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ATAC is broken right now.

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20 minutes ago, Solamente said:

i honestly can't tell if you're trolling at this point or not

Yeah, okay?

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4 minutes ago, Flaws said:

Yeah, okay?

i couldn't resist sorry

 

but seriously "horrendously broken"?

 

the gun struggles to land consistent shots within its own effective range and it has an abysmally low skill ceiling, there's a reason its the "go-to gun for every noob" (not that i even see many noobs using it) and not "for everyone"

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12 minutes ago, Solamente said:

i couldn't resist sorry

 

but seriously "horrendously broken"?

 

the gun struggles to land consistent shots within its own effective range and it has an abysmally low skill ceiling, there's a reason its the "go-to gun for every noob" (not that i even see many noobs using it) and not "for everyone"

Not really. It can easily melt people at mid-long range while just spraying with no type of control whatsoever. It 85s people way too quickly even in the hands of no-aimers. It's pretty good in CQC as well while hipfiring. Citadel is full of cheese golds who main it along with remote dets. It takes no skill but it's very effective and it gets people to gold who shouldn't be gold at all. It definitely needs a nerf to it's range and bloom.

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12 minutes ago, Flaws said:

Not really. It can easily melt people at mid-long range while just spraying with no type of control whatsoever. It 85s people way too quickly even in the hands of no-aimers. It's pretty good in CQC as well while hipfiring. Citadel is full of cheese golds who main it along with remote dets. It takes no skill but it's very effective and it gets people to gold who shouldn't be gold at all. It definitely needs a nerf to it's range and bloom.

if you're getting "melted" by atacs at...40m? 50? 60? (can you specify what you define as mid-long please) then i urge you to try using cover 

 

tbh i wouldn't even care if they knocked the atac range back to 40m, that's where it was originally iirc and it still struggled to min ttk within its range

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Posted (edited)

atac has been always a p2w weapon. Always OP.

 

LO should nerf its mobility (when aiming).

Edited by Uhtdred
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2 hours ago, Solamente said:

if you're getting "melted" by atacs at...40m? 50? 60? (can you specify what you define as mid-long please) then i urge you to try using cover 

 

tbh i wouldn't even care if they knocked the atac range back to 40m, that's where it was originally iirc and it still struggled to min ttk within its range

Whoa there pal, Raptor’s already taken that niche at 40m.

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Ntec wins over Atac at every range, i dont see the point to this discussion at all. Its easier to use but its way less versatile than Ntec.

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ATAC isnt broken. Bring out an NTEC, ursus or PMG and it will lose to them easily

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Imagine thinking the ATAC is overpowered and losing to it with an N-TEC.

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Posted (edited)

If it's so "balanced" why did I see much more ATACs than Ntecs yesterday. A lot golds used them and a lot of silvers, all different players too. I only saw about 2-3 ntecs compared to an army of ATACs, something clearly got touched up in a ATAC, maybe a ninja sneak adjustment patch, I don't think you all notice it.

 

Anyway, let's just assume I'm noob and the ATAC users can move on.

 

 

 

Edited by JazzLand

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1 minute ago, JazzLand said:

If it's so "balanced" why did I see much more ATACs than Ntecs yesterday. A lot golds used them and a lot of silvers, all different players too. I only say about 2-3 ntecs compared to an army of ATACs, something clearly got touched up in the ATAC, maybe a ninja sneak adjustment patch, I don't think you all notice it.

 

 

why is your perception of a weapons stats or stat changes based on a single day of what you can remember your opponents using?

 

if we were all to do that then i remember seeing a bunch of oca players yesterday, so it must be op now right?

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ATAC is at best "decent" at mid range, but mostly it's wildly inaccurate at anything past 25 meters.

It's hardly a cheese weapon as I barely see anyone using it and those who are, usually just try it out and switch back to their "real" primary.

I guess the influx of JT has given a lot more people the option to try the ATAC, which is a good thing imo.
It's definitely not overpowered, at best it's underwhelming when up against the meta guns.

