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MonkaS

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Everything posted by MonkaS

  1. The team was to optimistic than, apb REALLY needed someone to just go line by line through the code and rewrite a lot of the systems. This is a game that was rushed to release and had many systems and features brute forced into implementation doing any changes or fixes just worsened performance and or introduced new bugs. I'm glad someone is finally doing that work but you should really allocate some of the code to other devs on the team I know you guys must still have some g1 staff on the team or even rtw staff who might be able to help you.
  2. Game has been dying since it was released none of the companies who owned apb did anything better than the other. Just play something else while you wait like everyone else.
  3. The point of the engine upgrade is to have a better apb experience overall and to make it easier for lo to roll out new content. You don't want the engine upgrade in its current state its worse than live.
  4. Technically no but they prob already figured out a licensing agreement since they talked about apb 2 on ue4+ on multiple occasions. if not they lack a fontal lobe.
  5. Servers run at sub 30 tick most of the time. However if the games fps and servers improve I think we need to have a serious conversation about the games min ttk's since if you've ever died or killed in min ttk you'll understand that if the game and server ran better min ttk will be happening more often and frankly min ttk for most guns is way to fast.
  6. than I choose to not believe you. how would I know that you made a crappy color/image search aimbot?
  7. no they aren't good they are for the lazy coder same thing with external cheats internal is always better. also I said dm me.
  8. dm me the info than I highly doubt this is the case as someone who regularly checks cheater discords and forums and who talks to the coders they're prob just using some cr@p color based or img search aimbot.
  9. Anyone who thinks eac is better than battleye has ZERO understanding of how they function. They are practically the same both have had usermode(no drivers/kernal) exploits both use something called 'heart beat' which just means the battleye/eac server communicates with the client every so often to make sure battleye/eac is still running, these packets can be emulated though(not sure if this still works don't think it does). They are both equally useful for taking out script kiddies and lazy cheaters but they won't touch anyone with even a little cursory knowledge or understanding of they're functioning which is easily obtainable public knowledge since every update is reversed engineered within a few days by some no life. The only way to combat cheaters/hackers properly is to cover as much ground as possible ie server-sided anti-cheat like fairfight + client-sided(battleye) + fairly active gm's with the ability to track suspect players (not saying ban but investigate and compile evidence) [since spectating doesn't follow the players aim give them something like what goat had called aim-lazer which tracks there aiming].
  10. No one is using an ai or machine learning cheat in apb(only ones I know of were for fortnite and rainbow six siege which both ran like a$$). Its much easier to just grab some public driver and remove the detection vectors. Battleye doesn't care so long as your cheater community is small once you start pulling in a larger number of customers thats when they'll flag and ban since that provides them with the best PR. They go "Hey LO we just banned a 100 players" were they each unique? no of course not its the same hand full of idiots downloading some shitty ahk script or some idiot not removing detection vectors on there driver. All client sided anti-cheats can be easily circumvented with just a week or so of work it doesn't take a genius. conclusion we need fairfight back to run along side battleye or eac.
  11. you linked to bans caused by punkbuster not fairfight. the xmas event bans weren't even caused by fairfight malfunctioning as far as I remember there was a bug in the game that caused player names to be seen through certain walls and that caused players to instinctively track them which caused fairfight to ban since yea know tracking players behind walls is indicative or wallhack/esp.
  12. Show me the posts by g1 that said there were false bans or that they reversed bans. LO was the only one that reversed the bans at least publicly(yes I know about dogfish I don't count that).
  13. no what triggered the ban was players tracking other players behind walls its just the threshold was super low this was also around the time you could see names behind some walls. your right though g1 didn't put effort into finding a good threshold for certain fairfight detections like kills pre minute was super high for a long time.
  14. what threshold? kills? its actually supposed to work that way its a statistic based anti-cheat. if players purposefully try to trigger a detection which seemed to be the case since I don't know anyone unfairly banned they kinda deserve the ban since it would be considered "unnatural" gameplay.
  15. fairfight actually worked when it was paid for to bad matt thinks because he was able to invoke a false ban all the fairfight bans were false or even a majority. I see to many names that were on ffbans and are now cheating again and not being banned.
  16. boosting character speed triggers the speedhack check which will just make you rubberband backwards if you go to fast but boosting the character speed + lagging is better than both on there own.
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