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  1. Bro you literally used a steam chart to "prove" there were never more than 6,000 players on at one time. YET... I posted Steam charts which contradict you claiming there were nearly 12,000 on at one time... that's double of your claim. MOREOVER... we ALL KNOW... majority of the playerbase didn't use the steam launcher... so even if that's only 1/2... and I'm sure it's more (possibly even 3-4x more who bypassed the Steam launcher)... that would amount to approx 24,000 on at one time minimum... and that's AT ONE TIME... not... the actual PLAYERBASE.. possibly as high as 50,000 (if we go by 4x (steam launcher bypassers) x (Steam launcher all-time high of 11,813). These are numbers approximating what I and others recall when playing this game in it's heyday. We are NOT wrong... YOU ARE. Compared to what we have NOW... 6,000 would seem like a lot... but back then 6,000 would seem like a crash in population. Yes.. Little Orbit.. DESTROYED this game. We need a working anticheat.. to save it... NOW. Look at the DEAD forums... with posts still up from years ago... we used to have major DAILY discussions on a variety of topics with G1 Devs and GMs actually interacting with us answering questions. We used to have answers to support tickets within 24 hours... now it's DEAD. Little Orbit catered to cheaters who EMPTIED out the playerbase... and have nearly KILLED their game. They have to change tactics... even to get back a tiny functional portion of population.. and they need to do it SOON. For a competitive game to EXIST... it has to be competitive. Without a working anticheat, cheaters are exterminating legits.. and the population that pays for cheats... is small... relative to the thousands of legits who quit because they have no competitive chance worth playing. Again, I know playerbase is now "too small" to permanently ban cheaters... but we need to immediately KICK them out of missions on detection, and keep them out for a bit, say 15-30 minutes as a DISCOURAGEMENT to using cheats... that are so rampant now it's killing what's left of a small population. https://steamdb.info/app/113400/charts/ "Steam player counter indicates there are currently 164 players live playing APB Reloaded on Steam. APB Reloaded had an all-time peak of 11813 concurrent players on 10 December 2011."
  2. The announcement for APB Reloaded release came in late 2010, with a supposed release in early 2011. https://www.eurogamer.net/apb-to-relaunch-next-year-as-f2p#justposted The game appeared on Steam in December 2011 and has since then never held more than a few thousand players. https://steamdb.info/app/113400/ You're telling me that during approx. 6 months we somehow had 20k players on all server combined, which then never shows up in any stream or gameplay from that time as per my videos above. The game has been without Steam for only a few months at most and even back then, Steam was already one of / if not the most popular gaming launcher. You have no proof for anything that you claim. Can't even find any release without Steam during 2011.
  3. A lot of ppl used to play via G1 launcher, hell, at first the game wasn't even available on Steam. While I personally never seen 20 k/server I have myself seen 10-11 k+ on EU1 in like 2011. Later in 2012-2013 population dropped and EU1 about 7 k players while EU2 had 3 K and it all went down the gutter since. Late 2012 to 2013 is when the game's performance degraded with every patch to the point where me and some of my friends quit due to simply being unable to run the game at satisfactory performance. I remember this clear as day. What didn't help is that all the cheaters get unbanned every time. How many unban waves has there been? 3? Every singe one was unbanned and free to cheat again. Hell under G1 cheaters even got free premium after being unbanned lol.
