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Everything posted by vsb
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the obeya has a significantly more forgiving dropoff, and therefore also a more forgiving ttk at long ranges
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what in god's name are those guns? was there no possibility of adding guns that are actually ingame? i'll probably buy all three anyway but i can't say im interested in pirate rp
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2 factor authentication, old phone is dead.
vsb replied to Bread514's topic in General Discussion Archive
make sure you send in ownership verification with your original ticket, otherwise you're looking at a month response time just for them to ask for it and then another month before they verify and respond to your ticket i gave support the account email, the account creation date, and 3 armas transaction IDs (which can be found in the confirmation emails you receive from g1 after purchasing g1c) if you've never bought g1c then im not sure what else you would use as confirmation tbh -
riot br mode was panned before it was even confirmed that riot would be a br the first time i saw anyone complain about the obir was in the thread that announced it was getting a nerf, its currently a pretty rare gun to see ingame and the fact that its "balancing" is a priority over the ntec or shotguns or any of a dozen other garbage weapons is a joke idk why the shaw is being mentioned but its been fairly redundant ever since the euryale was released especially now that its available for joker tickets, i've still yet to see anyone complain that its unbalanced
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ViVox works in Project Winter so why not in APB???
vsb replied to a topic in General Discussion Archive
works pretty amazing in r6 siege -
maybe don't type one word per message at 100wpm?
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Weapons which needs a rework/balancing | Part 1
vsb replied to fragmeister's topic in General Discussion Archive
bullshark has no real reason to exist aside from trying to get 2 burst meme kills on easy opp, maybe just rework it entirely? the blue mod, curved magazine can stay imo the red mod, burst avalanche should lose its stupid name change to: barrel modification - these barrel adjustments allow the weapon to fire bursts faster, at the cost of burst speed and increased recoil. smaller caliber bullets need to be used to stop the barrel wearing out with the increased throughput. slower fire interval, something around .1-.11s faster burst interval, down to .05s slightly decreased damage, around 143 per shot (429 per burst) if i did my mental math right (fingers crossed) this should leave the bullshark as a 7stk but bring the ttk down to .7-.76s - essentially pushing the bullshark into more of a burst fire AR/rifle hybrid niche, which at least seems more "legendary" than a subpar obir, numbers can be played with if overdamage allows for too much range the ul-3 line could probably use slightly increased accuracy, i wouldn't touch the ttk since its already pretty low for secondaries i still think the anubis was at its best during its initial release, i'd just revert it back to that point (keep the current crosshair tho) -
i plan to grind out whatever the new rewards are on day 1 and then go back to not logging in
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im not sure what you're getting at tbh since the only knowledge you need for the obeya is its fire rate, this is like talking about when a g9 used to be a g10 been here since 2011 btw
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every gun is sub average depending on who's using it the obeya is still arguably the best long range weapon in apb tho, so idk what you're on about
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isnt this how every business works regardless of industry? the division 2 paid lootboxes are similar iirc, you can only receive each item once i find it odd that you see this as preferable to the current system but with increased drop rates - obviously there's the potential (however small) for current boxes to never reward the grand prize, but with over 100 guns available in joker boxes (plus differing lease lengths) you're still looking at several hundred dollars even if every item is only rewarded once
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remove the 2500 apb$ limit for permanent witnessing add a timer (5-10s) for both factions when a witness mission is initiated alter the mission mechanics so that if neither side manages to deliver the money and criminals are in possession when the timer runs out, all mission rewards are converted back into dirty money disable ramraiding in districts with no enforcers there's no way to change the system to completely eliminate the feeling of losing because at their core even the "pve" activities were designed to funnel into pvp, but it's not terribly difficult to make things more fair
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haha funy mem xDDDDDDD
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helo i am the united president of the orbit states how may i be helpping you this day
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i just want you to know i appreciate your dedication my man, truly admirable
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say nothing
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thinking about it, does little orbit have any ability to edit the maps at all? all the riot changes were props