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I’m really excited to dive into the Epidemic gamemode! It sounds intense, with three corporations fighting to spread their virus and take control of San Paro. The idea of turning citizens into zombies and battling for domination adds a whole new level of chaos, and I can’t wait to experience it firsthand. It’s been a while since Epidemic was last seen, and it feels like the perfect time to jump back in and see which virus will come out on top. Ready to see how it all unfolds!

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The Halloween 2024 sale is now live!

And that's not all—later today, we’ll be adding the Scoped N-TEC 5 Dvah along with nearly all Halloween-themed weapon skins to ARMAS as standalone items, with account-wide purchase options available.

We’ll let you know as soon as they go live!

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On 10/14/2024 at 7:29 AM, MageLO said:

S1-NA 'Frenzy'

  • Significantly decreased both horizontal and vertical recoil.
  • Health Damage increased from 143 to 153.

Interesting, a recoil buff for one of my favorite guns. Wonder how much of an actual effect the buff gives the weapon. The damage increase doesn't boost it to 6 STK, but it does potentially give it a few extra meters of effective range... not that it really needs that, the gun is best at short to mid range anyways (nice boost for plinking tho).

On 10/14/2024 at 7:29 AM, MageLO said:

ISSR-A

  • Hard Damage per shot lowered from 54 to 40.5.

Dev Note: The recent rework to the ISSR-A has landed extremely well but we do think it is over performing in some aspects so we are lowering its Hard Damage to be more in line with other Assault Rifles.

Could ya'll please stop removing (and ideally return) the literal defining feature and purpose of usage for the ISSR series weapons? There's no reason to use the ISSRs anymore thanks to this shit.

On 10/14/2024 at 7:29 AM, MageLO said:

R2 'Harbinger'

  • Accuracy Cooldown removed.
  • Equip time reduced from 0.8s to 0.5s.
  • Reload time reduced from 3s to 2s.
  • Ammo per Resupply cycle increased from 6 to 7.
  • Maximum Bloom reduced by 50%.
  • Recovery per second increased by 20%.
  • Run Modifier reduced by 25%.
  • Effective Range reduced from 65m to 50m.

Dev Note: These changes intend to move the Harbinger out of its currently awkward spot between the Act-44 and RSA by reducing its range and doubling down on its fast firing close range capabilities making it much more efficient in close range whilst allowing it to be a decent mid range choice up to 50 meters.

Back to the dumpster it goes. Harbinger being usable was nice while it lasted, but-

 

ded5038715446a0b38d7a5d794ef870d.jpg

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16 hours ago, LilyRain said:

Disappointing, a step in the right direction but it is still disappointing. You are still too afraid to make meaningful changes, LO.

Last time they tried to do that we waited years to not get it

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@MageLO @Emily @Ritual

Hey Little Orbit !
We need explanation on how LO works ?

 

You have everything to succeed but you don't do it, you do it in such a bad way, that we even wonder if you ever liked playing a video game?

You brought a lot of fixes: OK it's a very good thing the game is back!
 

But let's talk about the pendemic mode?

The trailer:
- You take the time to make a trailer, why not put a good music without copyright instead of putting a loading song? (the song is legendary only for loading screen.)
- You take the time to put title animations, why not detail to explain how your Event works?

Result: The trailer is ugly, we don't understand and doesn't make us want to (yet the idea is great)
 

The Menu:
- You made the effort to enlarge the event box to complete the menu, why not modify the image that corresponds instead of leaving the old one very pixelated and stretched? you made an image of the epidemic mod! it could very well match and make you want to play?

-You put your ugly and incomprehensible video on 15 fps to replace the loading, why not just put an image to explain your event?

Result: The menu is ugly and does not make you want to play your event
 

The Event:
- The idea of making a zone war is an excellent event idea, but you do not understand that APB is a complex game to play for old players who have left, and a pain for new players, why make such a complicated gameplay without any tutorial apart from your ridiculous post on steam that no one watches anymore?