 

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4 hours ago, Solamente said:

if you're getting "melted" by atacs at...40m? 50? 60? (can you specify what you define as mid-long please) then i urge you to try using cover 

 

tbh i wouldn't even care if they knocked the atac range back to 40m, that's where it was originally iirc and it still struggled to min ttk within its range

https://i.gyazo.com/b74a68dcee1fb56770829e799595fd81.mp4

 

https://i.gyazo.com/9a397dce39b4a31a2a655f1119f4b1b9.mp4

 

https://i.gyazo.com/0388123c9d751b9ffaab1c0dba3a8708.mp4

 

https://i.gyazo.com/9792147b245e14319bf58e1fe3e0e6d0.mp4

 

https://i.gyazo.com/ce34416c3cf5001b91edc37e4495a0e6.mp4

 

Okay, let's call it mid-range (40-50m) instead. As you can see it can full auto easily at 40-50m. That doesn't mean that it will beat any of the other ARs at that range, it means that it's capable of dealing considerable damage with little effort and as seen in the clips, it's extremely efficent as a support weapon due to it's 50m base range (+ IR3 which most people use on it, 57m) and it's relatively tight max bloom which allows for a more consistent than not RNG. It won't work 10/10 times at these ranges but neither does the PMG and that needs a range nerf as well.

 

I'm sure cover solves all weapon balancing issues.

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4 hours ago, Flaws said:

https://i.gyazo.com/b74a68dcee1fb56770829e799595fd81.mp4

 

https://i.gyazo.com/9a397dce39b4a31a2a655f1119f4b1b9.mp4

 

https://i.gyazo.com/0388123c9d751b9ffaab1c0dba3a8708.mp4

 

https://i.gyazo.com/9792147b245e14319bf58e1fe3e0e6d0.mp4

 

https://i.gyazo.com/ce34416c3cf5001b91edc37e4495a0e6.mp4

 

Okay, let's call it mid-range (40-50m) instead. As you can see it can full auto easily at 40-50m. That doesn't mean that it will beat any of the other ARs at that range, it means that it's capable of dealing considerable damage with little effort and as seen in the clips, it's extremely efficent as a support weapon due to it's 50m base range (+ IR3 which most people use on it, 57m) and it's relatively tight max bloom which allows for a more consistent than not RNG. It won't work 10/10 times at these ranges but neither does the PMG and that needs a range nerf as well.

 

I'm sure cover solves all weapon balancing issues.


Do other weapons in APB get balanced around being "not as good as any other weapon of their class, but really good supports!" ?

I mean..... what? do guns get balanced around being decent at farming.... assists?

Weren't you saying the NTEC is the most balanced gun in APB? I don't think you'd ever lose a fight vs atac at your 40-50m range examples.
So if the ATAC is better at close-up, isn't that exactly what it's supposed to be or do you just want it to suck everywhere?
 

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1 hour ago, Tigrix said:


Do other weapons in APB get balanced around being "not as good as any other weapon of their class, but really good supports!" ?

I mean..... what? do guns get balanced around being decent at farming.... assists?

Weren't you saying the NTEC is the most balanced gun in APB? I don't think you'd ever lose a fight vs atac at your 40-50m range examples.
So if the ATAC is better at close-up, isn't that exactly what it's supposed to be or do you just want it to suck everywhere?
 

Requiring skill =/= sucking.

 

It's a high reward for very little skill. That's the problem.

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27 minutes ago, Flaws said:

It's a high reward for very little skill. That's the problem.

admittedly i've only ever really used the bodyguard but the gun is pretty much just an smg you gotta marksman. Raptor plays almost exactly the same way and feels almost equally strong yet nobody complains about it. Nerf the atac and the same people just go back to playing pmg again and nothings changed.

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18 minutes ago, Crusadeer said:

admittedly i've only ever really used the bodyguard but the gun is pretty much just an smg you gotta marksman. Raptor plays almost exactly the same way and feels almost equally strong yet nobody complains about it. Nerf the atac and the same people just go back to playing pmg again and nothings changed.

Nerf one thing then players will just point to the next thing and call it OP. Nerf the PMG, players will go look at the maniac, nerf the ATAC, then people will probably look at the Raptor the same way.

 

That's the cycle, so instead of just nerfing everything, how about we buff or tweak some other weapons so that they can perform and compete against the stronger and better weapons?

