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Second APB Reloaded Q&A Videos

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  On 9/10/2019 at 10:36 AM, Kevkof said:

This took longer than I had initially anticipated 

 

Actually Helpful Belgian thank you for your work .

 

LO  I like your concept .

Edited by olo

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I think they need to go back to the old threat system from RTW/Past, it made the game more fun, but that's just my opinion.

Second, can someone confirm that HQ bloom settings are in the engine upgrade?

all i care about the most are the graphics haha , because the game is ugly as hell right now. The game is so ugly and dull and muddy looking, i don't even play it.

Edited by LAPDAlonso

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@MattScott So the shader dot question is still unclear to me because Matt didnt outright say that shared dots/crosshairs are not allowed, he said shader modifications in general are not allowed, but than he did a 180 and said that shadr mods like the ones that remove fog are allowed, so that conflicts with the whole shaders not allowed thing than, so could shader dots be one of those exception too the no shader rule too? would be nice to have a clear yes or no answer specifically for shader dots/crosshairs.

 

Also the tattoo arm sleeves is the thing that got me most excited about this Q&A, are there any plans for legs as well?

Also how are you going to solve the problem of NPC vehicles being in different places on both instances that players are being phased from and to, wont you have a thing where you drive along full speed and suddenly a dump truck materializes in front of you?

Edited by supermariobrothe

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  On 9/10/2019 at 10:36 AM, Kevkof said:

This took longer than I had initially anticipated, but guess that's within the norm for APB, right? 

 

The entire video is split per topic discussed with a link directly to that time in the VOD and nearly all the text is here (skipped some stop words and stuff)

Things that did really have a question or were picked out of the chat by Matt or are just Kemp explaining something are marked in a different color. 

This is an overview of all the questions asked:

 

This is placed in a spoiler tag so you can close it for easier scrolling. 

 

 

  Reveal hidden contents

 

Ya'll need to pay Kev

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  On 9/11/2019 at 7:28 AM, AxeTurboAgresor said:

Shaders may get you banned.

Overlays are allowed.

Clear as my patootie.

 

Read the rest of what i said, because Matt clearly stated that that NOT ALL shaders may get you banned, stuff like the fog removal shaders are allowed. It wont be clear unless he gives a specific YES or NO answer specifically to the shader dot question.

 

Also, hows Jazzmine doing? havent seen her in a while.

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Some really nice questions and answers in there.

 

Though I'm a little upset over potentially disabling P5/N5 and being able to disable themes. That just takes away some of the unique things APB have.

The only issue with P5/N5 is being able to remove it by killing friendlies outside of your mission.

And for themes, you can always just /ignore someone with a crappy theme.

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  On 9/10/2019 at 9:28 AM, AxeTurboAgresor said:

ELO based threat system they are talking about in the video that comes with 3.5

The current system is already Glicko-based. I don't see why they would use two different systems (ELO & Glicko), but Matt sure makes it sound like that - ELO for threat, Glicko for matchmaking.

 

_________

 

Matt: "Scaleform isn't much better, it still runs fairly poorly out of the box, so we fixed it up. We are definitely doing all the new UI's, the new scoreboards the new district select screen, ... that is all on Scaleform."

Whenever I read about Scaleform for UI elements, it was praised as easy to work with and performing really well (e.g. Borderlands). So is this an issue APB in particular has to deal with? Aren't current Scaleform elements still run through the Kismet-pipeline, too? I'd wager eliminating this obstacle should reduce the performance impact significantly?

 

 

Kemp: "I'd love the old login screen because it was nice and simplistic, it got you into the game. It wasn't just kind of an eye sore, with exploding lights everywhere."

It sure was an earsore, though. I feel like people ignore the nasty screeching sounds all the time. Getting rid of those, while not a top priority, should definitely be considered.

 

Matt: "So a lot of the design work we're doing is just how do we make missions fun again."

I wonder if you'll actually ever manage to do this. But if you can get a decent turf wars system going (also based on what you've learned with RIOT), which incorporates ram raiding & witnessing, you might find what APB has been missing; some decent, open world, player driven gameplay.

