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Everything posted by vsb
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kind of redundant since they occupy the same range
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Hey little orbit can you stop everything
vsb replied to moxxichixx's topic in General Discussion Archive
my post gets deleted for "flaming" but this whole thread is a gasoline bonfire wtf -
enjoy it with the obir while you still can :^)
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pmg is pretty broken if you have any kind of aim, if you don't mind the occasional rng hiccups its the better smg imo especially with the oca soon getting a slight ttk nerf
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the euryale can do everything the shaw can, with less movement penalties oh and you can tap/burst fire out to 100m because it has perfect crouch accuracy
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Polygon count / Texture size increase?
vsb replied to Snubnose's topic in General Discussion Archive
why does every car in the first link look like they're fresh out of the greasiest deep fat fryer on earth i sure hope thats not what we're getting with 3.5 tbh -
this isn’t even on the table, neither test A or test B remove a loyo grenade
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you’ve stumbled upon reason number 2 that gifting was removed, people using it for rmt
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afaik removing stuff like that has to be done manually little orbit is already struggling just to answer support tickets, i don’t think they could handle anything else - imagine having to wait 24 days (last support time update) to play just because someone decided to gift ban you
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yes
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pretty much everyone i’ve ever been involved in a balance discussion with has agreed that loyos need a nerf, i think you’re the odd one out
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if player 1 sent player 2 a gift and then issued chargeback through their bank, both players would be banned it was heavily abusable
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ntec is better and it’s free ursus is still very good, it just lacks some versatility
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give me my internet points please also do this orbit, bolt timers are gay
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it was removed because it was basically a ban button for anyone with malicious intent i don’t think there’s a way to implement gifting without the potential for abuse, so it might not ever come back
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you need a monitor above 120hz iirc
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yikes dude test B low yields are neither spammy or good for area denial - im pretty sure 8/10 times i’ll just end up pushing through a test B low yield because 1) i now have extra time before each grenade explodes, and 2) it has such hilariously bad damage output tbh i have a hard time thinking of any situation where test B low yields would be the optimal choice, other than maybe if you want to get sweaty and hvr/low yield test A low yields are still better for area denial because although they have a smaller radius they deal an amount of damage that’s actually threatening and can be put downrange faster
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exactly 500 is a little weird imo, perhaps orbit intended to give flak jacket a slightly expanded niche but really it’s just another (on a long list) reason to use ca3 over every other green mod id recommend lowering damage to 495 on test A making two low yields equivalent to getting hit by one conc
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Why the hell would you nerf the OBIR's mobility?
vsb replied to Hexerin's topic in General Discussion Archive
i guess that could work, altho we already have the aces and the atac for faster cqc oriented ARs -
Why the hell would you nerf the OBIR's mobility?
vsb replied to Hexerin's topic in General Discussion Archive
i'd rather not see the base functions of the issra change honestly, i think it should be pushed more towards its hybrid AR/rifle intent instead of just making it another typical AR -
so after some quick testing here are my thoughts obir - while i understand the reasoning behind this change i still hate it regardless of how "short" it is a bolt timer will always feel super clunky especially with the added mobility decrease from the long sprint delay, as someone who frequently uses the obir its incredibly noticeable (in a bad way) i didnt have time to do anything super indepth but it feels like too strong of a nerf, idk if the intention was to merely limit the obir's cqc ability or to completely neuter it but imo we got the latter option if we're fixed on the obir needing a fix here are my alternate suggestions: if bolt timer has to stay - remove the sprint delay entirely if the bolt timer is canned - lower the obir's total burst damage from anywhere from 450-400 and increase its range (to make up for the loss of some overdamage), this would still technically allow for quickswitching with the .45 but limit the effectiveness of the fbw low yields test A this is the optimal solution imo - with grenades that have under 500 damage and a radius around 4m (from quick testing) low yields are now less of a raw damage threat and less of an area denial threat, but without compromising their original purpose as a faster lighter option test B garbage - 1 second less fuse time is too small to offset low yields from frags, especially with the lower damage the damage seems overnerfed (even lower than test A?) but perhaps thats because the additional fuse time means ca3 users (re: almost everyone) can tank all 3 grenades without dying i understand the push towards area denial but it just won't work without the threat of serious damage to back it up
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You going to re-look at overtime?
vsb replied to Noob_Guardian's topic in General Discussion Archive
sounds like a whole lot of work for something that doesn’t need to be done considering the current system already works 90% of the time -
i did test the changes, even though i already knew they were going to be garbage lo and behold having exact parameters meant it took me all of 10 minutes to confirm that the changes were indeed garbage and idk about you but “After a somewhat uneven start” (from the august blogpost) sure sounds like orbit was aware of their initial balancing idea mistakes