Too many negative points:
- The maps are big for few players.
- conquering an area with a Barril is really a bad idea
it does not help the conquest, it is long and painful, no fun.
- Having to go back to a camp to get a barrel is once again a bad idea, it makes the gameplay too slow! we are not Amazon delivery men!
- The end game? we don't understand why it's there? half the map doesn't even realize it, no changes to be able to protect yourself, it's a no man's land, but without explosives because you just have to rush in a car with a barrel to win.
- unrewarding reward system, have you put a reward system in the form of a JT reward? it's completely absurd to wait 3 to 4 hours to do a single activity to progress? where is the farm? where is the contact increase? there is none.

Result: I spend more time writing in the chat to explain to the player how the mod works than actually playing, there is no explanation, and even with the steam tutorial, the gameplay is so complex and inconsistent that we don't want to learn how to play it, it's slow, boring, and if we manage to find an enemy other than in the central park, it's not bad but why do it? we don't win anything anyway, we'll have to come back later to play 1 game for our contact reward.
 

Lots of solutions to counter this bad Event!
The system of 3 teams and territories are very innovative!
- Conquer the territory by a simple capture point?
(much longer to promote team fights but at least we wage war, simple and effective)
- Reach 100% the game simply stops.
- add decor to the maps for halloween? burning buildings or dead trees? because that's the Halloween atmosphere and financial is too seen to have fun on a Halloween night...
- Make a basic reward system, with a contact to farm, without reward delays, just a quota to farm, to play and replay the event, like for all the other events finally...
- add a small tutorial on the screen before launching a game, small because the event will be simple, not your steam 2.0 tutorial released from an engineering plan

- Make a video in GOOD QUALITY, with music that AMBIENCE, we want hypes!
- replace the loading screen only with a decor of the same theme as the original game?
- change the thumbnail of the home menu?
 

With that I think we can have fun?

There is nothing complicated in all this and you know how to do it, so do it because we still believe in you.

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22 hours ago, Anella said:

It's 6 years ago, people change. Time change. ^.^

The only change from then is the decrease in players. Any vet will tell you that they prefer the old halloween event.

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9 hours ago, Hexerin said:

Interesting, a recoil buff for one of my favorite guns. Wonder how much of an actual effect the buff gives the weapon. The damage increase doesn't boost it to 6 STK, but it does potentially give it a few extra meters of effective range... not that it really needs that, the gun is best at short to mid range anyways (nice boost for plinking tho).

Could ya'll please stop removing (and ideally return) the literal defining feature and purpose of usage for the ISSR series weapons? There's no reason to use the ISSRs anymore thanks to this shit.

Back to the dumpster it goes. Harbinger being usable was nice while it lasted, but-

 

ded5038715446a0b38d7a5d794ef870d.jpg

The Harbinger needs the 65M, otherwise it's pointless to equip over the ACT 44 and RSA. The only reason to equip it is if your primary weapon has less range. There's an over saturation of secondary choices for cqc.

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Event is broken, we try to figure out what to do and when we go to drive a barrel to their destination, event crashs and kicks us all to district select. ;_; Unplayable.

 

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9 hours ago, R3ACT3M said:

Last time they tried to do that we waited years to not get it

And it seems more years are in queue to make it another decade in APB's negative history.

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Hello everyone, this morning we had to take down the servers to deploy a hotfix that fixes two critical issues.

 

  • Fixed an issue that was causing the Epidemic district server to crash.
  • Fixed an issue preventing the Varzuga Rally XS 'Prototype' from being saved in the Vehicle Kiosk.

The servers are now back online, thank you for your patience.

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11 hours ago, Darkzero3802 said:

The only change from then is the decrease in players. Any vet will tell you that they prefer the old halloween event.

I have been around at the same time, actually since 2011 at this one. I started back in RTW. I don't prefer the old halloween event, so that's minus one ^.^

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22 hours ago, Hexerin said:

Could ya'll please stop removing (and ideally return) the literal defining feature and purpose of usage for the ISSR series weapons? There's no reason to use the ISSRs anymore thanks to this shit.

