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Knite

SPCT
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Everything posted by Knite

  1. There's really no getting around the fact that IR3 made balancing the base RFP essentially impossible; anything that felt good with base RFP would be unequivocally better with the IR3 Fang. Some of us feel that modded secondaries were a bad idea to begin with, but the cat's out of the bag and there's no getting it back in. To that end, we looked for a mod that: reflects the spirit of the gun; has some precedence; and still offers a slightly unique experience compared to the base gun. We felt HS3 does so without being a flat upgrade. I would recommend trying out HS3 Fang for a few days before drawing any concrete conclusions.
  2. FR0G is based on the HK MK23. It's a mix of the procurement design and trial components; phase 1 LAM (Rocket and Thumbnail), phase 1 front slide serrations, procurement suppressor. The SOCOM in MGS1 was a similar frankengun. Kokoe and Thumbnail have some unique parts that are mostly based on accessories for the airsoft version of the gun. Phase 1 gun Procurement
  3. Crappy phone pic of 1.30 running on my Steam Deck; undocking messed up the aspect ratio and resolution, but it runs perfectly fine in docked mode with an average 50FPS on maximum settings @ 720p
  4. The details of the 18 page document need to be made public. Any suggestion with such depth cannot go unseen or undiscussed, especially when it's been given directly to the CEO.
  5. Personally I've had little issue with most of the points brought up here. LO seems to have gotten a grasp on a real direction for APB's future with the 64 bit work, and has stopped chasing the engine upgrade dragon. The effort spent on implementing and validating work for the current LIVE game is better spent elsewhere; weapon and car balance are largely fine and the outliers that do exist are not game breaking. Beyond all of that, the misplaced desire to revive the player-base before any meaningful delivery from LO will likely just leave a bad taste in the mouths of those players; "Oh, is the engine upgrade done?" "Oh, is there anything new to do?" Any serious drive to bring back players needs to happen when there's something they can come back to. This game doesn't even run reliably on RTX cards, so many of us can't even play it even if we wanted to.
  6. That's the fully upgraded version of the Agency Truck from Crackdown 1 https://youtu.be/4cJJ0TjIYJY?t=110
  7. Photos please! Love that old USB drive
  8. DDOSing an open beta? Well, hopefully it doesn't negatively impact the beta too much.
  9. They are visually distinct, as well; the Scoped N-TEC has a scope on it.
  10. Excelled at AV role, no real reason to use an OSMAW over it. With the hard damage reduction, it still can do AV, but gives back some of the niche to the OSMAW. Volcano is better suited as an anti-personnel weapon anyway, due to the airburst paired with its shorter range.
  11. Also, time doesn't really move in San Paro. It's obviously a pocket dimension.
  12. It's an OCA-SD, not a Whisper remesh
  13. Colby Classic Cowboy Boots Naked Cowboy intensifies Thank you for finally letting me complete that outfit after 10 years
  14. Welcome! And let me get this out of the way:
  15. How will people know I'm cosplaying Judge Dredd without my Judge title?
  16. Removing the Notoriety/Prestige system is removing a core part of APB; I personally am opposed to it being removed, and would much prefer to see improvements made to it. What are the big pain points of the current system? Players TKing to lose N5/P5 No way for Enforcers to bribe down "Mission interference" AKA These are really the three biggest issues, and unless I'm overlooking something obvious, every other problem stems from one of these. The in-lore explanation of N5/P5 is that whoever reaches that level is so dangerous to the opposing faction that it becomes open season on them to literally anyone in the district; the TKing issue could ostensibly be hand-waved with the lore as well, given the notion that Enforcers are basically criminals with a badge, but I'm not 100% on board with that. The system needs some looking at for sure, but should absolutely not go away.
  17. People when they get teabagged: Me when I get teabagged: Being teabagged is hardly offensive, I usually just shrug it off; there are much worse ways of being rude to people than rapidly crouch spamming. Hell, it's even how people say "hi" in plenty of other games.
  18. Totally ignoring that this thread exists, I guess? Anyway, it's nice to see an event like this
  19. APB has always had a 100m hard render range. Damage dropoff (weapon curve system) was introduced after Reloaded launched, which heavily contributed to the meta we have now. Before dropoff, RSA and ACT-44 could counter CR762 and HVR to a degree; now you hardly see anyone using either of those sidearms. I'm also in the "current TTK is too fast" camp, but people like to argue that when Reloaded trialed RTW TTK districts, the community reaction at those times was sufficient to judge RTW TTK as not worth bringing back; those districts, however, were not RTW TTK because they included Reloaded mechanics, ultimately negating the experiments' results.
  20. You want to honestly argue that the cheating problem now, with an active anti-cheat, is MORE of a problem than when there was literally NO active anti-cheat?
  21. They literally turned PB off in RTW because it made server performance awful. Cheating nowadays is nowhere near as bad.
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