kukki 27 Posted August 29, 2018 Oh boy, I've just returned from a journey through the web.This post, supposedly containing the patch notes, has lead me to another one. Quote For more detailed information about what is some of these specific changes you can read about them here:https://apbreloaded.gamersfirst.com/2018/07/end-of-july-update.html And that one to another! Quote I've posted about these changes on our forums, so I wont go into detail in this blog, but you can review my original post here. And here's the info provided over there: Quote 1) Linking accuracy to damage on the HVR 762 Reducing the damage of the HVR 762 when it's not perfectly accurate allows us to reduce the ability to fire it at close range / snap shot and still be effective. Sniper Rifles, particularly the HVRs, are particularly hard to balance because they are currently effective at point blank range and also devastating at a distance. G1 tried a few rough balance measures in the past with initial inaccuracy and movement cooldown, but it’s still quite possible to use the HVR in CQC. We feel this change will preserve the HVR 762's place in our matrix of weapons, but make it less desirable outside of actually sniping. Now, I apologize in advance if I'm missing some obvious post with the information I am looking for, but so far it seems to me that there is no specific information on what exactly has been done to hvr. Sometimes it takes 3 shots to kill, that's all I've managed to notice. I couldn't find specifics online and that's me- a member of the minority who bother looking for such information. How is a general new user, an hvr fan at that, supposed to know what has been done to their main weapon of choice? If not an in-game system with detailed patch notes, then at least that in a form of a forum post would be nice. Quote Patch notes: Network code upgrades Friend list Improvements Weapon Balance changes Introduction of Showstopper That isn't patch notes, that's a preliminary road map sticky note. 1 Share this post Link to post Share on other sites
Kempington 295 Posted August 29, 2018 (edited) Basically, if the crosshair size of the hvr is larger than that of it when you're crouching still not in marksmanship mode, the gun will deal 280 damage. If it's more accurate, it will deal an increasing amount of damage, up to 850, when the gun is fully accurate, when in marksmanship mode. Edited August 29, 2018 by Kempington 1 Share this post Link to post Share on other sites
Nijavid 44 Posted August 29, 2018 the larger your crosshair the more damage you do and ewww you main nhvr Share this post Link to post Share on other sites
kukki 27 Posted August 29, 2018 32 minutes ago, Kempington said: Basically, if the crosshair size of the hvr is larger than that of it when you're crouching still not in marksmanship mode, the gun will deal 280 damage. If it's more accurate, it will deal an increasing amount of damage, up to 850, when the gun is fully accurate, when in marksmanship mode. Thanks. Still, it'd be nice if this information was more easily accessible, including to people who don't visit the forum. Share this post Link to post Share on other sites
Dopefish 248 Posted August 29, 2018 This is an prime example of what I meant with these changes not being intuitive. This is an experienced HVR user who even dug up the notes for the changes, and still didn't understand them. How do you expect new players to comprehend it? It forcefully nerfs jump shooting (which was mainly luck based before), and only slightly delay quickswitching. It does nothing against people who respawn in line of sight, and one-shots you because you were minimally damaged. Why not just nerf the damage to 750 instead of all these weird mechanics on it that doesn't make sense? It would still outperform the other snipers. 5 Share this post Link to post Share on other sites
GhosT 1301 Posted August 29, 2018 8 minutes ago, Dopefish said: This is an prime example of what I meant with these changes not being intuitive. This is an experienced HVR user who even dug up the notes for the changes, and still didn't understand them. How do you expect new players to comprehend it? It forcefully nerfs jump shooting (which was mainly luck based before), and only slightly delay quickswitching. It does nothing against people who respawn in line of sight, and one-shots you because you were minimally damaged. Why not just nerf the damage to 750 instead of all these weird mechanics on it that doesn't make sense? It would still outperform the other snipers. It was a change purely to counter the hip fire effectivity while crouching mid-fight. I mean you could've just increased the accuracy itself... but let's rather add more RNG to the game. 1 Share this post Link to post Share on other sites
