Jump to content

sweetLemonade

Members
  • Content Count

    915
  • Joined

  • Last visited

Everything posted by sweetLemonade

  1. The way it was phrased in the blog post update of the EU, is that you plan on completely removing this feature out of the game, even when it's fully released. I find this crazy for any FPS/TPS game. Also, just saying it "just interacts differently" is a huge understatement. There are a ton of tests which display the opposite. You'll have a lot more people attack you with the "game not feeling ok, input lag, low fps blabla" arguement, be it placebo or not. Not only this, I'm very sure the game performs a lot better with exclusive fullscreen since UE3.5 is very finicky for performance in general. Also, I don't quite understand the DX12 arguement. How is this relevant to APB if it was never supposed to be on DX12 in the first place? Are you just trying to find a random arguement to remove a feature from the beta and just casually push it like that to live at some point in the future?
  2. Glad someone brought this topic up. I was absolutely baffled by what they wrote in the latest blog post. It's ridiculous to force borderless fullscreen mode onto games. Not only does it provide trash frametimes and trash input lag, G-Sync malfunctions and I'm very sure this game will still be G-Sync heaven even after the EU launch. Also, ingame manual frame limiter (that you can type in!) and render scale option plstnxbye.
  3. /thread, basically. tl;dr - go finance g1 some more so we can get higher tickrate servers, game is probably ok its just that the servers are atrocious.
  4. I'd rather have multithreaded mouse input (mouse input separated from fps render) ,to get the most optimal experience, than both ue4 and ue5. But, to each their own.
  5. It's very likely that only Intel users have messed with overclocking and maybe the 3950x users, but I do agree that they should show RAM speed. It's as crucial as the GPU and CPU, especially in a CPU intensive title like APB is. Also, I really don't think messing with infinity fabric will yield any performance benefits. UE games just like raw clock speed and RAM.
  6. @MattScott @Androvald Pinging you 2 since this thread will die out like every other one in the suggestions. Also, better tickrate for servers pls.
  7. Mainstream games like Overwatch and AFPS titles like Diabotical (in CB still) and Reflex have implemented this amazing feature, can we get it as well? It'll also relieve all the mouse fix nerds trying their hardest to get the "least amount of input lag" in this game. pls LO ktnxbye. explanation how it works in ow diabotical's mouse movement is more robust at 5fps than cs is at >400fps!!!! imagine the impact it would have in apb?!
  8. he was tagged from earlier and he got one shot cause of that, id assume 1 pixel off is a lot smaller than you think lad and you can't move your mouse and/or crosshair by 1 pixel, git gud.
  9. fight club is just made for kills and long missions, i'm just baffled how the devs haven't realized this thus far. if they would only make both baylan and asylum be hold the point and 30min long. whoever thought putting dm in fight club and putting kill cap to 100/50 (baylan and asylum respectively) is actually mad.
  10. so you're basically saying make shotgun 3 shot to kill or some super long 2 shot ttk which doesn't enforce aggresive plays and just contributes to a already boring, super passive meta of cornerpopping for days on the trash hitreg we have for like 8 years? idk bud, different playstyles different needs
  11. obviously? jg is supposed to be the superior cqc weapon since of the cornerpeek advantage.
  12. theres no need to test them, just give us those stats back
  13. 100000000% agreed, looks soo cartoony and horrible. What kind of mad man thought that font looked good?
  14. 3 slot hvr, pmg, oca, dog ear, obeya, whisper, aces guns (keep this as last though, theyre fun to play with but theyre really niche and easily counterable) and showstopper/.45 ap/fbw sd as secondary if you want them.
  15. I'll take that as a tease, hopefully it'll be even better than the autumn assault one!
  16. OP was kinda confusing. I didn't mean weather, I've meant weapon skins that are themed in one of the 4 seasons.
  17. Following the vibe of the Autumn assault weapon skin, can we get weapon skins themed in all of the 4 seasons? I'd be lovely.
  18. Why can't they just release timeless clothing pieces (turtleneck, watch, boots, long sleeves for males, coats for both genders,new long sleeve variant for females, new sunglasses etc.) for once....these clothing items are getting ridiculous now.
  19. The laptop part is not an issue, it's basically the average PC rig users use. What I'm concerned about is this: Like, why? It's super counter intuitive to run ANY game in windowed mode, especially on that resolution. Why not fullscreen or fullscreen windowed @ low settings & different resolutions?
  20. You'd be surprised about the benefits it can provide when learned properly. Going from ~55cm/360 to ~30-25cm/360 at certain speed, have the advantages of low sens and high sens. Have a few friends which reported to me that they were at their peak performance when they played on mouse accel, through this utility a guy called povohat made. It's not only used for mouse accel, you can scale DPI up and down through it as well for some mice that don't support it. Really handy tool.
  21. Basically, it allows the game to continue working while your graphics card is working on rendering and displaying the image. It should be on by default, and will increase your frame-rate, but the input processing might feel less precise / predictable to those who are sensitive to that kind of thing. Can we get a precise number on how much input lag this option adds? Because if its anything above 15ms, it's definitely something you should mention since its detectable, especially on high refresh rate monitors. And how much of a fps increase are people supposed to see from this option? EDIT: Is Double Buffering OneFrameThreadLag basically? Cause that's always better on off.
  22. Very risky change that can break the meta guns (OBIR, OSCAR) and make them very strong. Didn't test it yet as it's broken on live.
  23. You do realize the weapon balancing is being done by a old member of the team, right? They brought back many of the old staff. Yes, questionable balancing decisions made by Beastie, but the community can influence the decisions hopefully in a positive way.
  24. So the main shotguns (JG/CSG) are quite underwhelming now, even before the balance changes. NTEC changes are just wrong, HVR changes are horrible and don't tackle the main issue. OCA changes and the added range to AR and Rifles is a nice addition that kills the use of IR3 on them. I wanna say IR changes are a nice addition, but I don't know. BIg changes take time to get accustomed to. They seem rather positive.
×
×
  • Create New...