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Everything posted by Rebelliousness
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Upcoming Weapon Balance changes
Rebelliousness replied to MattScott's topic in General Discussion Archive
Because nerf's are bad, generally ruin guns and fundamentally affect the way the game has been played since it's creation. Balancing is one thing, nerfing is another. ^ -
You might want to consider the multi-million dollar online gaming cheat businesses... and how they could not exist if people didn't actually buy and use those cheats.
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While this is basically true, late nights on Jericho I've seen some sketchy players. And speaking of cheatadel... well, doesn't seem any different with BE so...
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Can we set whisper to Friends only
Rebelliousness replied to afk's topic in General Discussion Archive
And we could rename that chat tab "Poopheads" -
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Yeah cos we should just keep our events so simple that we just play in Asylum District and get titles and dumb stuff that everybody already has...
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You heard wrong. Isn't it beyond obv that the new threat system is a horrible failure of injustice and imbalance? The original game system was not like this at all, and all ranks, all threats were able to op together but the weight of player distribution was based on threat and rank, so a high gold (pro player) would get 2 mid silvers and 3 bronzes for op.
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Imagine a district where everything is broken down, rusted cars pile up around intersections... and the pedestrians of San Paro at long last obtain a bittersweet undead revenge... and hordes of them are able to pull you out of your car... where your ammo runs out but the pedestrians keep coming... where there are seek and find, repair, deliver supplies missions just like we have now... but with teams that have to cooperate to survive the zombie hordes. Not that the game should change or anything, but that alternative districts, which maybe are open on weekends or something, just might be a blast!~ We could even have changing alternative districts with different scenarios. An alien takeover for example, or vampires that come out at nightfall. LO now has the freedom and creative license to do things we always dreamed if we had access to private servers and first class modding. Come on now, our same game with some really creative change-up to prevent it from ever being stale... at least sometimes like special events.
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Who is ready for the skill gap to drop?
Rebelliousness replied to Goabea's topic in General Discussion Archive
Well that opens the next big project for LO to work on, and that might take a bit more time, which is better balancing the matchmaking... and hopefully even hiding threat and just letting "skillz" speak for the quality of player. Another good choice would be restoration of the original RTW rank/threat/matchmaking system which though not without flaw far exceeded the horribad imbalance of where the game is now. The insignia were so much cooler too. -
Battleye. Don't put your hopes high?
Rebelliousness replied to Boba's topic in General Discussion Archive
What is a hackusation really? It's not evidence and bans don't happen because of this. It's just part of online gaming when players don't want to admit they sucked. G1 even removed the "report" button. Yet still the culture among hackusators, is to say "reported." Do you really think all of those people who say this have actually bothered? The last thing in the world I would worry about are hackusations. How many people got banned because of hackusations? LO is hiring a smart crew of in-game GM's to have eyes and ears to the ground. If someone is playing sketchy, they'll deal with it and won't need any hackusator's sketchy "evidence." -
Is repeatedly saying the "N-Word" bannable??
Rebelliousness replied to a topic in General Discussion Archive
Honestly the best way to deal with this is stop the damn bans... stop the damn train wreck of APB population trying to ban even more players... and when LO finds a person has been offensive in chat... CHATBAN him for a certain amount of time, leading to a perma chatban for incorrigibles. -
Any news on Battle Eye somewhere?
Rebelliousness replied to moxxichixx's topic in General Discussion Archive
Hi Moneychixx... I remember you. I for one will be glad for you to get another chance... and to get an LO smackdown when you cheat. Personally I'm all for temp bans and tightening the anticheat so.. I'd rather see ur butt get kicked during the mission so I can hurrah than suffer and wait almost a year for a useless permaban so you can cheat on a million alt accounts. yes, new chances for all and swift punishment for detected cheats, but temp kicks only... that would be fairest and most satisfying for the playerbase in my opinion. I'd sure enjoy having you in game to play than not... and watching the parameters of the game force you to play fair. -
I'm sure they will be selective about who those players are... and they won't have any GM powers, just the insight from longstanding experience in the game and the clout to report and initiate LO investigation of suspected problem players as well as keep LO updated about issues with the game... like dethreating. Give 'em a chance, it's a whole lot wiser to use experienced players than the fools who never played the game and were utterly clueless (and useless) who G1 relied on.