Keshi 436 Posted August 29, 2018 10 minutes ago, Dopefish said: How do you expect new players to comprehend it? New players will know about the mechanics now and get used to it Because they never used the old mechanic which was just point and shoot, jumpshot get a 850, or quickswitch. Share this post Link to post Share on other sites
CookiePuss 5377 Posted August 29, 2018 Just now, Keshi said: New players will know about the mechanics now and get used to it But how? It is not in any way explained. Share this post Link to post Share on other sites
Keshi 436 Posted August 29, 2018 1 minute ago, CookiePuss said: But how? It is not in any way explained. u know. all my life playing apb since 2010, every new player with HVR's are always those sneaky hiding camper out of nowhere hardscoping you from a far distance. Maybe they can write it as part of the description of the gun in the stats ingame? Share this post Link to post Share on other sites
vsb 6171 Posted August 29, 2018 1 minute ago, Keshi said: u know. all my life playing apb since 2010, every new player with HVR's are always those sneaky hiding camper out of nowhere hardscoping you from a far distance. Maybe they can write it as part of the description of the gun in the stats ingame? the ones that no one pays attention to because all the other stats are wrong? 17 minutes ago, Dopefish said: This is an prime example of what I meant with these changes not being intuitive. This is an experienced HVR user who even dug up the notes for the changes, and still didn't understand them. How do you expect new players to comprehend it? It forcefully nerfs jump shooting (which was mainly luck based before), and only slightly delay quickswitching. It does nothing against people who respawn in line of sight, and one-shots you because you were minimally damaged. Why not just nerf the damage to 750 instead of all these weird mechanics on it that doesn't make sense? It would still outperform the other snipers. i agree with this, adding all of these arbitrary limits and mechanics is really beginning to ruin the simplicity of gunplay that made apb feel more put together Share this post Link to post Share on other sites
BlatMan 708 Posted August 29, 2018 (edited) 3 hours ago, Dopefish said: This is an prime example of what I meant with these changes not being intuitive. This is an experienced HVR user who even dug up the notes for the changes, and still didn't understand them. How do you expect new players to comprehend it? It forcefully nerfs jump shooting (which was mainly luck based before), and only slightly delay quickswitching. It does nothing against people who respawn in line of sight, and one-shots you because you were minimally damaged. Why not just nerf the damage to 750 instead of all these weird mechanics on it that doesn't make sense? It would still outperform the other snipers. Make it 640 soft damage and increase the hard damage to fall between the DMR-SD and DMR-AV's TTK. Linking damage to accuracy was a stupid decision. It didn't fix the problem. Edited August 29, 2018 by MrsHappyPenguin Share this post Link to post Share on other sites
Clandestine 390 Posted August 29, 2018 Useless nerf. This didn't fix CQC hvr corner campers Share this post Link to post Share on other sites
NotZombieBiscuit 3146 Posted August 30, 2018 HVR still broken as fuck. Nice change. 1 Share this post Link to post Share on other sites
SLICKIEM 118 Posted August 30, 2018 (edited) Like other people said, tweaking the HVR762 to dealing around 700dmg is more than reasonable. Especially considering the next most damaging sniper rifle is 550dmg, and 600dmg from DMR at 95m (i think). I don't think there's a need for the whole accuracy affecting damage thing. At least then you could survive one shot from almost any rifle or AR. Edited August 30, 2018 by SLICKIEM Share this post Link to post Share on other sites
crusade 89 Posted August 30, 2018 13 hours ago, Dopefish said: This is an prime example of what I meant with these changes not being intuitive. This is an experienced HVR user who even dug up the notes for the changes, and still didn't understand them. How do you expect new players to comprehend it? We need Widowmaker Shot Charge UI ( ͡° ͜ʖ ͡°) Share this post Link to post Share on other sites
LilyV3 323 Posted August 30, 2018 (edited) 18 hours ago, Keshi said: New players will know about the mechanics now and get used to it Because they never used the old mechanic which was just point and shoot, jumpshot get a 850, or quickswitch. still not logically, nor intiuitive, there needs to be an ingame description to reflect that, especially since this doesn't count for other snipers. Edited August 30, 2018 by LilyV3 1 Share this post Link to post Share on other sites