Todesklinge Posted January 29, 2021 Posted January 29, 2021 There is a bug in the game. Clotting Agent 3 gives to much bonuses. Kevlar 3 have no bonuses. I have most death in the Team (for example on Baylan Shipping). So Kevlar 3 have no effect or its bonus is to weak! Why i lose most fights, die most times and are the slowest, with Kevlar 3? Clotting Agent 3 gives highest health bonus, have no downside, why? I report this green character modification bug. 1 Quote
Kiida Posted January 30, 2021 Posted January 30, 2021 Seems like a you problem. Kevlar gives 30% health but makes you slow. Mobility is everything in APB. 1 Quote
Acornie Posted January 30, 2021 Posted January 30, 2021 That's not a bug, but an opinion on balance, so you've kind of posted in the wrong area of the forums, Kiida already said all that needs to be on why kevlar bad, slowness does not jive with Apb's gameplay Quote
UwUMaster666 Posted January 30, 2021 Posted January 30, 2021 12 hours ago, Todesklinge said: There is a bug in the game. Clotting Agent 3 gives to much bonuses. Kevlar 3 have no bonuses. I have most death in the Team (for example on Baylan Shipping). So Kevlar 3 have no effect or its bonus is to weak! Why i lose most fights, die most times and are the slowest, with Kevlar 3? Clotting Agent 3 gives highest health bonus, have no downside, why? I report this green character modification bug. Another quality Todesklinge thread. While I agree that Clotting Agent is a little too good (CA 3 needs only around 1.3 seconds to activate), your playstyle or pov on Kevlar 3 is wrong. Most important thing: You can play everything in this game and be good, if you have most deaths in the team it's definitely your problem, don't expect and wish that a simple gun or mod changes that. Personally I wouldn't recommend playing Kevlar in Baylan at all, so it's your fault for taking the wrong mods for such situation. Baylan is a big and open district so you need to have mobility to surivive by repositioning and taking cover. While playing Kevlar in mission districts which are open too is viable, if you car gameplay or the mission is at a place with a lot of cover, Baylan has a lot of players with a lot of angles to shoot you. Try playing Asylum with Kevlar, there is a lot cover and you actually make use of your 30% more health in fights. I tried it and it worked, one of the reasons is because most players don't expect that you use Kevlar (one of the advantages). If you still lose a straight 1v1 then you either play the wrong gun (Obeya as I have seen) which makes sense that you lose in CQC then, or you need to work on your aim (and brain because positioning is key too in this game). Quote
RatedX Posted January 30, 2021 Posted January 30, 2021 Alright, lets go over game hard facts, starting with Regen rates : Health Regen Rates: Default, no mod: 250 HP/second (1000 HP/4 seconds, 100% regen rate) Clotting Agent I: 142.8 HP/second (1000 HP/7 seconds, 57% regen rate) Clotting Agent II: 100 HP/second (1000 HP/10 seconds, 40% regen rate) Clotting Agent III: 62.5 HP/second (1000 HP/16 seconds, 25% regen rate) Health Regen Delays: Default, no mod: 5 seconds Clotting Agent I: 4 seconds Clotting Agent II: 3.5 seconds Clotting Agent III: 1.6 seconds Health Regen Total Times (from roughly 0 HP): Default, no mod: 9 seconds Clotting Agent I: 11 seconds Clotting Agent II: 13.5 seconds Clotting Agent III: 17.6 seconds All other green mods regen with the "No mod" stats, Kevlars included. Now, the only gun that I remember that CA3 "broke" was the Scout, IF you didn't land your 2nd shot right away. Correct me if im wrong. On the other hand all kevlars break TTKs and STKs of most weapons , with special attention to KEV3 that allows you to tank an overwhelming majority of weapons to the point of being fundamentally broken, For example : Scout = 580+580 = 1160 dmg +1 for K3 PMG = 200x5 = 1000dmg +2 for K3 Tommy and norseman's = 100x10=100 dmg +3 for K3 45 AP = 225x5=1125 +1 for K3 Ntec = 185x6=1110 +2 for K3 If you look around apbdb for weapons to check you'll notice that KEV3 just outright gives you an advantage TTK/STK wise in any battle of equals with the exception of weapons that do more than 650 damage per shot, such as the HVR , JG , Strife, etc. The game is balanced around 1000 HP , CA doesn't break TTKs, KEV3 on the other hand, just sticks its middle finger to game balance.... (and that is without taking account of medspray) Imo, kevlar's movement penalty isn't enough for the benefits it provides given that movement penalties can be countered with vehicles. Applying a regen rate reduction like the CA's while keeping the regen delay of no CA would be great and would nuke the K3+Medspray bullet sponge strat. Quote
cowhorseman Posted January 30, 2021 Posted January 30, 2021 kev 3 is fun with SHAWcopter in asylum opgl sniper rifles because why are you moving alot you little camper pissing off shotgun users making toxic tryhards rage because they couldn't kill you with there whisper and walking really slowly around social because you forgot about it Quote
Zolerox Posted January 31, 2021 Posted January 31, 2021 Short answer: You're in the wrong fightclub for kevlar 3. Quote
Todesklinge Posted February 2, 2021 Author Posted February 2, 2021 (edited) If the Database is correct! FFA 5.56: TTK 7 Shots = 1,2 second 165 health damage x 3 7x 165 (2,3 bursts) = 1155 damage Kevlar 1 is usless. 8x 165 (2,6 bursts) = 1320 damage Kevlar 3 is dead. 9x 165 (3 bursts) = 1485 damage 1 burst takes ( 1,2 seconds / 3 shots) = 0,4 seconds 8 shots (0,4 seconds × 3 bursts) = 1,2 seconds. Also with Kevlar 3 you can stay alive about 0 seconds longer than Clotting Agent 3. Thats an insane ammount of time... thats a game changer (sarcasm). The fun fact, FFA shots 3x3 bursts to kill a non and Kevlar 3 user = equal = Kevlar 3 have no effect. WOW and Kevlar 3 movement is decreased by -20%. That means the enemy have about +20% higher accuracy to shot the Player with Kevlar 3. Also. Kevlar 3 and Clotting Agent 3 dies with 3x3 bursts from FFA. But with Clotting Agent 3, you can sprint to a nearby Cover. With Kevlar 3, you can not sprint to a nearby cover (to slow). A BUG is, if the specific Item (general) dont work like it should work, because it is out of range or the specific function dont work with other in combination. Edited February 2, 2021 by Todesklinge Quote
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