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Noob_Guardian

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Everything posted by Noob_Guardian

  1. I mean, before a JG would only 2 shot at like 5-7m now its ~10-12m. Almost like how shotguns were... 3 years ago. Not horrible but for their ttk it's a bit much. I really wish they didn't decrease the shotgun and smg ttks.
  2. That and my poor aim, yeah. I use frags, that way if I have poor aim I still get the kill. For 1 extra painful second, i can ensure i get a 1-2 hit on 2-3 people in my blast.
  3. Except for the fact that weapons are the most balanced they have ever been now. Just because they nerfed ntec, obeya, hvr, joker, rfp, osmaw, fbw, atac, jump shooting, sprint shooting, drop shots, and buffed the star, dmr, act, pdw, nfa, atac, whatevers in the balance patch, and a bunch of others, doesn't mean that the game's fucked up. You simply wanted the game to be the same old bs meta it always was. Some modifcations can be further rebalanced - I can agree, Spawns can be balanced - yes , several vehicles could potentially be balanced- yes, but reverting everything would be a horrible setback and screw up the game worse than it is now.
  4. JG : Initial Damage 140 (66), Damage Total 700 (792), Range 10-20m (20-30) It's impossible to be 2 shot at 20m now, 3 shot? "maybe" but its probably 4-5 shots. They didn't even touch the bloom for the gun, so it should be very hard for you to get 2-3 shot at 20m, i've been 6 shot though. But that's also ~2s ttk+ Is the CSG on par with the JG now? How dare they make the JG just as good as the CSG!
  5. I don't think its ptw levels though. It's definitely pretty effective now, however a lot of times i've noticed that I got kills with it, the gold player i was facing misplayed. It's time to kill is STILL .84 which is more than enough for an ntec or other cqc weapon to take you out before the third hit. It's 4th hit is ~1.12s. 3 hits at ~25-30?m and 4 onword. People simply don't like the fact that they made a close to mid range shotgun that can now compete fairly well against their NTECS. It's far from broken due to its TTK. People just don't know how to compete and counter it because they have NEVER had to deal with facing one before. Really, how many times in the last year have you seen a shredder? Not often right? Same goes for the now buffed ARMAS weapons, i bet we will see a lot of "thats op now" nonsense when using them. p.s. I've had people rage at me for using a star with hb3 calling it OP. Just sayin
  6. The fang is still good, but not as. I'd say it's fairly balanced now. While it definitely has range, it no longer has the fast ttk. I've been caught several times already during refire on it where i had to reenter cover because it's slower. Though i can't say it was overpowered to begin with. With a 40m range before it's ttk was 1.05-1.4 on average. While more effective than the ACT I feel like people just wanted to complain and didn't realize that it's actually meant to be a weapon similar but different than the FBW. Now the TTK is ~1.23? And closer to ACTS 1.5 and not nearly as good as the FBW's 1.05 so it definitly got the nerf... but i still had people whine about it today sooooooooo (and my average ttk in general for it was at least 1.3-2s to begin with) People hate pocket obirs. There's your problem, you used low yields.
  7. Yeah i'm always amazed at people when you go stock star and just wreck everything. Like do you not know how to counter this weapon?
  8. that ROF change hit it hard, buuut since i use it like an act it doesnt matter much /shrug How is the burst fire broken? It's RoF should be the different than it's full auto now. It's full auto was broken before the nerf due to a glitch, not the burst fire.
  9. Misery and FAR are completely different, operate different, and are meant to be played differently. You do have a chance but not if you play it like NTEC. Shredder and DOW needed the buff, since they were never used, they are amazing now. As for Strife, RIP my favorite shotgun :<
  10. Game is fine imo, if you are having kev issues use the epiphrene mod a little. The old video was RTW not G1, and changing weapons to be similar would require a complete rework so it won't be happening.
  11. Must only be waterfront, I main financial because it lags less xD (And imo better gameplay...) Many of the weapon changes were necessary, however the NTEC has always been meta. Soooo
  12. They completely dumpstered the Strife, which was the only shotgun that was actually fun to use. I felt that way too after I read the patch notes for its range nerf. I was like WTF the only shotgun with a 1.2 ttk and you're going to nerf it? *facepalms*
  13. "were" I barely see em, and i've honestly avoided using them unless im leveling rifle role due to preferences for HVR and NTEC/Far, which in most situations do the same thing from 0-100 or 0-60 but normally better. Obir is strong, but I wouldn't say best.
  14. I think it would be fine if it increased the ttk further. a 18% increase to .7 is only like .8? or so I didn't think the ntec would be firing almost 70m with the change. It was fine at first with the 7m and 18%/21%, but with 12m it's broken due to reach. A range for snipers, obeya, and obir 65m+ is now impeded by ntecs. No long range weapon can kill that fast. The ranges should be decreased or the ttk increase boosted higher for better balance. If you want to reach out to 70m with a gun its ttk should be at least .9 obeya stops at 60m and has .84 Obir is 1.2 and stops at 60 but has 3 shot up to ~70m IR3 should increase the TTK similarly so that close to mid weapons can get further ranges, BUT also gains similar ttk to weapons within those ranges.
  15. Since when did people use Obir or Obeya?
  16. If you read the patch notes they plan on buffing the LCR in place of em, and maybe now they can touch the temptress.
  17. S1NA + Fang NTEC doesn't even need fang, with the IR changes it'll need .45 or frog
  18. yeah, there was no lag spike so it had to be something else.
  19. I mean, i'm sure it would be, however it I think it would be picked up much much slower than an aimbot. I've still seen a few players that have god like 6th senses where they can't be flanked let alone get anywhere near them without them "knowing". Going to flank? Too bad they got in a vehicle and drove away 30m and is now facing your corner in marksman mode, oh perfect pregrenade, every time, try flanking and get behind him? Pop from the corner and instantly firing at you every... time. Luckily it's only one or two players like that but it's still dumb af.
  20. What?! You aren't going to complain about me either after having roughly 80% of the weapon changes I supported or suggested implemented? RIP Guess it's just cause i'm not a famous twitch streamer.
  21. I was going to say ESP, but then I wanted to add Noobs to the end so it ended up being ESPN... not that ESPN is any good to begin with (i'm not a sports fan)
  22. The Conc one is sort of like a mobile car destroyer, i think it's meant to hit fast moving cars. Hammer could use a good rework, though i think it should be impact after ~10m, rather than the ~15m. The Kickback is somewhat of a low yield launcher and is rather effective, if its radius is decreased i'd be fine with increasing its travel speed a little but it's more or less meant to touch roughly 50m so that smaller radius is kinda a hard hit on it due to its distance to travel.
  23. pretty sure its working as intended, the only things that may get passed it would be espn
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