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Sophiie

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Everything posted by Sophiie

  1. Matchmaking rewrite took up the devs time according to the interview, car was only worked on for a little bit of time, nano was a sale item and likely didnt take much time at all
  2. Matchmaking being tested publicly regularly on OTW (discord channel announces these playtests), EAC ban / unban update (they are working on an updated appeal system with Epic), new car in-dev w/ screenshots, new unsilenced perma nano on regular sale (NOT legendary) for Black Friday along with KTTW pack discounted by an extra 25% on top of premium discount,
  3. Those weapons do not have the same stats on Citadel.
  4. A lot of the answers will be on Twitch according to the post.
  5. There are only 100 people in a district. That means you only have a potential 100, if they're all not in a mission.
  6. Epic Games requires you to integrate the "EOS Report Interface" as part of the integration process to activate Sanctions automatically. Here is the article in question that shows the documentation, straight from Epic's own Online Services documentation, which is public for anyone to see: https://dev.epicgames.com/docs/game-services/anti-cheat/using-anti-cheat#working-with-cheat-detections After a player is sanctioned, they may be automatically kicked by EAC the next time they enter the game. The /report command is hooked up to Epic on the server-side which is why the messaging was included in the main post, I would wager.
  7. > EAC drops > increase in volume of people wanting legit cheats so they can actually compete ok buddy
  8. A logo being present in a game does not mean the latest EAC code is integrated or operable. Nice try though
  9. Nah its been diff people. Or at least theyve been getting banned and rerolling
  10. This is a supported use case and you can do the same with the AssetCache folder. Although, there's an ini setting that turns the disk cache off and makes the game use RAM instead for the asset cache.
  11. The /latencytest command always tests on Jericho vs the US-West server, so that's why you are seeing different IPs.
  12. It's listed under "Valentines Day", it'll go back to "Rifles" after the patch.
  13. Sophiie

    First

    Looks like a cool game!
  14. Also there's tons of actions per day that break the TOS, in public or private. If no one is offended and no one reports it, and it is not outright theft of you, another player, or LO's property, and it is also not an egregious act like cheating in an online game... while it may not be against the TOS, there is no financial reason for LO to go after those people automatically or manually. If you have a problem with toxicity ingame? Submit a ticket. Don't just post saying LO isn't 'doing their job' if you aren't showing initiative to tell them how.
  15. Hell yes! Good luck and see you guys there. For this beta it's TBD I assume. AVX-512 is needed to run the game, and it's not an easy fix to really implement non-AVX-512 override functions in appropriate places that would benefit from it without significant code work. So if they've completed it for this beta, then yes, you can use your current server-grade processor or old potato that supports AVX-512. Note that *not* using AVX is a significant performance drop in almost every case and is done on compile time. There is a solution but not one that is a quick implementation and not one you can do yourself short of replacing the hardware.
  16. Should also mention that TOS violations extend beyond hacking violations - racism, sexism, homophobia etc also are TOS violations, though often punished in less severe ways. And a lot of folks lump in 'ban' with 'suspension', especially today. Historically, ban used to not be synonymous with suspension. Additionally, a players' history with offenses is typically included in consideration with the investigation. The statement is technically correct, but may be misinterpreted by players. I suppose the part that is open to interpretation here: If you're repeatedly reporting for 'cheating' and that is found not to be true, but you are also are toxic, you are punished according to the current and prior offenses... AND repeat offenders may be subject to harsher punishment. Is that correct? Are players investigated for cheating via automated /reports also open to being investigated for other offenses they may have committed that haven't been reported, such as verbal harassment? If so, what I described would probably be a slippery slope and the exact reason why Tiggs' ban policies failed ultimately - players would get banned by 'FairFight' because it had been used to determine information about the player based on a cheat report, but ultimately players were banned for other reasons such as extreme verbal harassment that wasn't reported. Which also opened up the player to humiliation as well as discomfort knowing they would not get their account back without significant work, neither of which are acceptable treatment for consumers. My opinion on that would be: If someone 100% not detected as cheating/hacking, is being interpreted as being toxic by the CSR pulling the players' other logs... and additionally, the separate violation would not be affecting the person who reported them for cheating... They are ALSO not causing financial loss AND has not been reported for anything other than hacking. The action should then result in the player being able to get away with the TOS violation provided the TOS violation is not affecting another consumer AND is not an automated hack detection. Would LO agree with that opinion?
  17. they are trying their best, have you not been following their posts? imma take a page from the early 00's and say this: READ THE STICKIES. also i'll reiterate what i said on the unofficial discord:
  18. Remember: cheats are made by people that have an interest in hacking the game for either profit, or for their own amusement. Both require the end users of the cheat to actually have an outlet for using the cheats. If anything, the uptick in cheaters means the game is getting popular again and changes to the game are working as there are more people wanting cheats and complaining about them again. If you noticed, EAC was implemented at a time where there was a lot of hope, but no action. Now the game's had a lot of changes for the better and players are returning... hence the interest again in cheats, as some players will resort to them. I'd like to also mention something I've been saying for a long damn time: Just because someone isn't banned immediately when they have a hack running doesn't mean they will not get banned later. In fact, if you just have a big message that pops up immediately saying 'ur banned idiot' every time someone starts the game and logs in with a cheat, you can just adjust the cheat until it doesn't happen anymore. There's also the notion that some players get away with hacking because no one reports them using the ingame report system, which does flag them up for manual review, or a delayed ban in the case there's no false positives. If they aren't causing a financial loss by making someone else complain about them, they aren't worth banning until they do get reported. This not only reduces the chance of false positives, but also ensures that the right people are getting banned and that BattlEye is working correctly.
  19. If they go in with expectations that it will be broken, and are explained when they download it that it will be broken and crash a lot, they can't really say they had different expectations.
  20. Launch it! It sounds like it's in a state that people would expect for an open beta test, but I wouldn't go jumping the gun on marketing or anything too crazy yet. Let dedicated players who have spent a 6 year delay waiting for this actually get in there. Their feedback can help shape it so that when there is an actual marketing push, the game is well thought out, and has minimal bugs and issues. I'd personally be interested in taking a look into how the game performs on my system. I can understand the hesitation from the development team on pushing it out too early to make a bad impression, especially since this has been many years in the making, and the performance gains might not be final. However, the audience of people that will be testing are enthusiastic about the game... enough to where, if those performance / crash / gameplay bugs are all resolved during the testing, they will sing high praises about the current development team. That in itself could push a lot of hype on its own.
  21. Matt, check your Discord PMs when you have a chance. I've provided some extra info that may help the team.
  22. Matt, this feature is being applied to specific ARMAS pages too via the ingame browser. Just making sure you're aware.
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