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thelinux

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Everything posted by thelinux

  1. I'm glad to see Yolo and RFP changes going live, although I have my doubts how you'll get along with the CQC tweaking which you just initiated. As to the RFP, despite having paid for it I think we all agree that IR3 as it is now simply has no place on the RFP, even with the changed base model. You suggested HS3, which I fully understand, but don't entirely approve of. It does improve MMS accuracy (which I'm not sure it needs to have improved), but it definitely needs hip-firing accuracy too so that's a downside. I'd personally prefer the RFP with no mods at all over HS3, or over any mod of the type. Cooling jacket wouldn't make sense due to the weapon firing bursts, and I couldn't think of any other red mod which could make sense on it. The mag cap / reload time ration is flawless too, so blue mods are out for me too on this one. Hence I'd say we're left with the purple ones. Tagger is an 'okay' option, making the weapon a bit more special but not much more useful. Mobility sling would be handy in MMS mode, but slows down equip time, which is vital when it comes to secondaries, the latter being the reason why I'd recommend 3-Point-Sling 2 or 3 for the RFP, giving it a neat advantage with no downsides. Just like it was done with the FR0G 'Kokoe'.
  2. thelinux

    Riot Reworked

    It is going to be reworked. Pretty sure Matt said they would pick it up again after the engine upgrade.
  3. @MattScott As for the Katana harness, you'll need to fix the alignment/compatibility with hoodies (hood down). So far, gear of this sort (i.e. knife harness, quiver) either removed the hoods of hoodies (hood down) or had the strap proceed underneath the hood. With the new Katana harness, the strap goes right across the hood which looks buggy. Edit: There's also an issue where the Katana goes inside the character when switching to the right shoulder perspective while running (only when a weapon is equipped).
  4. Love the armas descriptions of the new gear!
  5. Very nice, thanks for the update! N-TEC changes sound reasonable, hyped to try them out. Also I can't wait to see the "potential new way for Legendaries to be collected" :O ...
  6. Could do that, cheers for the suggestion!
  7. Thanks for the feedback! My intros often end up way too long... I just enjoy getting creative and can't resist implementing all the ideas. ^^ The idea was a JG frag ("in memory of the old JG"), but it's not yet nerfed so I didn't put that in the title.
  8. Hey everyone! It's been a while but here's my newest creation. As always any kind of feedback is appreciated. Enjoy!
  9. On the one hand I'm glad to see you realised that yolos need tweaking, but I'm surprised that out of all the other broken things, you've chosen the OBIR. To be fair, I've always found 495 damage to be a little over the top for one flawless burst. However, in my view removing the ability to quickswitch after a burst is unnecessary since it will cause the weapon to be effectively useless in cqc (which alternatives in that class are not).
  10. Imo sticking an OCA onto your belt might be a bit over the top...
  11. Firework launcher might be the most underrated weapon out there and EOLs are way too annoying to call trash. I'd like the OCSP and Commander/RSA to receive some reworking in order to become viable.
  12. Phasing != Instancing. Phasing is one of the features that is significantly overdue to be added, especially since the population is lower than ever. Personally, I think it is intolerable not to be able to play a game because there's just enough population to fill one instance of each district, and the rest of the players try to spam-join those instances. And currently, this is the case pretty much every day. In case the population grows, there could even be added separate instances for solo players and such that are in a group (like in Fortnite, for example). That's another feature that I find to be necessary in a game like APB.
  13. Absolutely! I merely criticized Tigrix's statement about p2w.
  14. That's not really the definition of pay to win. APB isn't p2w even without the new JT weapons. Most Armas-exclusive weapons are far from viable while pretty much all excellent weapons are standard contact weapons.
  15. .45 for 6k JT seems like a great deal, I spent like 30€ on that thing... But let me guess, riot kills still don't count towards weapon roles.
  16. The 4 major roles alone are 20.000 kills each, that's 240.000 kills without considering the other roles... anyway, pointless discussion right there. There's no reason for kills to NOT count towards the according weapon roles, period.
  17. You've already said that you don't want to progress in your weapon roles, but you still did not give any reason. I couldn't think of any disadvantage in regards to progressing weapon roles, so feel free to explain. You say you have 5-7 "pumped" characters so that "it becomes boring". The only case where I could imagine that it becomes boring is when you've maxed out all weapon roles. I doubt you've maxed out all weapon roles (or even the major ones) on 5-7 characters..
  18. Kills gained in RIOT mode still don't count towards weapon roles... Also it still just isn't rewarding enough. Just had sort of a worst case: played for a while, then spectated and watched my team lose, and got like 1.5k apb$ in the end.
  19. I really like the direction where this is going. Some seem not to grasp the idea, but this whole approach is a great move, well done! Can't wait to see what's coming in the next waves.
  20. I would've been surprised if everything had worked out as planned... cheers for the update and good luck.
  21. Cheers, seems like a generous gesture, especially for f2p players. When giving out free stuff, you'd think people won't find any reason to complain, but they're actually complaining about how it was delivered... unbelievable!
  22. APB gameplay experience right now: - 10 attempts until 2FA code is accepted - "contacting login server" for 1 minute - error 9
  23. Could add something like a warning message until this can be changed with appropriate time investment. Just a pop-up message, shouldn't be too complicated to implement.
  24. Not sure about the stats but I must agree the RFP is pretty ridiculous right now, pretty much a pocket-OBIR.
  25. Wouldn't really stop this game from being pretty much a nade timing competition when it comes to fights. It's kind of come to a point where I wouldn't mind having all explosives removed completely. Or like 1 nade that you can only resupply once per mission.
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