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Bambola

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About Bambola

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    WiFi in the kitchen

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  1. I get it, it is because this community is all about love and gratitude. Actually, it is utter nonsense. It's even a bit repressive, one is allowed to agree on something yet disallowing is forbidden. A disagreement, even through a reaction only, defines our individuality as much as openly stating an agreement. What they should have done instead is bringing back non-anonymous reactions or removing reactions all together.
  2. It is one of APB's common misconceptions, gold threat players massively and deliberately de-threat in order to stomp on new players (what new players?). Having the gold threat (in bronze) and being a gold threat player (in silver) are two completely different things. There are no golds in bronze, those are just decent silvers who up-threat after having a few successful matches against similar silvers. The combination of low population and matchmaking system makes those silvers to look gold, but in reality that doesn't qualify them to be even remotely decent opponents in silver district, hence they de-threat and stay as mediocre gold-plated silvers players in bronze.
  3. Frankly, I'd prefer if the subject was something like "The most nurturing behavior you have seen in APB". Listing publicly something we should be ashamed of, doesn't sound quite right to me.
  4. Having 600-700 players on average isn't that bad. The APB community is like a small uncongenial family. Some of those 'family members' you hated in the past, after you were constrained to spend tens of thousands of hours together, you find even tolerable now, or even worse, likable. It's like a small but chosen group of marginal individuals, ego-lords, nerds, socially awkward persons, gopniks, vaporwavers, misunderstood artists, weeaboos, emos, casuals, furries, geeks, otakus, bronies, goths, normies, irresponsible parents (yeah, sorry if I've left you out) stuck in the world of San Paro but still functioning more or less well together. Can't have that within some big communities, not in this way APB has, at least.
  5. You can't really speak of moral in APB, considering the fact the majority of players have lost their moral compass, have questionable ethics and a sense of good sportsmanship is rarely to be seen. But that's not strictly related to APB, that's how, generally speaking, the society is nowadays. However, you cannot blame someone for being merciless and remorseless in a video-game, everyone has their own way of playing. Someone will completely destroy their obviously less skilled opponent and will get the same treatment from a more skilled player than themselves, someone will go easy on opponents who are evidently below their skill level. That's something on individual level, a matter of personal choice and I find both being perfectly fine. To each their own. Personally, I always go easy on weaker opponents simply because I do not enjoy opposing and playing against someone who is less skilled, beating them brings no rewards or personal satisfaction.
  6. I do not find typing 'ApbR1234' as a complicated thing to do.
  7. That's how the economy works, they were risking and speculating in hope of profit, I do not see anything controversial in this case. You've sold your symbols for the price you set, they will eventually sell it for higher, someone will be happy getting their new symbol, everyone should be content in the trade chain.
  8. Because they are still waiting for the engine upgrade
  9. To be frank, the difference between playing with 20-50 ms and 100-150 ms latency is in... well, about 100 milliseconds, that's less than the duration of a single eye blink. I feel like people inflate the latency issue, undeniably the game doesn't respond realistically to the user input at latencies above 100-150 ms but it's far from the game being unplayable. I used to play on both NA and EU server, maily sniper role and had no significant issues. The only noticeable problems I had was in situations where I was put against people with 300 ms or when the server goes awry.
  10. Let me tell you, a couple of years ago, and I am sure enough people remember it, if I am not wrong during the Christmas Event, there was a bug allowing stunned Enforcers to be arrested by members of Criminal faction. Yes it was a short-lived bug, there was no role progress nor rewards or something like that for arresting an Enforcer, but it was fun. Technically, a Criminal could perform a citizen's arrest and still stay within boundaries of the APB's lore. I know implementing something like this isn't possible but perhaps in the future there could be some situations or maybe events where this would be a feature.
  11. Most likely it's because of free Premium, it comes with everything 20% off.
  12. You're right, achieving and maintaining gold threat is quite easy (e.g. Xanodia you've mentioned, or going from a trainee to gold without kills) in case someone has a decent computer, latency and aim. However, someone who doesn't have some of mentioned prerequisites or any of those, alternatively they are not gold because they simply do not try enough or they dethreat, with enough time spent in the game should be able to spot a cheater, moreover those blatant ones. Regardless of their threat. The whole discussion started with the statement "Aside you are a silver player .." in manner "How can you tell someone's cheating if you're a silver player?", and I argued someone's experience is way more important than someone's threat when making such judgements. You gave me a good prelude, following that threat logic would imply being gold makes one relevant enough to to distinguish a really good player from a really good cheater, yet you have people getting gold after an hour of playing, not even knowing how to equip their character modification. I doubt they would be able to tell who's cheating or not. Sadly, it could be difficult even for experienced players to be 100% positive regarding someone's legitimacy, given how skillfully they can hide it.
  13. Slightly off-topic... Someone's threat level has absolutely nothing to do with their game knowledge. I know there are some who'd like to present it as rocket science but in reality, it's quite simple - the only difference between a bronze, silver or a gold player who has, for example, 1000 hours in the game is their aiming/tracking skill, the main attributes qualifying a player to coherently discuss game relevant things is their experience, and well, intelligence. That's exactly why I find arguments like "silvers can't discuss weapon balancing" or "how can you tell someone's cheating if you're a silver" quite hare-brained. This kind of groundless elitism where disregarding someone's opinion just based on their threat level is justified should come to an end, once and for all.
  14. Dual drum is for casuals, a triple drum and triple stats is what Ogre needs. Or well, make a new legendary and call it maybe "NFAS-36 Ent".
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