insane distance to go for this game. In my teenage years, I'd clock about 300 hours on any game I actually liked, so somewhere I think it's fair, but no casual should even bother. Here's the part that's actually what I started doing this for: Post 195 contacts are all 716,300 standing each. Even Gumball/Aletta with their 20 ranks. So after 195, to hit max rank, you need 2,148,900 more standing. 1074 more missions. Over double the time you've already sunk to get that far. So if you're like me, thinking it'd be fun to hop on that game you used to take way to seriously and finally getting your boy to max...Good luck not killing yourself. --------- Does anyone care? Prolly not. I just think its interesting information, especially when thinking about how much of a game changing advantage mobility sling is to ntec users, and the "easier" access to the 3 slot ntec. It's really the only thing I care about ranks for, lol. On one hand, the unignorable advantages seem more earned. On the other, I would REALLY like to be able to play this game with my casual silver friends. And currently, I have no argument when they say this game is something you had to start playing years ago. (No, I'm not telling them to farm JT in fight club, they hate fighting golds enough when its only 3 or 4.) Car surfer is something new silvers would also greatly enjoy, and regularly ask for. Shame I have to tell 'em they'll prolly never get it if they don't love the game without it. As someone who's already hit max rank before, (and jokes aside, might still do it again) I see no downside to simply... cutting most of these numbers in half? Yeah, max ranks wont be flexing as hard, but maybe I could tell my friends you unlock car surfer 150ish hours in instead of 300ish hours in. That'd be nice. I get that there'd be less of a grind, meaning less to do in a dying game, but when 90% of the cool things that new players want are locked into the games last 5 contacts..eh. I started this off tryna figure out how much I'd have to grind to feel "done" and now I just feel bad for the friends I've told to try this game with me this week. Guess how many stuck around. Disclaimer: If it turns out my numbers are way off, or you dont think 2k per match is a fair basis, sorry! Im just a dude.
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