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Posts posted by Westford
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5 hours ago, CookiePuss said:That's exactly what I thought.
lmfao
@CookiePuss, not to "rain on your parade" or anything,
but I'm not sure what would be accomplished by providing you any evidentiary proof or even a name.
As thoughtful and measured as your responses to forum posts have been in the past,
a tone of cynicism can only go so far.
I mean, granted you are a member of the "SPCT" team, just not sure if you would run off andperform any due diligence to either refute or collaborate @DreAmGirL' s alleged witness allegations.
So, maybe there just wasn't any value seen in providing that information to you.

We can't all be Heroes..
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23 minutes ago, AquaSensei said:Thanks West

Glad I could help ...

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APB is now up and running ..
hahahaha ....

Your Welcome ,
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On 12/31/2020 at 8:18 AM, Aeronaut said:good one hahahaha
edit:
hahahaha
I am not one to give up hope ..
hahahaha ....
Merged.
I believe that it is important to believe ,,,
Granted we are a bit behind schedule ..
hahahaha ....

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System uptime is a bit behind schedule ..
This stuff happens.
We are running behind a bit ..
We are about an hour late ..
Please stay tuned ..
I am happy to answer any questions ...
Merged.
I admit ,,, I was hoping for more ..
but I got less ..
C'est la vie..
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Hopefully no one has any time constraints this evening ...
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Thank you LO for another month of Premium.
I could very well be a millionaire by the end of the year.
WOOT !!
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1 hour ago, Westford said:"Should they disable explosive weapons in Asylum" ?
Absolutely not.
Grenades, and more so the OPGL, are great tools for clearing out or softening up targets in hallways and rooms.
Shock & Awe baby..

Now, to follow up on this topic, concerning the removal of explosive weapons in Asylum.....
From my experience , which is a bit limited, the explosive weapons do add a moment of "unpredictability" .
Unpredictability can and in fact, and has caused problems for some players.
A bouncing grenade is not a trajectory that is easily tracked.
Where will it land ?
Do I need to run like hell for the door on the opposite side of the room ?
Will I be safe ?
Yes, explosive weapons do initiate a certain level of unpredictability .
This could be a problem for the opposing team.
As far as FPS.
My personnel thoughts might be to ;
- upgrade your graphics card
- add more RAM
- Swapping out the Mother Board is a huge step, will probably need to ;
- New CPU- New GPU (graphics card)
- New RAMUntil then...
RUN LIKE HELL

Play safe
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"Should they disable explosive weapons in Asylum" ?
Absolutely not.
Grenades, and more so the OPGL, are great tools for clearing out or softening up targets in hallways and rooms.
Shock & Awe baby..

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2 minutes ago, claude said:oh the irony
LOOOOL
Love ya brother.
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2 minutes ago, claude said:no I think it would just weed out all of the right-leaning players. probably would kill off the game, a lot of gamers hate minorities and women for w/e reason.
Umm... I did not mean to trigger you , and for that, I am sorry.

A prejudice attitude is not healthy for the soul.
And just to provide a bit of enlightenment, if it helps, right-leaning players love all people.
That includes minorities and women.
Hell , I do.