I agree completely.
The Hard-damage from the ISSR-series, DMR-SD, SHAW and I probably forgot a few, should not be removed. I'm fine with nerfing, but "bringing it in line with the rest" is an absolute no-no.

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Why there is no pumpkin hunt in asylum its good for new players to earn jts

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Hey everyone,

the following skins are now available on ARMAS and are account lifetime:

  • Asylum
  • Epidemic Necrocite
  • Epidemic Undedox
  • Epidemic Zombicine
  • Halloween Bats
  • Halloween Ghost
  • Halloween Pumpkin.
  • Occult Green
  • Occult Purple
  • Butcher
     

You can find these under Skins > Featured as well as at the bottom of the main ARMAS page.

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11 hours ago, Qualeta said:

shit event.. you are killing the game
quit pls

steve-harvey-oscars2017reaction.gif

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And 3 days later the halloween event is already pretty much abandoned. If this was headless horseman it would still be populated, yet another point that this event isnt liked by the community. Theres no repetitive value to it. Go in, do your daily and thats it theres no further reason to keep playing it.

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worst part of the event, aside from the event itself, is the stupid basse sound made near pumpkins.

Every year ya basically have to play on mute to not hear that sound

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On 10/14/2024 at 7:29 AM, MageLO said:

Dolton Montane

 

  • Health increased from 1250 to 1350.

A health buff but not a change from FWD to RWD?  Whyyyy?😬

Edited by Someone

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7 hours ago, Someone said:

A health buff but not a change from FWD to RWD?  Why

The original designers were narrow minded and under educated about 

Vehicles in general but more so with Trucks. 

Any Truck should have its drive wheels under the Load, or under the Truck Bed. 

A Drive Axel supports supports suspension and its weight steady's the Truck and 

puts the center of mass closer to the rear wheels. 

Although the time of the development came in a time when government out regulated 

rear drive vehicles based on safety and fuel economy and weight.

The Devs seeming to take this as the New Way for all vehicles, failed to research

the real life model of this Vehicle. 

 Which is the GMC Sonoma/Chevrolet S-10-SS Yr 2000-2004. ( SS for Super Sport).

Some come with a 4 cyl. but Mine has a V-6 3.4 Liter, RWD.

 Even the 4cyl models are all rear wh drive.

Mine is 24 yrs old, you barely tap the starter and it fires up every time, 

and even with it being choked by smog regulation, it still will lay rubber 

all the way down the street. 

 I think LO would only be able to tweek some of the values like damage, 

because to make it rear wh drive, they would have to rewrite the whole vehicle.

 So I do appreciate the health buff 

 

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On 10/26/2024 at 9:24 AM, MACKxBOLAN said:

worst part of the event, aside from the event itself, is the stupid basse sound made near pumpkins.

Every year ya basically have to play on mute to not hear that sound

 

 Thats not true first means you haven't complete the pumpkin hunt and second this is the first time i think they add the pumpkins in fin and wf for a do over even though people already complete it.

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37 minutes ago, MidnightQ said:

 

 Thats not true first means you haven't complete the pumpkin hunt and second this is the first time i think they add the pumpkins in fin and wf for a do over even though people already complete it.

Did complete pumpkin hunts on all chars, didnt hear a bass or a bit of laugh during this event... thank effing god...

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1 hour ago, MidnightQ said:

means you haven't complete the pumpkin hunt

What if I didn't want to hunt pumpkins.

I see it as noise pollution, to missions and my personal music.

 Ruins my tactical focus. You already have to mute out to spawn in 

cause of the joker. They should keep their pumpkins in the event.

If you shoot one in a mission, just to shut him up, it will expose your 

position on radar.

 So I guess the answer is to hunt them all down, with each of like 9 characters.

Event turned me against the Holiday long ago.

Pumpkin Pie I used to love, now I hate it and it gives you heartburn and the runs. 

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