KyoukiDotExe 231 Posted May 29, 2018 Beside the base game code, license, and perhaps staff. Did they also get the previous in service servers? If so, long time ago G1 disabled or removed the 100 player limit and set it to 80 per district, 40 crims 40 enf's. If the servers are run on better servers or different, would it be possible to up this number? Doesn't have to be specifically 100 total, could be more. This helps in getting more matches for all the players in the district. @Little Orbit, Are there any plans towards this idea yet? Thanks for doing a great job about communication so far, and looking forward to how the future rolls out for APB: Reloaded. Share this post Link to post Share on other sites
Fortune Runner 796 Posted May 29, 2018 i miss having a wider range of players in district it made it feel more like a real city than emptier when its 40 and 40\ hopefully after they fix the spaghetti coding they consider something like this or even better if they can make it into one big flowing city like many games re now a days Share this post Link to post Share on other sites
Keshi 436 Posted May 29, 2018 i'm still teleporting every 5seconds tho... If they can fix the game then 50 50 should be something again Share this post Link to post Share on other sites
RevoFire 7 Posted May 29, 2018 4 hours ago, Fortune Runner said: i miss having a wider range of players in district it made it feel more like a real city than emptier when its 40 and 40\ hopefully after they fix the spaghetti coding they consider something like this or even better if they can make it into one big flowing city like many games re now a days Whilst I miss this, the game also has zero lag now other than those actual occasional problems whereas before it was a regularity. So if you consider it, we're doing really well now. We can only go up from here unless the engine upgrade tanks us. Share this post Link to post Share on other sites
SelttikS 224 Posted May 29, 2018 (edited) Servers feel like they were downgraded to handle the bare min that we had playing before the LO changeover and now those old 386s cant handle the load anymore. Honestly for most the weekend it didn't feel worth playing with the amount of server lag going on. Edited May 29, 2018 by SelttikS Share this post Link to post Share on other sites
MitneAlt 24 Posted May 29, 2018 Gamersfirst made spaghetti out of code so Littleorbit needs a bit of time to untangle it. Give them chance. I give them year for even small serious improvement (if that would be more than what G1 did over past 3 years) Share this post Link to post Share on other sites
iAdoreHer 7 Posted May 29, 2018 Little Orbit did not merge or buy APB, they took over G1. What ensues is all of G1's intellectual properties are now under LO's control. Give Little Orbit time to fix the issues G1 caused. Let them pave the road before they start building on top of it. A unstable infrastructure is a disaster awaiting to happen. Share this post Link to post Share on other sites
Salvick 248 Posted May 30, 2018 Nice thread, very good question. My hope is that if they are investing in BattleEye and many other things they are willing to improve, hopefully they also do something about server hardware and providers. I think Matt said something about his intentions of study if it is possible to do something to have the ability to play across servers instead of having the EU and the US communities split, with exception of Nekrova since they have different items available there, but if so, then I think this means connectivity and server hardware should also change in these regards. In the meanwhile, wouldn't hurt if they start to try stuff and mess with the servers settings to see what happens, as long as they are there in case everything goes wrong in order to roll back any changes asap. Share this post Link to post Share on other sites
owzzy 179 Posted May 30, 2018 Why stop at 50 vs 50? Imagine something like a 100 vs 100 district... hot diggity. Share this post Link to post Share on other sites
Acornie 490 Posted May 30, 2018 1 hour ago, Grizmo said: Why stop at 50 vs 50? Imagine something like a 100 vs 100 district... hot diggity. There'd be overlap like crazy, could you imagine every area of the map having several missions going at once, and the chaos on the roads... Not sure if it's a bad idea or a great idea, or an idea so bad it's great! Share this post Link to post Share on other sites
Pufty 113 Posted May 30, 2018 17 minutes ago, Archon said: There'd be overlap like crazy, could you imagine every area of the map having several missions going at once, and the chaos on the roads... Not sure if it's a bad idea or a great idea, or an idea so bad it's great! Not to mention the performance issues. Remember, you would need to load in every other character's live decals and customizations for their cars and characters... It was mentioned a while back that it already takes a great toll on performance, which was why we only got 40/40. We CAN look towards it when performance issues are sorted, but going further than 100 would be stopped by these 2 things - Performance, Overall chaos filling. Share this post Link to post Share on other sites
Zolerox 564 Posted May 30, 2018 If they really did get everything I have some interesting questions for them... For example what happend to that second "vehicle" that never got released after the growl came out. Quote for good measure. "Therefore, in the next few weeks we will be unveiling the first of two new auto manufactures and their vehicles" from blog post LINK Share this post Link to post Share on other sites
vsb 6170 Posted May 30, 2018 (edited) 3 minutes ago, Zolerox said: If they really did get everything I have some interesting questions for them... For example what happend to that second "vehicle" that never got released after the growl came out. Quote for good measure. "Therefore, in the next few weeks we will be unveiling the first of two new auto manufactures and their vehicles" from blog post LINK id like the second car as well but only if they change both auto manufacturers to something that already exists ingame and is lore friendly Edited May 30, 2018 by BXNNXD typo Share this post Link to post Share on other sites