ShadesofGrey 10 Posted May 28, 2018 On top of remove p5/n5 outright. Solve that at a later time. Would be nice. Share this post Link to post Share on other sites
Shootmyballsoffwithashotgun 8 Posted May 28, 2018 Hello what are you saying? Use sentences please that have defined subjects and verbs. 2 Share this post Link to post Share on other sites
-Rachel- 129 Posted May 28, 2018 He's asking for several things that were changed for balance reasons. He wants Clotting 3 buffed back to where it was, he wants to drop the (admittedly useless) notoriety system, and I assume wants a more detailed /fps command. Clotting is fine how it is, even after being nerfed a little, it's still basically the best character mod. Notoriety I agree is worthless, especially because your notoriety level no longer matters for 99% of the game. I don't think the notoriety system should be outright removed, but I do think it should be re-imagined and take a different form. 1 Share this post Link to post Share on other sites
Leefekyn 203 Posted May 28, 2018 (edited) /fpsdetail was removed because "people made a lot of erroneous assumptions about what it meant." and really doesn't need to be re-enabled. Clotting 3 doesn't need a buff. If anything it needs to be leveled out to make other green mods viable. We could do without the notoriety system though. Edited May 28, 2018 by Lv1Slime 1 Share this post Link to post Share on other sites
ShadesofGrey 10 Posted June 9, 2018 (edited) On 5/28/2018 at 5:15 PM, Lv1Slime said: /fpsdetail was removed because "people made a lot of erroneous assumptions about what it meant." and really doesn't need to be re-enabled. Clotting 3 doesn't need a buff. If anything it needs to be leveled out to make other green mods viable. We could do without the notoriety system though. It's a bit late to reply, but I don't use Clotting 3 because it's useless. The difference in the couple hundred milliseconds is absolutely not going to protect you from any of the nonsensically unbalanced weapons, unless you and the enemy you are fighting, are complete idiots missing every shot in the middle of the open. And the difference in the TWELVE POINT TWO second recovery, to the 6.5 difference in something that is almost always going to result in no effect what-so-ever, is completely pointless. If it didn't take 200ms to start recovering, it could actually out recover a single bullet on players that are too busy spraying, and if you are playing the game competently, was actually effective. Also, all /fpsdetail did was tell players when to not start combat because the servers were, or were about to, sperg out to hell after they changed servers, and no longer wanted detailed information about how miserably bad they were still performing. TLDR, shit players wanted the people that knew what they were doing nerfed, because they were too busy spraying SMGs and AR's across the map instead of using cover and skill, so it took "more bullets" to kill them. Edited June 9, 2018 by ShadesofGrey 1 Share this post Link to post Share on other sites
Cheeseburger! 47 Posted June 9, 2018 I enjoy chasing bounties so it's not worthless. It brings me entertainment. Share this post Link to post Share on other sites
Songbearer 72 Posted June 9, 2018 Bounties are great fun, the game would really lose something if they were gone. Sure they can mess up players on a mission but so can a lot of other things, it's nice to see the chaos roll in and especially participate in car chases trying to hunt them down. 1 Share this post Link to post Share on other sites
Ohshii 215 Posted June 9, 2018 wait clotting 3 doesnt instant heal? I didnt know it got changed wtf what is this game Share this post Link to post Share on other sites
PoshDoll 93 Posted June 9, 2018 (edited) fpsdetail would be nice even though i had no clue about most of what it showed. the green text and more numbers along with my depressing fps and latency were cool to have on my screen. would make me feel like a hacker. Edited June 9, 2018 by PoshDoll Share this post Link to post Share on other sites
CookiePuss 5373 Posted June 9, 2018 I believe these times are correct for clotting agent: Share this post Link to post Share on other sites
Regenance 59 Posted June 9, 2018 Is it a math problem? jk just use CA 2 instead Share this post Link to post Share on other sites
CookiePuss 5373 Posted June 9, 2018 (edited) I prefer CA3 for cqc and CA2 for ranged but as with all things, go with what works for you Edited June 9, 2018 by CookiePuss Share this post Link to post Share on other sites
vsb 6170 Posted June 9, 2018 if you dont like ca3 why not just run something else lol i think the notoriety system would be passable as long as enforcers are given the option to pay off prestige like criminals can pay off notoriety Share this post Link to post Share on other sites
jnexkk 6 Posted June 9, 2018 On 5/28/2018 at 11:15 PM, Lv1Slime said: /fpsdetail was removed because "people made a lot of erroneous assumptions about what it meant." and really doesn't need to be re-enabled. Clotting 3 doesn't need a buff. If anything it needs to be leveled out to make other green mods viable. We could do without the notoriety system though. When you become n5, gain cosmic powers for 20 seconds, then explode. Share this post Link to post Share on other sites
CrocodileTears 19 Posted June 10, 2018 (edited) The notoriety system would be fine if the N5/P5 was awarded as soon as the mission was over or while outside the mission (from ram raiding or arresting an N5.) At the same time, it should spawn a bonus mission to kill/arrest X amount of people or stay alive for X amount of time. The reward could be something minimal like a consumable or cash. Edited June 10, 2018 by CrocodileTears 1 Share this post Link to post Share on other sites
ScottDaniels 30 Posted June 10, 2018 34 minutes ago, CrocodileTears said: The notoriety system would be fine if the N5/P5 was awarded as soon as the mission was over or while outside the mission (from ram raiding or arresting an N5.) At the same time, it should spawn a bonus mission to kill/arrest X amount of people or stay alive for X amount of time. The reward could be something minimal like a consumable or cash. Me likey. Share this post Link to post Share on other sites
Shozonu 14 Posted June 10, 2018 Before the nerf, Clotting Agent 3 was too good. It's still very good even without the zero-delay. In CQC, you can heal enough in between exchanges to re-engage and/or survive an additional hit versus your opponent. 1 hour ago, CrocodileTears said: The notoriety system would be fine if the N5/P5 was awarded as soon as the mission was over or while outside the mission (from ram raiding or arresting an N5.) At the same time, it should spawn a bonus mission to kill/arrest X amount of people or stay alive for X amount of time. The reward could be something minimal like a consumable or cash. cool idea! Share this post Link to post Share on other sites
MrHigz 3 Posted June 11, 2018 23 hours ago, CrocodileTears said: The notoriety system would be fine if the N5/P5 was awarded as soon as the mission was over or while outside the mission (from ram raiding or arresting an N5.) At the same time, it should spawn a bonus mission to kill/arrest X amount of people or stay alive for X amount of time. The reward could be something minimal like a consumable or cash. grand idea. +1 Share this post Link to post Share on other sites
PitterPatter 139 Posted June 11, 2018 Only thing I'd change about bounties is making it so it's an activatable thing on a time limit once you gain enough N/P after your mission ends or during if you do want the chaos. Criminals would be able to go on a "rampage" and enforcers would be able to go "Vigilante mode" when they're ready. Time limit would be needed to stop players from sabotaging other missions by getting the high point then also a warning of " player is about to rampage!" Share this post Link to post Share on other sites