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Everything posted by ArtDeco
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5/10 Kind of Earrap3 Early Neil Young was a cool folk rocker,
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Does Leaning change the hit box size?
ArtDeco replied to Seedy's topic in General Discussion Archive
A good number of players don't know this but you can actually tag players who are leaning and shooting while in cover. Your crosshairs have to find that area in the corner where you can still see "red" even though the leaning shooter's character can't even be seen. If you find that red area with your crosshairs you can tag the shooter by firing in that area, you won't see any hit markers on your end but you will still be tagging him/her. A tip for players who think leaning while in cover is unstoppable. -
Quitting the game because they nerfed broken shotguns????? Please tell me you're trolling.
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the oldest unfairest exploit in APB.
ArtDeco replied to blockblack's topic in General Discussion Archive
This isn't an exploit, and this doesn't rally happen in Silver Threat Districts very often. When the opposing team DOES take the item and starts running with it in a tanky car with an OSMAW on top, there ARE things that you can do about it, they're not unstoppable, just don't stupidly chase behind them with your own cars, you have to sort of split up individually with your team and pay attention to where they are on the map (Press M, YES, YOU CAN ACTUALLY SEE THE HELD ITEM AND WHERE ITS GOING) instead of chasing them try to stop somewhere and have them come to you in your direction, that's when you should camp there with your OSMAW or Volcano and blow them up. -
You peeps got waaay too comfortable with the shotgun changes, NEVER get too comfortable with recent weapon changes, they can change anytime. Just accept it and move on and enjoy the game with other weapons.
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re: new changes to APB & ARMAS
ArtDeco replied to gordIsMyName's topic in General Discussion Archive
Adding to this, the current Joker Mystery Boxes on Armas are a huge gamble with very little return, only 1 permanent gun and the rest are trialed weapons and cars. Players would feel more comfortable buying JMBs if there were more tradable/sellable items in those boxes, doesn't have to be guns specifically, but items like tradable clothing pieces or even mods. Wouldn't it be cool too if there was an option to turn in the trialed weapons from JMBs in your mailbox and convert them to joker tickets/cash or even a cool points/redeem system? -
At least there are some automatic measures now to punish players for in-game atrocities like constant team killing, afking (dethreating usually) during a mission and constant harassment. This is a pretty good system that GamersFirst failed to put in place.
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Sorry, I just never had any luck with the spammability of the Kickback, it definitely does not work playing solo in missions but with good teammates who can flank or in Fight Club it could be useful. I still consider the Deep Impact the best out of the three with the FBW reverse QS setup I described, it trains you to rely on your FBW skills a whole lot more too so you never feel naked after firing the Deep Impact. I've destroyed squads of discord golds with that setup.
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Get your funk on.
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Like everyone else here said, each guns has a specific use. You have to learn how to use the weapon in the proper situation and proper way. Of the 3 EOLs, I would put the Deep Impact as the most usable one in missions. You have to train yourself on how to arc the shots (max distance is 60m for the grenade) to influence the distance. It is a conc launcher that sticks to the ground wherever you shoot it, you can then switch to your FBW and tag your opp a few times and the nade goes off to achieve a sort of reverse quickswitch kill. You can even blow up vehicles as they move if you time your arc and shot correctly. The other EOLs are not very effective in missions and have a much less effective range.
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Its usually silvers who occasionally wield NFAS and there's a reason for that. If you feel like they're unstoppable, just remember that NFAS users can only do damage in cqc range, try to be agile and unpredictable, don't engage the person directly, run around doors and obstacles, have him chase you and then use the distance and turn around suprise attack to your advantage.
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Hopefully Little Orbit can power through all these issues and just focus on adding/revamping content. If I were them right now and saw the population for APB today, it would be hard to work.
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Darn, just when I was having some kind of fun earlier today after not logging in 2 years Hah
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I can't log into any disctricts upon logging into the game, it just gets stuck on loading screen and I waited at least 30 minutes (had to restart APB) for Financial District and Social is taking forever too, anyone else having this issue atm?
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+1 To that, LO is going on the right direction.
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Remember when the C2-Trouble Maker was released and it was the go to weapon for EZ MODE SPRAY especially with its accuracy in that rate of fire? That gun was unfixed for a LONG TIME before a weapon balance patch modified it. Guns with overpowered stats are eventually gonna get fixed, don't spend money and then start crying as if you never expected it to happen.
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Maybe it's a good time to rebrand to GG EZ?
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We all went through this as Silvers but eventually you learn to adapt to this game's oddities, as you might understand, this game has some weird mechanics, especially for a third person shooter. If you get a high enough score in each mission regardless on whether you win or lose the mission, you will eventually reach gold threat. For the hazing or insulting behavior from others because you're a silver, I would just recommend you add them to your ignore list, for the teammates team killing you, I would just say to try to understand why they are angry or ask them on team chat, maybe you can learn to adapt to the circumstances during the parts mission in the future. For example, don't start "running with the item" (if you're inexperience with it, the opponent can easily take you out and grab the hold item) if its a item hold stage late in the mission, sometimes its better to leave the item somewhere hard to reach and have your team fight it out until the timer runs out and your team has the most hold points. If its a "Takeouts" stage during late mission, try to play smart and stick with your teammates or opponents will just pick out the possible weaker players like you and you would be a liability to your team for giving the opponents easily kills during "Takeouts".
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So many blatants in FC in Asylum. It's only a matter of time until they get get banned and reroll again.