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  1. Haven't been around in ages, but I think they'd have to do a really big marketing push to breath new life. Right now it makes sense that there isn't much, as they want to get the game fixed up first before trying to get new people in, which is a smart move, at last imo. If they can get the engine out, then that's good, but there also needs to be a lot of changes to the missions, as at least we we saw it ages ago, many of the changes were to the backend, onto of some visual updates. (I think I still have an old old build somewhere too?)
  2. I'm happy that you guys are looking into this, communicating honestly and being transparent. While I haven't been looking into all the other feedback people have sent, is there any plans to do some form of advertising for this? While I hear some players are waiting for the Engine update to come out, I feel some people just aren't aware of this update at all. I'm no Yes-Man, but I quite enjoyed the one round of this that I was able to play, but was sad to see it die out on my server after a few days. Looking forward to future updates.
  3. Yea, I think part of it was how RP was selling it as a B.R. before they stopped their version of it. I honestly enjoyed the 1 round of it that I got even, even with some randoms, but it's sad to see it's impossible to get another game in now to see more into the mode. By biggest fear was sort-of met, with the lack of players needed to keep the mode on-going. I think part of this may be the lack of advertising and potential reliance of word-of-mouth played part of this. (Note: I haven't had enough experience to fully say how the mode is.) I'm hoping once this engine update comes, they can get more players back. I understand the issue in, which is something we endlessly discussed back in RP's SPCT, how there's a bad loop of what's needed. We need the new engine so that the game can be updated and have better back-end support. However we also need content to keep players around and playing. YET, to add new content, the back-end tools are needed to make actually making the new content easier (we've been told how difficult their custom-prototype of UE3 is.) "Updating this game is like trying to build a house of cards with a brick" -Jotunblut (Not-Exact quopte.)
  4. This was a fun event and Im glad to see so many people were involved with working together in this old game
  5. I love this theme too. As for forgetting it, that isn't likely as they want to make the flow better. What's wrong with it? Well Matt said himself, something around the lines of 'why have a loading screen for another loading screen' or something to that affect. While the new one has a neat look, it's another thing that has to load in, which takes longer to get into this game. This is something he wants to change, so I likely doubt he'll forget. In the mean time, with hackers, DDOSing, and the engine update taking priority, it make take a bit of time, but hopefully the update, or UE4 will handle this long load.
  6. HAPPY BIRTHDAY SKAY!!!!! @SKay <3<3<3<3☆☆♡♡♡
  7. Game breaking bug in social: some of the bottles and glasses are hanging haldway off the shelf!!! Can't play anymore gg
  8. In a way you can. Unless things changed, you get negative points from a mission, and at the end of the mission, those who didn't score in the top 50% go down some in Threat score. That or they're hoping that the team leader will kick them after X many Teamkills. And I'm not sure if it's the same as a loss, but after 3 or 4 Teamkills in a certain time frame, the game kicks you out back into the lobby, and I'm pretty sure it still counts as a lose to the player, those making them do down in <some backend number> of ranking.
  9. My opinion is this: While not perfect, it's better than some games out there. Guns: While there have been historical moments of OP guns, they usually got nerfed, but at the cost of consumers who bought the gun. But with the LO aquisition, we may see some gun reworks to fix guns that are too weak. In addition, some of the best guns are the base ones available just by playing the game (NTEC, Obeya, HVR, to name a few.) Plus, in the QA I believe they said they would expand upon making every gun available/leasable through normal gameplay in some way. Premium: This is probably the only big P2W spot, as the halved CD on Nitro can Make-or-Break a mission finale. I wouldn't mind seeing this changed in some form. Joker Boxes: This is a hit-or-miss, as some guns are bad->ok->god tier, and ontop of the legality issue, I rather not touch but can see some slight P2W Cars: Mostly cosmetic, and you can get the high-end 4-slots through normal play (though I can see the gray area of this too, as having 4slots early on can be more beneficial to some.) One thing I do enjoy is that we don't have to pay much money to look good. There's only a few items I'd ever want from the Armas store in terms of clothing, and we don't even have to RNG, grind, bid crazy, or buy a pricy appearance changers like in other games (BDO, Tera, BNS to name some.) This is something that I hope never gets changed in APB, as the game is rooted around being YOU
  10. MonteJr

    Snow in San Paro

    If its just textures then that'd be nice. Still not sure how i feel on particles since even plain fog was causing problems forever ago. Ps- was fog added back in and re-removed?
  11. I feel like this may have been why Organizational Standing was originally in the game. With many players having maxed out contacts now, I think it wouldn't be a bad idea to have it as long as it has a very high EXP count. I've been playing this mobile game that, ontop of EXP for your 'pawns' you have have EXP for your own self that scales super high. Maybe include something with that with rewards like special disouncts on leases, or special clothing, or lesser versions of ARAMS only guns?
  12. I think ages ago there was some in-game ads for clan sites, but that's all i remember amd it was brief. The issue is a game about violence will have a limited range of ads available or may not be a large sum of money. But, who knows what may happen in the future?
  13. A good example of too much user feedback was "The Culling", but that said, many of us are hyped because there's just so much that can be done (maps, modes, lore, etc) but there's mpre that NEEDS to be done (infrastructure, anticheat, optimization, gun balance, etc) It was sad to see how SPCT feedback was ignored after some time, but I'm looking forward to being able to help again in some manner.
  14. MonteJr

    Old Login Main Menu

    True, is a bit pointless, though Im on the fence and kinda like this "snow globe" menu we have too
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