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vsb

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Everything posted by vsb

  1. oh man, i cant wait to buy a supercar that can only go 55mph
  2. its always had a place imo the gun is effective at almost every range with its high accuracy, relatively low ttk, and really forgiving dropoff - i really hesitate to say any kind of buff is a good idea
  3. it helps with the recoil, stop asking for nerfs please
  4. vsb

    COBR-A Adder and Venom

    currently .85s i think
  5. you're unquestionably right that game performance has decreased pretty severely over the years, ever since the first valentines day patch iirc crushing the game client down to 6gb def didnt help either but op specifically said the last 5 months
  6. vsb

    COBR-A Adder and Venom

    cobra is to the carbine what the kommandant is to the fbw not saying its a good balance, but i can see what they were going for
  7. pretty sure the dynamic threat districts were canned years ago, altho its nice to see a fresh take on blaming filthy casuals for game issues if this system was still operational why would orbit not delete it? the last thing they need is more server crashes, intentional or not
  8. ill just pick some stuff out i guess id rather they either increase the rof or just lop off the last shot required to kill so that it has an equal ttk to fbw hipfire/sprintfire accuracy needs to go also thought this was a good suggestion remove the shitty recoil curve mechanics and make the recoil linear and constant again i think the vbr is in a pretty great spot rn as is, but a range buff to 40m wouldnt hurt i kind of like the windup, but id like to see how they work without possible alternative of making all EOL grenades explode on impact rather than have fuse timers medusa seems pretty perfectly balanced, especially compared to the euryale already got an accuracy (and possible ttk?) buff, i dont like it becoming too much more "pocket oca" lower radius to 4-5m reduce damage to 495 per grenade 990 stamina damage (equivalent to concussion health damage) id take its stamina damage as far down as possible with it still remaining a two shot stun
  9. would be interesting to have utility grenade types like smoke grenades or flashbangs, but im not sure if they would work on the current engine damage over time stuff (poison, burning. etc) cant be done on the current engine afaik
  10. any gun that gains an “advantage” from scroll wheeling is balanced around its min ttk - scroll wheeling won’t change that, so scroll wheeling is not an exploit idk why this is so hard for some people to understand
  11. i don’t understand how some of these issues affect anyone tbh, i play the game to play the game not to read chat
  12. i like the ttk increase on shotguns, they shouldn’t have high burst damage and the raw ttk to face tank other dedicated cqc weapons imo
  13. vsb

    RFP-9 Balancing

    still like this idea
  14. idk why they didn’t use the old splash screen coywolfs, seeing as someone obviously went through the trouble of making them
  15. 7 / 10 i liked the buildup more than the drop
  16. this thread isnt really a suggestion but this really should be a keybind ingame, similar to how you can choose between 'hold' and 'toggle' marksmanship options
  17. i think you're just fundamentally misunderstanding whats being discussed even i get it (i think), and im a caveman when it comes to technical stuff
  18. ive had no noticeable client side performance changes, for better or worse
  19. im a professional forum goon, dont take it personally
  20. vsb

    Thank you mod

    its about time we got a cool mod
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