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Everything posted by Thial

  1. Nothing since it's already 2020 and the upgrade is still not done. The game is already pretty much dead with only veterans playing and the problems go far far deeper than the upgrade itself. Better performance won't fix anything since most people are running rigs with 2080Ti anyway where performance was never an issue. Shitty servers, non existent matchmaking, phasing, active gms and many many more are the real issues. People need to understand that the engine itself won't change anything.
  2. @MattScott @Lixil I hope that this will possible to get in the future as I'm one of many RTX gpu owners who can't even play the game without crashing all the time.
  3. The problem is that people are mistaking it for a grindable system. It's just supposed to be a side reward for a long term commitment. Not a system where you can grind a free perm gun each week. LO would have to close down shop and APB would perish if that was the case since everyone would start grinding for free guns instead of buying them and supporting the company.
  4. If you have really spent that much then you should have the majority of the guns anyway.
  5. Exactly, the only people crying here are teenagers who are too lazy to move their patootie from in front of a computer and think that they are entitled to everything for free. Everyone else has a job and no problem buying armas stuff whatsoever. There are plenty of part time job opportunities everywhere and those who want to work and make some money will always find something.
  6. Absolutely not true. The majority of the best meta guns are the free ones. The majority of armas weapons are just reskins. There is absolutely no need to have armas guns at all. Except for maybe a fang. They do lose quite a lot since the guns are not that cheap. Say 200 players will get a 2500 g1c weapon. That's $5000 in lost potential revenue (never to be seen again since the gun is permanent) just from a single item and not a big amount of people buying it. That's a nice amount of money when it comes to upkeeping the game servers and the other services.
  7. Bro get over it. Nothing will change. LO is already losing money by implementing this feature. Why on earth would they damage their business further ? It was not possible at all to get free guns before and you are basically arguing so that you can get even more free guns because it's not enough for you. JT farming was made simpler and now you literally get JT no matter what you are doing in APB. Before you could only farm JT from FC and nobody had a problem but as soon as free weapons are involved it's not enough. Also you are mad because veterans were able to purchase weapons day 1. Well yeah it's not like they got JT out of nowhere. They were farming for many months too. Now it's much easier so you have literally nothing to complain about.
  8. No that's just your opinion because you want to get more armas guns for free. Additionally you are not supposed to grind it, that's the whole reason why JT were added to mission rewards too. You will eventually get free permanent guns regardless of what you'll be doing in APB, no grinding involved.
  9. The whole point of the system is to just give you an additional way to spend your JT. People were farming JT without a problem for years but as soon as a way to obtain free permanent weapons is added suddenly complaining begins.
  10. That's good. Be grateful that you can get ARMAS weapons for free at all. Up until now everyone was paying for theirs with real money. Beggars can't be choosers as they say.
  11. It doesn't matter how long it's gonna take + 1.5-3 months is not that long anyway. Just do other things apart from playing APB and you'll be fine. It's only supposed to be an additional reward for loyal players not a proper system which is going to be abused to get free permanent weapons which normally cost real money. Not only you are able to get a permanent weapon for free you also now get JT from missions so it's way easier to farm. Not so long ago you couldn't get any permanent weapons at all. LO was trying to do something nice and people are already complaining and they want more. Maybe they should take it away if people are not satisfied. I sincerely hope that LO won't listen to those complaints as not only it would damage their business but it would also be a stab in the back to all of those who have been supporting LO financially including myself.
  12. Give someone a finger and they will bite your arm off. There was nothing like this in the past so you should be happy. This system doesn't exist so you can quickly get everything for free. LO would be losing money that way. It's so you can get rewarded for playing the game for a long time.
  13. Yes I never argued the fact that the mod works but if you don't see a visible difference that can automatically mean that you are relying on what ifs. "Maybe it will benefit me, maybe it won't, I hope it will." Going down that road imo it's just not worth wasting a mod slot for something which doesn't provide a visible, consistent and certain advantage. That's why I'm generally recommending utility mods like MP3 and Tagger/3-PS since they are changing your gun in a considerable way which can actually benefit you. I often feel like the majority of people use RS3 on OSCAR because of placebo or because someone told them that it's good and not because they have actually tested it. Yes that is definitely true although the main reason why you would use the lean quickscope ADS over strafe hipfire is the speed and hitbox exposure time. Those things can go a long way when facing the top players. In top level matches every bit of health as well as every bit of dealt damage matters. Quoting myself: Definitely true. The main reason for a heated argument is that people are trying to spread misinformation saying that RS3 is great for OSCAR while it does basically nothing. Nothing visible at the very least. As you can probably see nobody has provided any sort of proof to their RS3 good / ADS bad claims. Maybe if we will get CS:GO like debug hit markers we will be able to revisit the topic. Also the fact that people are trying to disprove the viability of ADS on OSCAR due to unknown to me reasons. Probably just ego or just wanting to win the argument.
