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Everything posted by koenyboy500
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End of July 2018 Update (1.19.6 on OTW)
koenyboy500 replied to MattScott's topic in General Discussion Archive
You know, now things actually are changing. I am kinda scared. We/I have been a survivor on APB now for years and the game is... Unique, but we not the game completely. In and out. To think that this game, our kind of "baby" which we are watching over is getting changed... It's just unnatural. Like, as if gravity would be decreased by 80% in any other game. The whole thing goes upside down.. At the same time, I trust LO with everything I have and I cannot wait to see these changes... Cause I know they are for the better. -
Me: Dangit! You are keeping me awake with this! Also me: I bloody love you L.O.! I actually kinda like the grid, but yea, visual stuff is just MAGIC to someone who only programms. I know what kind of purple image I must place in which block within Unity and coding/implementing some shaders and stuff, but to make something new? (It will look like minecraft. xD or the chars from Toribash)
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Ooh, I like these ones. I consider players using these weapons as "professionals", those who know what they are doing. And trust me, in the right hands they are deadly. Personally I LOVE the DesignatedMarksmanRifle-SoundDampened. That weapon in the right hands.... Played on a bronze district again (got pwned on silver by unfair things) and for about 15 missions straight I went something like 12-4-2 K/A/D So uhh, no offense but... I KNEW ANYONE COULD PLAY WITH THE WHISPER!!! I KNEW IT! (also, returning to a normal oca is suddenly a lot more difficult right? I'm serious! The whisper has some kind of advance recoil suppression system. I know the silencer mod gives a boost to this but still...) (:P)
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Hardware failure this morning
koenyboy500 replied to MattScott's topic in General Discussion Archive
Im tracking admins narrowly and I can say (this is not written on stone anywhere) that the OTW servers are indeed currently unavailable. (I am still excited to see what OTW is like ^^) -
Hardware failure this morning
koenyboy500 replied to MattScott's topic in General Discussion Archive
I don't think they can or should answer that. -
Hardware failure this morning
koenyboy500 replied to MattScott's topic in General Discussion Archive
DANGIT I knew it.I posted that as well but then it was suddenly possible to login by email (steam option was gone for some reason) -
Hardware failure this morning
koenyboy500 replied to MattScott's topic in General Discussion Archive
hi -
THIS. I know the weapon is gonna be broken cause it would be poof-poof ALL the time, but I think that the DMR can finally have some time to shine
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Spirits high! We do watch every move LO makes in this rather.... unstable, community. But personally I can say that you have already done a lot for APB (mostly in the form of fixing servers quickly). Especially in these times of needs. Sure, I am a hardcore gamer and I only really care about new content or exciting weapon balances, but now I am using these things people call "forums", I can really see the work and effort you are making for us players. And in my heart I know, that that was all I wanted to see. For the community and for APB. I know it's a day far, far away. But I cannot wait to see the engine update. No more 15 fps when an explosion is on the cam with 10m distance... I hope : P (my GPU is potato. Radeon R7 200)
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Are there any more changes that came with the G1C change? Personally I am not drawn into "special deals" and that kinda stuff, but there were 2 things changed/deleted that came with the G1C ratio change. so I thought I would ask this so that other people will not get (nasty) surprises later on. You know, to keep(?) things going smooth here...
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WHAT?!?!?!?! I CALL THIS OP!!!!
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Upcoming Weapon Balance changes
koenyboy500 replied to MattScott's topic in General Discussion Archive
many many many many thanks. Also, I would like to take this oppertunity to thank you... Thank you. -
Upcoming Weapon Balance changes
koenyboy500 replied to MattScott's topic in General Discussion Archive
I would like to know that too.... -
Want to play with dev team and LO staff?
koenyboy500 replied to Lixil's topic in General Discussion Archive
well the CPU is great so its not that. But boy, is it my GPU. It's an AMD Radeon R7 200 Series. I play Rainbow Six Siege (altough I am at a disadvante because of my GPU), Wildlands (same story), Blacklist (works perfect) and APB:R ofcourse too on 60 fps. But when a 'nade explodes on my screen within 15 feet my fps drops to 30. If it was right on top of me it drops to like... 15... (AKA I will die). -
Want to play with dev team and LO staff?
koenyboy500 replied to Lixil's topic in General Discussion Archive
My pc would literally come to live and then immediatly DIE from lag. I hope LO fixes particles of explosions and such soon. People can use grenades not only damage low-end pc users, but also to make their game unplayable if the explosion is on the screen and within 15ft radius. -
Upcoming Weapon Balance changes
koenyboy500 replied to MattScott's topic in General Discussion Archive
I just knew it deep down in my heart and soul. LITTLE ORBIT IS THE GUARDIAN ANGEL WE NEEDED FOR APB RELOADED. The community asked for changes........ and asked and asked and asked AND THEN LO stepped into the ring AND DELIVERED (US FROM EVIL). I know I said it aplenty of times now, but dang, I L-O-V-E Little Orbit! -
I suppose we cannot have the name of the in-game character names of the devs like Matt or Lixil so I can add them to friends and quick-join their server when they do one of those "come play with the devs" events..? \_/^^\_/ PLEASE DONT NAME THEM UNLESS YOU ARE THE DEV HIM/HERSELF. I don't want to invade privacy or something like that, I know I wouldn't like that...
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The Virtuoso
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I feel like these are the most important suggestions OP stated so far. Personally I also encourage LO to fix the "explosions particles". I don't even need to get hit by a grenade in order to get killed (by a framerate of 20). Also, there IS an advantage to jogging as it can improve the accuracy of some weapons DRASTICLY! (but meanwhile you are a sitting duck, so even if everyone would know this, no one would use it).
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- Overall weapon balance pass
koenyboy500 replied to CookiePuss's topic in General Discussion Archive
I don't think you know how the DMR works. But here is a little secret that not everyone knows about the DMR (lucky you reading this). But the DMR-SD damage dropoff works IN REVERSE. So if both shots hit past the 89m. IT CAN 2 SHOT as the shot deals about 55% (like the scout). My suggestion was that maybe if the dmr can look (and shoot) further than 100m, you'd get a UNIQUE playstyle and is certainly competetive. IF you can keep your distance. (110 or 120m isn't even THAT much when you look at it, so other snipers like HVR who are more sluggish can simply walk into range and fire back). But in terms of playstyle and competetiveness, I think it is really good! -
Write my name somewhere. When you need help, you come to ME first.
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Dealing with high skilled players
koenyboy500 replied to Jorlak's topic in General Discussion Archive
mind yourself that the ttk of most assault rifles is about 0.89s. -
- Overall weapon balance pass
koenyboy500 replied to CookiePuss's topic in General Discussion Archive
How about we give the DesignatedMarksmanRifle-SoundDampened (my personal gun) some love and make it come with a passive to see up to 120m far in distance. YES, I know how the DMR works (shhhh itsa secret! ^^) and in the right hands it is absolutely competetive. -
WHAT DID YOU SAY ABOUT THE DMR?????? Sure it is not good vs HVR cause people hide behind their cover (and if they got the first shot) But it isa REALLY competetitve sniper. Especially on bonties and VIP missions!