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29 minutes ago, Flaws said:

Requiring skill =/= sucking.

 

It's a high reward for very little skill. That's the problem.

 

I guess you are making (as others) a little confusion with the definition of OP, for Op's weapon do you want comparing the atac for ex with the (old) trouble maker, (old) nano or shredder (during shotgun test) etc... really?

 

They were " high reward for very little skill", in fact every "tryhard"  ran in armas to buy it at that time, cause they were cleary OP for marketing/ test  reason.

 

If I have to compare the atac with another "analogy" weapon is the manic, in a certain sense they are pretty similar (and both considerate strangely OP from someone).

 

They both are good weapons, but for ex while the manic is pretty good until 30m and it was design for close range, but doesnt exactly shine from 0-10 m or really close range and get owned from CQC weapons such as Pmg, JG, nfas etc..reason I dont use or I see a lot other players using it in aslyum.

 

About the atac, a similar speech, against other assault rifles is more competitive in close ranges, but struggle a lot more in medium/long ranges, 8 shots to kill, bloom/recoil... several times you need almost or recharge a mag for make one kill, without count, same as manic, at close ranges against CQC weapons they lose 7-8/10.

 

Your (well done) short videos confirm also that.

 

Bye

 

 

 

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8 hours ago, Flaws said:

https://i.gyazo.com/b74a68dcee1fb56770829e799595fd81.mp4

 

https://i.gyazo.com/9a397dce39b4a31a2a655f1119f4b1b9.mp4

 

https://i.gyazo.com/0388123c9d751b9ffaab1c0dba3a8708.mp4

 

https://i.gyazo.com/9792147b245e14319bf58e1fe3e0e6d0.mp4

 

https://i.gyazo.com/ce34416c3cf5001b91edc37e4495a0e6.mp4

 

Okay, let's call it mid-range (40-50m) instead. As you can see it can full auto easily at 40-50m. That doesn't mean that it will beat any of the other ARs at that range, it means that it's capable of dealing considerable damage with little effort and as seen in the clips, it's extremely efficent as a support weapon due to it's 50m base range (+ IR3 which most people use on it, 57m) and it's relatively tight max bloom which allows for a more consistent than not RNG. It won't work 10/10 times at these ranges but neither does the PMG and that needs a range nerf as well.

 

I'm sure cover solves all weapon balancing issues.

i feel like these only support my point, out of all these clips the closest to a min ttk are 20m and 30m away which is the exact range the atac is designed to fill - but like in your clips anyone with even passive cover requires you to use nearly an entire mag to secure a kill, if not more 

 

as i said before i don't think a range nerf back to 40m would really make any difference so go wild with that, but i'd prefer not to add more rng to apb

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Posted (edited)

Regarding those well put together clips of the ATAC shown above, while it's true that an Ntec can perform similarly in those circumstances (killing moving targets within 2-3 seconds), the fact that the ATAC is a high reward/low effort gun that competes with the Ntec, is already showing that it has no place in the assault rifle class in APB. 

 

Just look at how accurate and how fast the ATAC kills a player in that range and circumstance (moving target) and then try to imagine a typical Ntec user tap/burst firing to try and match that ttk and accuracy. While a very skilled Ntec user might get similar results, the fact that almost anyone can replicate the ATAC kills shown above with little effort proves my point that the gun needs to be "adjusted" to work with the combat phycics of this current game.

Edited by JazzLand

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Posted (edited)
45 minutes ago, Solamente said:

i feel like these only support my point, out of all these clips the closest to a min ttk are 20m and 30m away which is the exact range the atac is designed to fill 

 

9 hours ago, Flaws said:

Now if you don't mind it, I'll be giving you my opinion on that even though i don't really care that much. (quarantine is getting through me)

That doesn't look like 20 30 meters away.

he literally melts an enemy right there from at least 40 to 50 meters with HALF the magazine and with little to no effort.

And how all you have to do in CQC to secure a kill with literally 0 effort is hold your left click while pointing in the general direction of your target.

And let's not talk about how the ATAC actually hurts even when getting tapped by it from 60-70 meters when it shouldn't. (yes it is able to land those shots from that distance). 

 

Edited by WorldDominator
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Gun is fine.

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