
BlatMan
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Everything posted by BlatMan
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The mugging mechanic needs to be removed. Every time I get mugged it's from a player who is roughly 20M away, probably car glitched. Bunny and chicken men need to be immune to damage to prevent griefing. They also need to stop despawning. PVP needs to be turned off for all players who don't have eggs. Or better yet, just let us buy the rewards for $10. Are you still afraid of making money?
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No RSS?
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The scoped N-TEC 5 is not used because it's not available for APB cash. It requires Joker Tickets or an Armas purchase. Same with the Agrotech ACES. It's better than the OCA and PMG in terms of accuracy, time to kill, and draw time, but it's locked behind JT or Armas, so most players don't use it. Also, the 'Ursus' fills the same role, and it's technically more accessible since you don't have to grind for joker tickets if you're patient on the marketplace. If that extra 5M is really needed and fast close range ttk isn't needed, the Obeya CR762 makes more sense. I wouldn't call it a con, it's just not good enough to justify spending JT or real cash on. BTW, you can get VAS-R2 'Scepter' NFCP 3, as an alternative. It's the same as the Scoped N-TEC 5, but it has 3 open slots.
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Top Tier Recommendations [Somewhat Satire]
BlatMan replied to Jama's topic in Social District (General Discussion)
* excludes Macchina Calabria -
Turn off height fog: Open HeightFogPixelShader.usf Add " * 4096" to the end of line 49: float DistInFront = length(WorldPosition) - FogStartDistance.x * 4096; Turn off fog volumes: Open APBEngine.ini Change FogVolumes from True to False, on line 1450: FogVolumes=False Enjoy your clean looking APB night time.
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It would be the same game, except with tradable skins on Steam.
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On Windows, changing m_bUseDiskCache from True to False did stop APB from using the disk, but it didn't have any affect on stuttering. It still freezes during garbage collection, and it often stutters when an opposing player and I shoot at the same time. Turning off texture streaming seemed to help the most with stuttering, but it causes general protection fault crashes. Maybe it will be different in Linux.
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I too would like to know what is being worked on. I work in IT. I'm used to dealing with unforeseen problems. Sometimes stuff just breaks.
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Top Tier Recommendations [Somewhat Satire]
BlatMan replied to Jama's topic in Social District (General Discussion)
1b. Change font so capital "I" and lower case "l" appear different, such as Comic Sans. 9b. Make Volcano windup 5x louder and heard from 500M. #4 Sounds like it would be an improvement. I rather have stable higher ping that inconsistent low ping. It would negate the need for a VPN. #7 But then Lilly will be right about the Thumper. We can't have that! #8 Not needed. Shooting too fast already causes ghost shots. -
How is reducing the resolution at which players can compare threat making it easier to identify threat? The threat display change was like measuring in millimeters, to measuring in centimeters. There's a huge difference between gold 1 and gold 10, just like there's a huge difference between 31mm and 40mm.
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Because I have 14 characters and click on them at random.
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Why are Districts Crashing so Often?
BlatMan replied to a Pair of Socks's topic in Social District (General Discussion)
I remember it being due to the high server tickrate, but I can't search the old forums to find that post. The servers were set to 25 tps for a long time. I forget if it was G1 or LO who increased it. -
Why are Districts Crashing so Often?
BlatMan replied to a Pair of Socks's topic in Social District (General Discussion)
The only pattern I've seen is, it only crashes when the district is not experiencing any excessive lag or desync. Could it be a similar to the sliding bug that happens when your client's fps is too stable? Way back in G1 days the vehicle physics would bug out. G1 lowered the tickrate to 25tps to prevent it from happening. -
They already tried that with improved rifling. It made it overpowered on mid range weapons, and useless on everything else. I don't get why so many people think the NTEC is OP. It's a little better than the STAR but it's still limited. If anything the STAR needs some tweaks to make it worth renting the slotted versions.
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Why are Districts Crashing so Often?
BlatMan replied to a Pair of Socks's topic in Social District (General Discussion)
Financial US East just crashed. There was no lag, desync, or any other signs of server issues prior to the crash. Are these actual crashes? DDoS? It doesn't make sense for the servers to spontaneously crash when they're running good, but don't crash when they're running poorly. -
It happens with the Boombox, Ammo box, and Satchels. For me it happens when I die while I still have a timer on the consumable. I've had it happen on the old 32 bit build.
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03/15 Maintenance Announcement (Build#1359)
BlatMan replied to Ritual's topic in General Discussion Archive
Another client update and no patch notes. Did Ritual get fired? -
Why does LO Hate the Thumper?
BlatMan replied to a Pair of Socks's topic in Social District (General Discussion)
If he utilized the weapon's mod, he would have killed them in the same amount of time, and due to pellet spread RNG, it still may have been 4+ hits. The CSG would have killed faster, as well as the majority of the weapons in APB. I do think the CSG is more rewarding for players with good aim, but you're still dealing with randomness of the spread. I rather have an SMG for hip firing or an AR for aiming down sight since those will not miss at such close range. Epinephrine is good for getting back to the action after you respawn, and running away from a losing fight. I haven't seen anyone use it effectively to take out other players. From my perspective it results in them taking less hits to kill, not much else. What do you even mean by "its effective range was given Improved Rifling 3 by default due to its mod being red." The Thumper's damage dropoff starts at 15M, same as the default CSG. If it was 20-25M it would actually be viable in some niche scenarios. -
Why does LO Hate the Thumper?
BlatMan replied to a Pair of Socks's topic in Social District (General Discussion)
Look at the current shotgun spread from a good aim perspective. You never deal 100% damage when shooting beyond 5M, maybe less than that. The current shotguns don't reward good or bad aim. In that second clip, Socks would have killed in 5 shots whether they were aimed center or halfway to the left or right. Add on pellet spread RNG and you get different outcomes while doing the same thing. Nobody above the skill floor wants inconsistency. The JG has the same issues, but it has more overdamage to compensate for partial hits. The CSG has more pellets per shot, which makes it less likely to completely miss at range. Some versions have improved rifling 3, which means less damage drop at range. It also has lower TTK when compared to the thumper's markmans mode. -
Why does LO Hate the Thumper?
BlatMan replied to a Pair of Socks's topic in Social District (General Discussion)
Make the thumper handle exactly the same way the 'show stopper' did when it was first released. It was the best primary shotgun. You could do 150+ damage at 60M, but it's ttk was still low enough that SMGs and ARs would out perform it when there wasn't enough cover. Or at least something similar to that. The show stopper felt like a proper shotgun, which was strange considering it's a secondary. -
03/15 Maintenance Announcement (Build#1359)
BlatMan replied to Ritual's topic in General Discussion Archive
So what was today's patch? I had to update my client again. -
Why does LO Hate the Thumper?
BlatMan replied to a Pair of Socks's topic in Social District (General Discussion)
Way back shotguns used to have a penalty when sprint shooting. I had no issues with that mechanic because it made sense. You could take a risk sprinting in cqc, or you could stop sprinting for a few ms and then take the shot. They only changed them because the lowest skill players complained.