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Q: The anti-cheat system. Will you be making any changes? A: This was the number one question. I think the community is super divided, especially the second part of the question. Will we be changing cheat detection? Absolutely. We’ve been working with Battleye, and we think that they are the market leader in client-side anti-cheat. We’re already three quarters of the way into the integration. The reason why we set this date was that we could get something concrete in place before announcing it, and also to allow the new support system to gain traction. But we think that this is the most important thing that we could implement to immensely help the game. We also mentioned that we’re keeping FairFight, but without doing auto-bans. The system has not been tuned for a year, and wasn’t being updated while the company was struggling. In my opinion with FairFight and Battleye, which will come in the next patch we put out, will be the ideal solution.... Q: Will there be unbans? Will it be a full reversal or partial reversal?A: This is such a divisive issue. These last two weeks have been extremely busy for Little Orbit, especially with GDPR. What I did was sit on the customer support calls and worked through issues. We had FairFight auto-bans and I sat on the line with customers and logs, and we can clearly determine that there were improper bans. Those bans shouldn’t have been in place. It’s really hard for me to leave those bans in place. But I do want to say that this could raise issues of “oh these cheaters are bad” but specifically the bulk of the cheating bans are going to be reversed; the community is going to get a second chance.... Q: Will bans be broadcasted?A: No. It’s a super toxic practice. I view banning as a failure; it’s not something to be proud of or to enjoy. We lost a player and it’s our fault when it happens. We have done something in the meantime; even if you’re banned in game, we’re not going to ban you on the forums. We’re going to be doing some tweaks and utilize temporary bans. My commitment to the community is that we are going to clean up the cheating problem in a fair and good manner. https://forums.gamersfirst.com/topic/208-transcript-for-the-apb-qa-session-one/ Note the date: July 19, 2013 So Far Back in March we listed our major goals for 2013. So far this year, we've brought in: The updated score system The new front end Elective spawning system Another test of Asylum Threat segregation The smart district spin-up Threat segregation will be changed; players will no longer be able to go down into districts below their current threat level. We found that too many people were going into districts below their recommended threat level and making life miserable for those players. Design on this is subject to change, but it's something we're looking into and intend to move forward. https://apbreloaded.gamersfirst.com/2013/07/ And here's the goals for 2013: - Threat segregation (Was initially only applied to golds, and what caused the massive amount of dethreaters) http://apbdb.com/track/384494/ _____________________________________________________ So, they introduced threat Segregation in 2012 which in their own words a year later: "We found that too many people were going into districts below their recommended threat level and making life miserable for those players." And for whatever reason were never able to reroll that destructive patch which caused so much forum complaining, so many unhappy players, the literal death of the new player community, horrific bad press... but instead were forced to make change after change breaking the cohesion of the game and community further and further, year after year. CLEARLY they destroyed the original code and could not fix how they wrecked the game. APB Reloaded hits 3 million users By Tom Goulter December 16, 2011News https://www.gamesradar.com/apb-reloaded-hits-3-million-users/
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Not a bad idea. They could just make a whole new character mod: Drop Top~ Bet it would be stunning enough for a quick kill, amirite?
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FFbanned over 16,900 accounts. (Let it sink in.) Surely a number of those were duplicates but... at the time LO took over, about 40 players were left actively playing. Mike Scott of LO said the majority of the FFbans plus the G1 internal system anticheat bans were UNFAIR AND INACCURATE... obviously a system that emptied out more players than left playing is an EPIC FAIL. *That said, I was against the original fubared and idiotic Threat Segregation patch when it rolled out. I played this game when it was actually fun and threat segregation didn't even exist. No one wanted it. No one in the community asked for it. And when it rolled out the vast majority complained, if you ever want to look up the old threads. But G1 in it's idiocy... or because they actually wrote over the old code and did not preserve an original... were unable to restore what they had fundamentally changed... and the game became severely imbalanced and abusive to "actual" lower threat and often lower ranked players EVER SINCE... WHY? Because the matchmaking system was altered to more quickly reward actual silver players who played stacked matches into becoming fake golds. Early in the game a gold player was rare and recognized for his actual SKILL LEVEL. Many of these true golds took a lot of time to mentor lower skilled and new players and help them out. A lot of them became part of the San Paro mentoring program. What G1 created by tampering with the original RTW system was an easily exploited system which allowed rampant abuses. It was obvious where the weaker players were congregated, and instead of a PVP game... it became a PK game of steamroll the op so they don't even have any chance. Like, who wants to be killed 42 times in a match? No one, so actual "new trainees" fled the game, and cheater reroll rage hacker trainees took their place... sometimes TKing the hell-o out of their own team, because they were alts and clan-mates of the op who wanted to play WTFpawn and Steamroll lower skill players out of existence. This was a corruption of the original game that went unchecked for YEARS and was entirely G1's own doing. Even now if LO were to revert the game back to it's original state and simply start over, learning from the mistakes of G1 and re-implementing the successes such as the new contacts and some of the new mods and guns... and with a bit of advertising might actually recapture the time when APB had two million active accounts playing.
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[Repost] RTW 2010 vs G1 2014
Rebelliousness replied to Dopefish's topic in General Discussion Archive
They need to reroll a lot of fubared changes. -
The old "We love tiggs" thing.
Rebelliousness replied to Keijinnn's topic in General Discussion Archive
Tiggs was the corrupt CM who banned Willow for making "We love Goat" t-shirts. Maybe people thought a "We love Tiggs" shirt would ward off a ban.