 

Edited by Revoluzzer
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  On 9/12/2019 at 12:19 PM, Revoluzzer said:

Kemp: "I'd love the old login screen because it was nice and simplistic, it got you into the game. It wasn't just kind of an eye sore, with exploding lights everywhere."

It sure was an earsore, though. I feel like people ignore the nasty screeching sounds all the time. Getting rid of those, while not a top priority, should definitely be considered.

Nasty screeching sounds?  You mean the glitchy percussive noises?  Those were my favorite part aside from the moving background 😞

There's only one sound there that I don't like and it's the very first thing you hear in this video:

 

Just that one sound is kinda ear-rapey.

 

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  On 9/12/2019 at 11:49 AM, GhosT said:

Some really nice questions and answers in there.

 

Though I'm a little upset over potentially disabling P5/N5 and being able to disable themes. That just takes away some of the unique things APB have.

The only issue with P5/N5 is being able to remove it by killing friendlies outside of your mission.

And for themes, you can always just /ignore someone with a crappy theme.

Yeah my thoughts exactly, dont just flat out remove it, add limitations to it instead, just look at community suggestions, and for death themes, mute button silences offending themes too so no need for a global remove.

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  On 9/10/2019 at 10:36 AM, Kevkof said:

This took longer than I had initially anticipated, but guess that's within the norm for APB, right? 

 

The entire video is split per topic discussed with a link directly to that time in the VOD and nearly all the text is here (skipped some stop words and stuff)

Things that did really have a question or were picked out of the chat by Matt or are just Kemp explaining something are marked in a different color. 

This is an overview of all the questions asked:

 

This is placed in a spoiler tag so you can close it for easier scrolling. 

 

 

  Reveal hidden contents

 

nope no no no i aint reading that

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  On 9/12/2019 at 4:55 PM, BrandonBranderson said:

There's only one sound there that I don't like and it's the very first thing you hear in this video:

Just that one sound is kinda ear-rapey.

 

That one precisely. It's particularly problematic when you launch the game with headphones on and might have either not adjusted your volume yet (e.g. starting the game for the first time) or increased it before for some reason and forgot to change it back.

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  On 9/17/2019 at 10:56 AM, Revoluzzer said:

That one precisely. It's particularly problematic when you launch the game with headphones on and might have either not adjusted your volume yet (e.g. starting the game for the first time) or increased it before for some reason and forgot to change it back.

Agreed.  Maybe they could replace it with something less... screechy.  The descending tone of it is a nice touch for when the menu fades in, so maybe they could add in a different sound with a descending tone in its place?  I don't mind the other variation of that sound at all though (right at the 5 second mark) because it's a lot more abrupt and just sounds cool with the way it shifts.

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  On 9/10/2019 at 10:36 AM, Kevkof said:

@SKay

 

  Reveal hidden contents

 

It's nice seeing someone 'higher up' actually recognize just how awful the whole engine upgrade has been in regards to delays and time expenditure.

 

I get a genuine sense that LO wants it to come out nearly as bad as the community. Nearly.

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  On 9/10/2019 at 6:08 PM, LAPDAlonso said:

I think they need to go back to the old threat system from RTW/Past, it made the game more fun, but that's just my opinion.

Second, can someone confirm that HQ bloom settings are in the engine upgrade?

all i care about the most are the graphics haha , because the game is ugly as hell right now. The game is so ugly and dull and muddy looking, i don't even play it.

We are currently using the RTW Threat System... It's just hidden.

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  On 9/20/2019 at 4:45 AM, Nymphi--DoubleDee said:

We are currently using the RTW Threat System... It's just hidden.

Uh... no? Our current threat system was created during Reloaded. It's also the second overall system we've had in Reloaded. During beta we had a completely different system that didn't even have the underlying elo system and associated matchmaking algorithms. Was simply a threat rating of 1 to 15, and was based literally on nothing but whether your team won or lost the mission (regardless of your own contribution). The current system itself has had multiple variations, as well. Green threat didn't even exist at first, was added later for reasons unknown.

 

Edited by Hexerin

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