  4. Ave, you are in luck. I've tested two PCs running Win 11 with two different Intel Arc B580 cards one being the reference model and the other being a Sparkle OC model. Both PCs were using midrange Ryzen CPUs, one was using Ryzen 5 7600X and the other was with the 7600 non X. With maxed graphics @1440p the game is an unplayable stuttery mess that eventually led to CTD. There was also some kind of weird faint shadowy artifact on the left side on the screen, most visible when driving a vehicle and looking at the ground. Naturally such things are expected when buying a GPU from a new player in the GPU market but considering how good of a value this card is when you can get it at or close to MSRP I've decided to accept such risks. I've decided to mess around with the configs just to test a what if scenario and was blown away with what I ended up with. My game went from being unplayable to smooth 160-320 fps with maxed graphics @1440p (no AA as that really hurts fps for whatever reason). Having messed around with configs in the past with minimal gains on older PCs I would be extremely skeptical if someone claimed such massive gains but the words I speak are true. Credit to jmiIos for originally discovering this. Source: https://web.archive.org/web/20230318201509/https://forums.gamersfirst.com/topic/19594-engine-upgrade-just-went-live/ What I did: There are more settings to mess around with but I did not touch the others as these seem to do give the most benefit. If you've never messed around with configs you will need to launch the game from APB.EXE and not from the launcher. Also consider setting a high fps cap as in my case I was sliding around 1 m as soon as I stopped and reached the fps cap of 170, and when I increased it to 300 fps I would start sliding 10 m at a time. I've set the fps cap to 500 have have not slid since. Visually the game is unchanged from max graphics, however the previously mentioned faint shadowy artifact still remains, this seems to be an Intel specific bug and so far I've seen it on 3 B580 cards that were used to play this game. To conclude you might not get a better experience using this card to play APB but you will easily be able to run modern titles such as Cyberpunk. On a side note if you are one of those people who never turns off his PC consider restarting it before your APB session at least as one of my friends had some weird stutters in APB that were fixed by restarting his PC (B580 card and a 13th gen Intel i7).
  5. People also tended to avoid the steam launcher and use game launcher from desktop or a number of privte launchers that tweaked settings and config files. It was conpetitive, people were changing xhair, removing the videos, etc to gain some fps advantage back in the day. Steam population stats were a fraction of the active players. I was there... we had Citadel, Han, Innova, Colby, Jericho. They had full districts.. sometimes 40-50 full districts.. major clans... it really did have glory days. This was followed by inreasingly aggressive permanent bans of THOUSANDS... I believe Tiggs lost her wig at one point and stepped in beyond Fairfight and began manual bans.. something like 14,000 were banned in one banwave just before Little Orbit bought the game. How differently the game would benow had the company simply listened to their playerbase who asked for TEMPORARY BANS... since many were questionable and unfair... and permanent bans simply created new raging hacker accounts that nearly killed the game. LO stepped in and did right by unbanning... but Battleye sucked, Fairfight did not. the problem with FFwas twofold... 1. permanent bans... and 2. Name & shame hostility of named announcements and Fairfight flames hate forum. We NEED a GOOD anticheat LIKE Fairfight... but just temp bans to discourage cheating, not kill the playerbase. I don't know what the max level of playerbase was.. some published reports say 1-3 million when G1 first opened it on Steam. But when I joined, easily... there were tens of thousands of ACTIVE players on multiple THRIVING servers.. and MANY were paying a monthly sub. Ask yourself logically... if there were only "the all-time peak is 6k" How the HELL did they manage to BAN so many THOUSANDS regularly over the years and STILL have a playerbase? Right off the bat your figure of 6k is refuted by the published SteamDB figure nearly 2x higher.. and you completely exclude the majority who launched from desktop or private launchers.. which easily would have been 2/3 of players esp then when computers and graphics cards ran like potatoes. That would give a reasonable estimate of 30,000-40,000 active players with easily 5x more accounts that played less actively. Maybe the published early articles exaggerated the 1-3million accounts.. the number of 6k is a dramatic undercount.
  6. There is no way to verify this source. Anyone can write an article and G1 marketing said all kinds of stuff. Steam has statistics dating all the way back and if the all-time peak is 6k on the most popular gaming platform there is no way G1 managed to pull in 5 times those numbers with whatever crappy launcher they had at the time. Also I was playing during this time and we had no where near enough the amount of active districts to accompany what would average around like 10k players at any given time of day
  7. "I remember when I joined this game we had EU with populations of 20k on each two servers, two instances of NA for both East and West, equally filled to brim" The game has never been beyond a 6k population peak in total on Steam and we did not get 20k per server from launcher users lol. By all means G1 and LO have let the player-base decline but let's not act like APB Reloaded was ever a major title that was killed or anything. The population was always abysmal for a free online title.
