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Everything posted by vsb
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FBW firing mechanic is bad for the game.
vsb replied to Havana's topic in General Discussion Archive
it’s just a prank bro -
no no, i was diagnosed with a severe lack of brain cells years ago i fear it may be terminal tbh
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FBW firing mechanic is bad for the game.
vsb replied to Havana's topic in General Discussion Archive
"skill based team shooter should remove skill based advantages" did you actually think about this thread or did you get rolled by a team of "pros" and come to whine on the forums? big fucking edit: i REALLY hope you're joking, because every semi-automatic weapon has a set fire rate that cannot be exceeded ("rhythm") if you don't even understand the basics of an entire weapon category you don't deserve to have an opinion on how that category is balanced -
what else will i use as an excuse when i lose a fight and my inflated sense of skill can’t handle it?
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who knew we had so many accomplished psychologists within the apb community :^)
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you answered your own question tbh
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decent looking skin, congratz to the future owners
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Extended Server Maintenance (Monday 4/29/2019)
vsb replied to Lixil's topic in General Discussion Archive
no fraternization within the ranks, soldier -
i agree on a lot of points except perhaps 1250 max vehicle health, that seems a tad low i think a small buff to antivehicle weapons would/could also be an option, as only half of them are truly useful with the current vehicle meta
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are we really doing the "ban russians" thing again?
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what happens when my common sense and previous experience contradict yours?
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forgetting that this is the apb community, i thought such a ridiculously over-generalized statement like "Cheaters never stop cheating" was tongue-in-cheek humor (or at the very least bad satire) so i decided to play along unfortunately this is the apb community, so apparently you were/are deluded enough to be completely serious
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RIOT Open Test Postponed to 5/10 (UPDATED 5/1)
vsb replied to MattScott's topic in General Discussion Archive
i think that would do a lot to cut down on the advantage of preset loadouts vs weapon pickups pricing changes could be put into a subcategory in the riot section of tutorial UI, or in a subsection of the new social contact UI -
RIOT Open Test Postponed to 5/10 (UPDATED 5/1)
vsb replied to MattScott's topic in General Discussion Archive
oh that's actually an interesting mechanic, when you say different loadouts can you force different prices for different weapons? shotgun/smg/sniper/etc-centric seasons would be a neat way to incorporate related new content rewards -
RIOT Open Test Postponed to 5/10 (UPDATED 5/1)
vsb replied to MattScott's topic in General Discussion Archive
the financial only riot map was often very empty, i don't think a larger play area would really help riot mode at all -
RIOT Open Test Postponed to 5/10 (UPDATED 5/1)
vsb replied to MattScott's topic in General Discussion Archive
i'd prefer if the first respawn cost money but i guess that would go against the "tension" as i imagine very few people wouldnt hold on to enough starter cash "purchase" a respawn, kind of defeating the purpose of having a choice at all - perhaps adding in the ability to purchase a resupply for your weapons (primary and secondary separately) would further add to the "tension" factor? will there be any changes at all with either the price of loadouts or how common they are? -
i was just making fun of your fake profound post, you don't have to hyper analyze it lol
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RIOT Open Test Postponed to 5/10 (UPDATED 5/1)
vsb replied to MattScott's topic in General Discussion Archive
it depends on the starting cost and how that cost scales per death, i won't worry too much about it until we get hard numbers on the minor nitpicks side i find it kind of dumb that in a battle royale game, something like extra lives no longer really has to be found/collected -
if a cheater turns all his settings to zero, is he still cheating?
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RIOT Open Test Postponed to 5/10 (UPDATED 5/1)
vsb replied to MattScott's topic in General Discussion Archive
nice to see player feedback actually being taken into account not sure this really changes anything tbh while you havent given out exact numbers this new system doesn't seem to reduce the imbalance caused by extra lives, it might actually be worse - providing there's enough cash, a player now has infinite lives? dedicated groups are still going to outstrip solos and PUGs collecting cash which will allow them to get preset loadouts (i don't see any changes to the frequency/price of loadout purchases) and then all cash can be reserved for extra lives, -
Extended Server Maintenance (Monday 4/29/2019)
vsb replied to Lixil's topic in General Discussion Archive
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Extended Server Maintenance (Monday 4/29/2019)
vsb replied to Lixil's topic in General Discussion Archive
12 hours without the forums oh my god what am i going to do -
Does it worth to play APB: Reloaded any longer ?
vsb replied to MartisLTU's topic in General Discussion Archive
personal opinion of an obt player: no, right now apb isn’t worth my time the game largely remains unchanged from when i first started playing, flaws and all - and the more i’ve played the harder it becomes to ignore those flaws while i do still have hope that orbit can turn things around, whether the engine upgrade is successful or not is a pivotal point for apb imo, if it flops i can see myself giving up on the game completely -
that’s been a thing for months now iirc, via the subscribe function