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40 minutes ago, MattScott said:Yep. Missed it. We'll get that pulled down too.
Anyone who previously purchased it can keep them. We aren't removing them from inventory - just not selling them any more.
Thanks for the quick response Matt.
______________________________________________________________________________________________________________________________
G1 added these masks to make a buck.
It's a novelty.Not a big deal really.
The Nixon Mask has more of a Mafioso kind of look to it, more so than the Trump mask.
Kind of like Humphrey Bogart seeee....
So get your Nixon mask now while still available, and, 20% off.
I personally was never triggered much by these masks, I just thought they were funny.
And yes, some people do get more triggered than others.
Not sure if @MartinPL recommended IQ test for registered players would weed out some these overly sensitive players.Hell, it might even reduce the number of griefing reports.
That's a good thing right ?
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16 minutes ago, MattScott said:For the OP,
Our predecessors made the Trump mask, and after some analysis I made the call to remove it a while back.
This was not done for political reasons.
Like many other mafia style games, APB is set in an alternate reality where San Paro represents a hybrid of cities in the US. While the world of APB does have politicians, none of them are real figures like Trump.
Thanks,
Matt
Will you also be removing the Richard Nixon mask which is still available on ARMAS,
or will that be staying ?
(20% off BTW)
Also, for those people that did purchase the Trump Mask,
will these player be allowed to keep them, or do you plan on removing them from players inventory ?
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8 minutes ago, Saxtus said:BattlEye is giving temporary bans. That's why you saw 3 day ban.
Then during that period, the ban is reviewed by the LO personnel and is switched to permanent after a violation is confirmed.
This.
I have heard through the rumorville, that accounts are getting banned for using AutoIt, AHK and whatnot.
Triggerbots, no-recoil and such.
Those players got a 3 day temp ban and subsequently a permanent ban.
This is not related to the OP's situation, as he has a new laptop.
Not sure what the Make and Model is, hopefully he gets this resolved with support.
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2 hours ago, CookiePuss said:If using the cross style crosshair that might suck as far as no red crosshair especially for those pixel shots, but you dont have to use a cross style, use a circle, Y shape, X shape, etc
you could also use a simple center dot, so you can still use the in game one for bloom and the redness, but always have the center dot to put on targetOr just wait for the release of 2.1, we should have more crosshair options then.
Until the new engine comes out , and restrictions to custom crosshairs that bypasses the "in-game" bloom mechanics,
I choose to use Custom Crosshairs.
This will be great.
Thank you.
I will have an advantage, and maybe that is all I need.
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19 minutes ago, CookiePuss said:You could choose to ignore the thing that tells you when you can land a shot vs miss, sure.
No idea why you'd want to though.
Hmmm...
So I would no longer rely on the "in-game" cross hair turning Red (because of crosshair Bloom) ,
but I could effectively stay on target with the custom crosshair ?
I choose the custom crosshair.
My eye sight is good.
Enemy is in my sights.
And no, I do not care if I have an advantage..
I think I said that right ...
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On 6/22/2020 at 5:52 PM, CookiePuss said:crosshairs in no way prove legitness... I've never even heard that excuse
a custom crosshair only proves that the person uses a custom crosshaircustomizable crosshairs exist in many shooters but not in apb, this is why 3rd party crosshair overlays are allowed (much like they are in other games)
I recommend HudSight, but a lot of people use PlayClaw.
I always wondered about the custom crosshair.
I have to assume that with a custom crosshair, that you would not experience any (in-game) crosshair bloom when firing.
That would be great.
I would no longer have to deal with the "in-game mechanics that expands the crosshair between shots,
and I can actuality stay aimed on target.
Or is this a misunderstanding ?
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2 minutes ago, Sakebee said:If you experience an issue (like a crash, etc), the beta client will bring up a report window. Please be sure to submit that to us. All the relevant data that you would get by posting a log will be captured that way. No need to do so manually.
Good to know.
Looking forward in participating.
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6 minutes ago, Sakebee said:We have a special section of the forums for Beta feedback. You can check it out here.
Thanks @Sakebee.
The section for Bug reporting does not allow for the uploading of files.
So any client side log files will not be needed ?
(this would be more relevant to client side crashes to Desktop)
Thanks
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23 minutes ago, MattScott said:Hi everyone,
I also want to acknowledge the hard work put in by SPCT and our closed testing group of players.
This was very tedious work, and a lot of it wasn't fun. It wouldn't have been possible with them getting on week after week and reporting issues.
I also want to level set expectations.
I'm releasing the Beta because we need a lot more concurrency and mass testing now. Expect crashes and issues.
This is going to be bumpy, but at this point we can't do this without the community.
We needed to cross this threshold so we can start focusing on mission districts and better matchmaking.
Thanks,
MattGreat news.
Hopefully a lot of players will hop on and test the new engine.
I'm assuming that your team will have all of the appropriate monitoring tools on the server end,
to record any server issues, anomalies, performance metrics and what not.
Is there anything specifically the playerbase can do regarding client side issues, crashes. errors, or in game bugs ?
Are you expecting players to submit Bug Reports, and any relevant log files as part of these public Beta tests ?
If so, is there a process that we should follow, or use the current Support Web site, specifying that this is the "Beta" instance ?
I'm assuming the more bug reporting the better.
Thank you
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16 minutes ago, Musul Man said:Personally, after the switch to BE, for a few days the population went downhill very fast. But now I'm seeing new accounts with low level characters that are gold and clearly hacking, more and more. Its probably that they are testing with new throw away accounts, and others are waiting for the coast to clear just like someone in here said.
But the problem feels is getting worse. There are more suspicious new characters than before. It could be that BE is not that good.
Also I'm seeing people that I know are cheating going online like nothing is happening.
Ya see.
I knew the population would start to increase.
We just need to give it 1 or 2 more weeks, and the pop will come back.
Just have to be patient.
Life is good.

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After playing this game for a number of years, my experience has been,
that after switching to a new Anti Cheat, there is a drop in population.
It is anyone's guess as to why.
- Players had decided to play another game (/shrug)
- Players were banned (they will be missed)
- Players decided to lay low as they test "throw-away" accounts
- Players are waiting to hear if the "coast is clear", with the appropriate settings of course
I am confident that the population will come back to the same levels as it was prior to the switch to BE,
and some highly skilled players will be back to challenge us all.
Life is good.

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From what I see, N5/P5 still showing up in district, (not sure about the map view),
and as confusing as this change has been, I faltered to my lesser instincts and have been attacking ALL N5's through out the districts.
In mission or not.
My sirens blaring as I chase down the nefarious N5 scrub.
I may not be able to shoot them, but I will do what I can to remove that "Badge of Honor" from their tag.
God bless you.

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Minimizing your playtime will result in less exposure to nefarious players.
I play once a month now .. and could never be happier.
Thank you LO ..


What's your threshold ?
in General Discussion Archive
Posted · Edited by Westford
Been playing this game for a number of years.
Will be probably be playing this game for the foreseeable future.
I am sure we have all experienced the proverbial Game crash and the Windows Pop-Up to Send a Report or Dismiss.
Admittedly, I was dutiful in the first 6 years of game play to click "Send Report"...
Now a days, I ask, "Why bother" and click "dismiss"
Even posted on the forums for some input from the gaming company as to the value of these reports.
Never heard a word...
c'est la vie......
But my threshold for "when I call it quits" for the evening has always hung around 3 disconnects.
This usually occurs within a 2hr game play session.
Have not been very successful in passing that threshold.
Typically, in a 2 hour game play session, my avg disconnects has been 3. and then I call it quits for the night.
What is your threshold before you end your gaming session ?
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Curious what the avg threshold is .
Hell, not much else to talk about .. let's talk thresholds.