  8. "Let me tune an a secondary weapon, which will drastically alter interplay between all weapons & alter finances of the company which hosts the game I play, instead of getting better at the game I play since 2012. Why is it my fault that I can't win missions against better players?" "I want to stay in my comfort zone and not advance" You either adapt or you leave, welcome to low population PvP games. There are exactly 5 out of all 18 secondaries and 33 out of all 48 primary weapons which beat the .45 AP in TTK. Just get a FR0G, NFA9, PDW or RFP even and use map geometry to your advantage. Cookie answered this well, it's just a low population issue. Although personally, the issue more lies in that this game mixes the casual & competitive crowd together in a single queue, along with the short TTK of all guns in live not being designed for APB's map layout, but no one cares about making the game objectively better for competitive play
  9. Taking how G1 killed population in past with nonaction and false promises and then LO stepped in and both took too small fishing rod for too big of fish and also decided to limit their actions to the point they pretty much G1 v.2 in nonaction. I remember when I joined this game we had EU with populations of 20k on each two servers, two instances of NA for both East and West, equally filled to brim, Asian server called Han and Innova which was seperate one but russians at least had their place too. And over years population dropped, servers had to be merged one by one by one so we arrive here... with roughly 500 players at best hours. It's safe to say all the potential was there and was absolutely wasted. And popularity was absolutely ruined. You go to YouTube - type "APB: Reloaded" and the top results are about "Why it's 100 million $ disaster". So safe to say, that ship already sailed. We just facing inevitable. LO would need to do major... And I mean really major changes which would astound players. (Facepunch did that miracle with Rust but I doubt LO is capable to replicate what Facepunch did) Either that or release new APB in background (of course hyping it up first). Problem is franchise was sold to company called "Unit Game" which appears to just sit on title and present it like some trophy. So this game lost it future and really I blame developers (also game population didn't do any favours with cheating in rampant amounts for "people who love this game" and there's also people who treat newbies like "unnecessary evil" and decide to go full ham on them...)
  10. LO, more than a year ago, I wrote to you about your unhealthy addiction to all these "ultra-modern anti-cheat systems". I knew that nothing would come of it. And without even considering it in the context of the lack of support for Windows 7, which, however, is relevant for me even now... The very essence of your approach was doomed, in these specific conditions: 1) Quantitative player base. It's sad that you were hoping for a sufficient level of integration, even from a seemingly small and client-hungry company like SARD. Only huge projects can afford this, and at the same time they can afford the associated damage. Loss of % of honest players. And by some miracle, after all these years, it still reached Matt, judging by his last AMA. 2) Quality of player base. Considering what I know about the "population" of Apb... What it was like, and what is unlikely to change, even years later... One way or another, the overwhelming % of players know about cheats firsthand. With rare exceptions, individuals bound by an unhealthy, pathological ideology that prevents them from even touching it. Including the strange me. And from this it follows that you can forget about easy bans for cheaters simply, quickly, and with maximum confidence. And this should have been clear to all of you a long time ago. Especially in a game where you don’t even practice hidden personal observation of players, a-la Counter-Strike. At least because those who actively use something prohibited know how to do it. And how to do it correctly, avoiding problems with "advanced" anti-cheat systems for years. The irony is that it took years for you to finally come to the conclusion that you need to build your own system based on a point system of infractions and penalties. With the participation of the administration not reduced to a minimum, I will add. Which is important. "What will fool the machine, will fool one head, but will not fool two." (c) Unknown couch philosophy Of course, I know that you don't give a damn about my opinion... But still, I don't know why,(Probably because I'm a bit bored at the moment and decided to write this.) but I'll give you one more hint: In all fairness, you should spend a little more time, rack your brain a little more, and abandon the client part entirely. Understand this as you wish, but this is the only way you will be able to take control of all the player's actions, no matter what they use, on their side. If you show ingenuity, of course. 