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  1. oh god, are you here too... hey there sophie, ur not hacked, someone is probably trolling you
  2. i had this after alt tabbing out and in after some hours of gameplay, fixed it by downgrading my GPU driver back to the non-optional version. my gpu is a RX5600XT
  3. while i do understand that this is a valid issue, i believe xigncode or Riot vanguard isnt the issue here, battleye does also install a driver just as the other two mentioned AC's, idk about PUBG if it uses any of those i dont play pubg, but i do have Valorant and BDO installed and use them on a regular basis and these stutters does not exist on my setup, Ryzen 5 2600, RX 5600XT, 32gb @ 3222
  4. aah, then thats my bad i guess, i have them disabled in config, knowing the maps and contacts by hand i found the contact hud markers tedious
  5. The solution is wait for APB engine upgrade or spam Nvidia to add back 32 bit instruction set to their drivers. turing cards such as 1660ti and RTX cards dont have drivers with 32 bit support, i solved my issue by going back to the store and trading my 1660ti for a RX5600 XT
  6. this bug is really intense from nowhere, it came after mission impossible, ive had it before like, at very few times, maybe once a month if even that, now its every single day more than once, vital hud elements such as objectives and teammates, cars and enemies on Deathmatches, VIP on vips, all just dissappear until game is reset, and you cant notice it until you are already in a mission and will scuff others mission or force exit and be an patootie because of it
  7. Same, i had an outfit that is lmade to look like a onesie that i made a month ago and it was just under the limit (had to clean it up abit to make it fit the limit) and now i cant wear it because its over the limit..
  8. if you want to tell me i talk out of my patootie then come with some concrete proof of your super secret information. you clearly dont know shit. "drivers~" sounds like some layman term that developers gave you simps to THINK there is a issue with drivers. when its not. insane how people take that one simple sentence and spoonfeed what theyve been spoonfed themselves. no actual knowledge about whats going on whatsoever. gtx 400 series work on dx12 kekw. idiots thinking working on == is same gxapi == same thing. you are the idiot here. not me. all you talk is nonsense. gtfo keyboard warr. study some. talk more shit than words that matt gave the community, which is said to be drivers due to simplification for your simple minds. has nothing to do with the drivers. welcome to 2020.
  9. As a representative of the better part of the playerbase you should have some common sense as to act natural and not demeaning. do you think they slapped that sticker on you so you can be a forum patootie?
  10. Yea, one thing, Hmu when your menstruation is over mate. just because youre tired doesnt mean you can act like a complete arse. youre an spct, act like it. EDIT:not once was there said that turing cards are not using FP32 btw, all dx12 cards are known not to be very backwards compatible with dx9 only games.
  11. as many more times as it takes until its fixed, as a vast majority of computer enthusiasts is moving over to turing gpus when they drop in price within 2 coming months, fuck is up with the attitude? got a stick up your bum? FP32 is supported by all turing GPUs so id like to know where you get this magic info from? Tera is a game thats based on the very same early UE3 and also only has a 32 bit client, but it has absolutely 0 issues running on a 1660ti, riddle me that?
  12. CAN WE HAVE FIX PLES?.. on a real note this is an insane issue, at least on 1660ti i cant play a single full mission in action district without a crash. sup?
  13. proper LCDs also doesnt have the low refreshrate as they are set out to be, they infact are very capable of higher refreshrates than the common end-user LED screens, and while i do agree with that the game and its former glory was never even intended for the full HD screen, i have to make the point also that the goal with the engine upgrade is to refresh, renew, and bring it up to snuff with latter years standards, albeit not ue4. while they did say they want it to still be playable on the same variety of hardware as before, in the long run this is just not feasible, do we really want the art team to close up shop for x amount of weeks just to cater to the 0.1 percentile that wants to run the game on their mothers old microwave oven?, been acceptable doesnt have to mean it needs to still be so. technology advances, and csgo players that run the resolution does so in most cases for the sole reason that they dont want to retrain their musclememory from cs1.6, everything needs to move on at some point and this is a good time to say goodbye to 1024x768.
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