  14. Why is it a good pick though if it has no visible benefit ? Can you elaborate ? I have tested it on the walls, vs players and with my friends in the past and I see no benefit to OSCAR from using RS3 on it. That's true if you are talking about it from the perspective of a calm mind. What happens in the middle of a fight is different. As soon as you flick and you will see a head popping out of the corner you will automatically aim at it, not at the invisible hitbox. Our brains are just coded that way. Of course some people will be able to counter that fact if they are aware of it and they will be consciously trying to counter it for a long time. That's just esentially breaking the habits. Here's how fast lean ADS quickscoping is (it can be faster if done perfectly, haven't played APB for a long time because of RTX card problems so I'm rusty) https://streamable.com/xjv5g The visibility times are as follows: Lean ADS quickscoping: about 200ms (can be faster) hipfire strafe: 250ms (can't be faster since it's limited by movement speed / unless you are a masochist and you are using fragile) lean ADS quickscope speed if faster than average reaction time so If you can do it fast enough it's a great way of poking snipers/campers with minimum danger to yourself as opposed to strafing where the majority of good players will have a reaction time of around 210ms and they will be able to react to strafing. Also can't really prove it so take it with a grain of salt but I'm pretty sure that as an old player you know about the hitbox lag issues where they are being dragged after you so sometimes you die when you are already behind the corner. Strafing can lead to that kind of a situation while lean quickscoping doesn't. Also if the server is dodgy it can teleport you out of the corner if you are doing a zigzag fast. So those things can further increase the danger to yourself while strafe corner popping. Also by revealing only the head the optical input becomes smaller which can further slow down the reaction for some people (especially since on long ranges the head might even be obscured by the crosshair). I have never said that it was a problem for me. Stop drawing wrong conclusions. All I was doing was stating some facts about hipfire vs ADS. I definitely agree. Even if they are slightly off as in similar differences like in CS:GO they should still retain the general pattern / spread.
  15. Well I thought that it was obvious obviousness that you ADS from cover while you don't move ? Zoom doesn't change the gun's performance but it changes your performance as the targets become bigger and the recoil is much lower giving you greater control and accuracy. I don't know about you but to me it's a considerable advantage.
  16. RS3 is not beneficial at all in any way. OSCAR stats are too small to be affected by RS modifier in any visible way. Facts are not personal preference Either ADS reduces recoil or it doesn't. I haven't trained anything on a belief. I was simply playing IR3 MP3 3PS setup since RS3 does literally nothing on OSCAR unlike on other weapons which I have confirmed now and multiple other times over the years by testing it even with my friends.
  17. In your first posts you have claimed that RS3 is beneficial and now "we all know that RS3 on OSCAR doesn't do anything". And for the what, 5th time now ? I'm telling you that ADS does change things. Not only you eliminate around 70% of the hipfire recoil which makes the gun easier to control and increases your overall accuracy, it also provides you with a nice zoom. Also I don't know why are you so keen on making it about me ? Do you feel personally attacked by facts ? If you have a problem with accepting facts that's on you.
  18. As I use to say very often. Just because a large amount of people says something, doesn't necessarily mean that it's true or right. I'm explaining things, using facts and evidence, not what ifs and beliefs or worse placebo. If I'm wrong prove it with actual evidence. Otherwise your words mean literally nothing. I don't have a problem with being wrong if I actually am but so far nobody has provided any evidence to back it up. Placebo and ego are funny things.
  19. Your excuses are different with your every response. Every time I disprove your claim with actual proof you are coming up with something new.
  20. Same here. Can't even play with 2080Ti because the game just constantly crashes with an "Out of memory" error.
  21. It's still better proof than no proof at all + it's not much different from what is happening on the server. Shooting at the walls is currently the only way to have a proper visual representation of the spread. After years of playing with OSCAR and testing both IR3 vs IR3 RS3 in missions I can also confirm that RS3 had no impact on actual shooting at other players. There was absolutely no difference in my close and far accuracy and I was conducting similar tests as well in the past to be sure that I'm not imagining it. If LO will implement debug bullet impact visibility both client and server sided like in CS:GO the tests can be repeated but I'm not expecting a big difference between the two. Yes RS3 does nothing but about recoil you are completely wrong. Disclaimer: The line markings indicated where my crosshair has started from and where it has ended up after firing a full mag in both hipfire and ADS mode. By comparing full mag recoil range you can calculate the per shot recoil percentage difference. As you can see on the picture ADS shots have approximately ~72% less recoil than hipfire shots. Do you still want to claim that ADS changes barely anything ? ~72% is a very big "barely".
  22. I'm backing up my every claim with actual video evidence (unlike you) so unfortunately you are wrong.
  23. Yeah yeah, I've mentioned it in one of my first posts that there will be people who will be saying exactly that. Typical denial. For the purpose of this test using wall marks is more than enough. Even if the results per burst on the servers might be slightly different (we are talking pixels) overall full mag spread will be more or less accurate, that's why I'm using a full mag not a single burst. That's also why I have included a stationary shooting test so there would be least factors applying to the hit mark position as possible. Oh yeah and additionally performing the same test on weapons which actually benefit from RS3 will actually show you results via hit marks on the wall. But when the talk is about OSCAR suddenly everyone is looking for every excuse possible to defend their beliefs.
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