3) Your APB (unfortunately not mine anymore) is perceived by the majority of the global development community as a microscopic, unwilling to accept death, struggling in agony, insignificant relic of the past, with bad luck. I knew that in the best case, in response to your bright hopes, the guys from SARD(like many others) will not just "not try hard", but will probably even try "much less for you". I watch your actions from time to time. And your constant inability to make the right decisions can even be called exemplary, in some senses. Whether to perceive this message of mine as hate (which is what you most likely will do), the need to pour out my daily toxicity on someone, or, nevertheless, as food for thought - it is up to you to decide. Let me just remind you that I have written about a lot of things, and at one time even some of them did not have a single counter-argument. But still, it never went beyond couch philosophy... For example, how much of the community would you have saved if you had added a few additional checks to the matchmaking system code in time? All that was required was to limit any opportunity to pit players of too different skill levels against each other. Regardless of the overall threat of the team. You've had years to see that it doesn't work... And even three newbies can't stand even half of an experienced player. That's how APB works. It should have been something like this: DO NOT pit Average-silver and below against gold-low and above, bronze below high, against strong silver, etc. And at best add the auto-call function "You have been waiting for an opponent for 5 minutes, but you have the limit on the difference of threat enabled. Do you want to disable it until the next mission? Y/N" Well, and the corresponding option in the "Gameplay" section. And thus, cheaters would, willy-nilly, rise to where honest, calm players who play for fun would not be able to reach. AND in order to ruin one mission for bronze-silver newbies once a day, they would have to stand for 4 hours and dethreat. Simple? More than simple. Could you handle it? Considering what you've already done, you certainly know how to do something like this. Instead, what did you make? A complex, cumbersome, inconsistent cross-server matchmaking system, with an escalation system that seems ridiculous to most. And all this, however, does not even fulfill its main purpose - match division. Which is required in any PvP-oriented game. Imagine in Dota, for example, MM, putting up one or even more than 8k players against 2k. In full statistical mode. And in APB this happens all the time. Newbies come -> get their 1:1:17 in the kill list -> delete the game -> leaves a dislike in society. End. "It doesn't matter how you put your foot down if you're going in the wrong direction." (c) Yet another couch philosophy There was also a reasonable recommendation to return 1x1, provided that the corresponding option is enabled for both players. And to limit the possibility of selection more than once, for a certain period of time, for specific characters. In order to limit HEAVY abuse in this way. Because abuse by agreement has always been in APB. Let it be 2x2, or even 3x3 or more. Add a corresponding notification/description for those who don't know that some missions will be unbalanced in this mode, and that's it. Instead, the decision that your G1 predecessors made, and the decision that you didn't change, is the worst. Not only did you not add much balance from a game design perspective, but you also recklessly abandoned content. Which is something that should never be done. At least not if there is an alternative. And especially in APB, which suffers from a general lack of content in game mechanics. There were many attempts on my part at one time, both to gently prompt you and to give more direct advice. And my suggestions were always maximally simple, but effective. But what you so loved to call QoL, for the most part, was in fact garbage, the presence or absence of which, many people more than didn’t care. I sometimes look at how the game is doing, which I honestly played for 12 years, without even touching any type of cheats, on any of my accounts. And which you kindly blocked my access to(and not only my), with all this anti-cheat nonsense, which does not support my beloved Windows 7. Real QoL as it is, what can I say...
  11. Здраствуйте, играл очень давно примерно 8 лет назад на "Иннова". Хотел бы восстановить свой аккаунт, как это сделать? Имя персонажа было Crime: ( pro100xxFaRaoNxx ) Policeman: как-то ( Jessica ) Что от меня требуется? Подскажите, пожалуйста, заранее спасибо за ответ! --- Hello, I played a long time ago, about 8 years ago, on "Innova". I would like to restore my account, how can I do this? The character's name was Crime: ( pro100xxFaRaoNxx ) Policeman: Something like that ( Jessica ) What is required of me? Please tell me, thanks in advance for your answer!
  12. everytime i open the launcher this happens
  13. APB:Reloaded is now back online! We are aware of a handful of issues that are actively being worked on and have prepared some potential workarounds: Steam Login functionality is not working We're actively looking into this and it is a high priority. Unable to connect to Login Server (Error Code 8 ) If you are experiencing this issue please try and do the following: Navigate to your APB Install directory and look for \APBGame\Config In there delete the following two files and then run the APB Launcher to get the most up to date versions of the files: APBGame.ini DefaultGame.ini Unable to connect due to wrong login credentials: (Error Code 10010) If you are experiencing an issue in which you are unable to log into the the game due to wrong login credentials but logging into the Gamersfirst website works just fine please try the following: Repair your Game by opening the Launcher and selecting Options > Repair and try to launch the game without any config files applied. If this does not help please try and disable Two-Factor Authentication for the time being.
  14. sitting here marinating looking at apb launcher waiting for it to change
  15. Hi everyone, We know many of you have been waiting for an update, and we want to be as transparent as possible. As you’re aware, the recent downtime was not something we were informed about or given advance warning for, but we are doing everything we can to get the servers back online as soon as possible. We are actively working with our service provider, and preparations are in progress. Based on the current timeline, we expect to have everything back online by Friday. This has been a difficult situation, and we know it’s far from ideal for anyone. If anything changes, we’ll make sure to update you as soon as possible. Thank you for your patience.
  16. Hi everyone, We know many of you have been waiting for an update, and we want to be as transparent as possible. As you’re aware, the recent downtime was not something we were informed about or given advance warning for, but we are doing everything we can to get the servers back online as soon as possible. We are actively working with our service provider, and preparations are in progress. Based on the current timeline, we expect to have everything back online by Friday. This has been a difficult situation, and we know it’s far from ideal for anyone. If anything changes, we’ll make sure to update you as soon as possible. Thank you for your patience.
  17. Hi everyone, We know many of you have been waiting for an update, and we want to be as transparent as possible. As you’re aware, the recent downtime was not something we were informed about or given advance warning for, but we are doing everything we can to get the servers back online as soon as possible. We are actively working with our service provider, and preparations are in progress. Based on the current timeline, we expect to have everything back online by Friday. This has been a difficult situation, and we know it’s far from ideal for anyone. If anything changes, we’ll make sure to update you as soon as possible. Thank you for your patience.
  18. Hello everyone, Our server provider is currently performing an unannounced migration that we were not informed about in advance. As a result, services are temporarily affected. At this time, we do not have an ETA for when their migration will be completed. We understand this is frustrating, and we truly appreciate your patience. We will share any updates as soon as we receive more information. Thank you for your understanding!
  19. Hello everyone, Our server provider is currently performing an unannounced migration that we were not informed about in advance. As a result, services are temporarily affected. At this time, we do not have an ETA for when their migration will be completed. We understand this is frustrating, and we truly appreciate your patience. We will share any updates as soon as we receive more information. Thank you for your understanding!
  20. Hello everyone, Our server provider is currently performing an unannounced migration that we were not informed about in advance. As a result, services are temporarily affected. At this time, we do not have an ETA for when their migration will be completed. We understand this is frustrating, and we truly appreciate your patience. We will share any updates as soon as we receive more information. Thank you for your understanding!
  21. Adding advanced graphics configurations to a game without eliminating the cause is an extremely destructive step. The game will become even more miserable. It is necessary to eliminate the reason why players resort to graphics configs. Lags, teleports, a long server response, and other charms have nothing to do with graphics settings. Graphics configs are the only tool (stick-crutch) for correcting the situation in the hands of ordinary players. If developers have nothing to offer but a crutch, then these are not developers, but simple amateurs.
  22. Oh, I really don't care if players use a widescreen display resolution, I think it looks like crap, but no reason for them not to play like this. Myself personally, I set the in games resolution to the whatever the highest available that my GPU and monitor can support. That's just because I like the aesthetics. But now you have me curious. Why play in a resolution the elongates the display like that ? Does it improve the FPS, or .. ? I had to take a look at the video again, and I did notice the red "center" dot instead of the default. I can see how this could be really helpful. I don't think I can change that in the graphics setting, but I will double check. I don't know, it might be because I am either lazy, or just don't care as much to go above and beyond what the in game graphics settings allow for config changes. I never bothered with the APB Launcher that was approved by LO, like I said, I just can't be bothered. I realize that this is important to some players, particularly if they have a very old computer. My CPU was released in 2017 and my GPU in 2019, so some might argue that I have an old computer, but I get decent performance with APB even on high graphics settings. Maybe I am missing out, and my gameplay would be a vast improvement if I made these types of changes.
  23. Hi everyone! A question arose about transferring a character to one account, between servers, I have a character on the NA Jericho account, created back in ~2010, I want to return to this wonderful game again, but this server has very low online and high ping ~150, and besides, all my friends are playing EU Citadel, how can I do this? I spent about 700 game hours on this character, I really want to continue developing him. Thanks in advance for your answer!
  24. Hello all you filthy Criminals, or very wealthy Enforcers .. New APB video is up.. As always , enjoy, keep safe , like & sub !
  25. What with "repair" through APB Launcher?
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