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Khakis

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Everything posted by Khakis

  1. Bullshark is reskin of OBIR. So we should start there, first. UL3's definitely need a buff if anything. I rarely use or ecounter the Anubis, so I won't say much there.
  2. I just don't like all the hate LO gets. They really are trying hard to work for the players. They do ONE thing, and the community just says, "fuck you." One thing I remember disgusting me was when they decided to hold the "Firecracken'" event or something by that name. Go look for that post yourself. They decided to do something nice for the community as they work on what needs to be done and yet all the replies are just hate towards LO. They really are trying. They don't deserve all the bandwagon hate.
  3. Glad I'm not the only one who thinks that way. People usually counter this statement to say that weapon switching shouldn't be a thing but that is the exact reason that makes the consumable so good. If you decide to use something else, you're giving up the ability to switch weapons in favor of another pro found in another consumable. That goes for any of them, such as losing your +speed ability should you switch out your epi pen in favor of another. Limiting grenades is a change I'm okay with seeing balanced. I enjoyed nade fighting someone else with a box, but it's understood why this had to be changed.
  4. Hi, hopefully my outfits are worthy enough to be in this thread! From left/top to right/bottom: Tactical Pro Gamer, Aesthetic Girl, Korean Female Student, and Combat Medic.
  5. I agree with your idea and I hope I get support when I let the team at LO know that the community would prefer only using emojis from now on.
  6. Perfect music to be listening to as I go through reading all the replies.
  7. We all started this way. Get destroyed, learn from mistakes, repeat. The "tryhards" you're up against are good because they've been stomped on so many times. Also most of the time, the top players go back to beginning weapons anyway. Obeya FBW? N-TEC? JG? Carbine? STAR even? All get used and abused by the higher ups. You get tired of hearing "get gud" but believe it or not, it's very true in this case. There is no easy, miraculous way of getting good than by putting in lots of time dedicated to playing to learn from experiences.
  8. u good? Also, im more upset over the weapon changing being disabled on the ammo boxes. I should've been more clear on that. This allowed for various styles of gameplay to be implemented contingent to where the mission is taking place.
  9. LO killed off shields and ammo boxes. Seems like epi pen is the only thing worth using now, but I'm kinda wishing these changes never came to be. Although we knew about them for awhile, does not mean people really wanted this.
  10. Objective markers in the world (not the map) are sometimes not able to be seen /: This is annoying, but then becomes game breaking when the last mission is to kill the enemies, and you cant see their names through walls.
  11. This is beautiful. I WISH this was considered more.
  12. Frags and concs are very different. Concs actually have the smallest blast radius in the game because of all that damage they deal.
  13. Social was everything to me back then. An actual place to take a break, laugh and meet new people. Now its a ghost town and I just get off completely whenever I want to take my "break."
  14. I like your list but I will run down the few things I didn't agree with and my reasons why. Again, all highly opinionated so maybe I am in the wrong here: -Percussion grenades are VERY annoying. I get very upset when I'm in a good fight and I see a grenade popped at my feet with no time for me to react in cqb situations. The thing is that percs don't do enough damage anyway as upsetting as they are. In fact, over time you realize that when an enemy is throwing percs, it's their final resort and leaves them open to a rushing attack, leaving them dead easily. -Low-Yields are great in many ways. Low fuse timer (sometimes a disadvantage though), 3 nades, and a farther throw. What brings down their tier of power is the reduced damage and sometimes the lowered fuse timer. Everyone uses concs these days and I found myself long ago switching over to concs since the reward is great in comparison to its risk, leaving low-yields to just be...there. -Shields shouldn't really be touched. I never use them, but when you face an opponent using shields, its not hard at all to go up against. A simple nade will force the player to move, even destroy the shield itself. And usually a player using a shield is at low health, so shooting the shield enough (which a shield doesnt take long to go down) would spook the player enough to pop out and fight it out. Shields seem to have the most power when used to physically block an important passageway to an objective, like a ladder. Ehhh, it isn't hard to reach 195 and people enjoy games that allow a progression system to create advantages, which creates a grind feeling to committed enough players. Not sure if anyone really cares for this HIGHLY controversial topic. But I believe that N-TECs are fine. They are definitely one of the strongest weapons in the game, but only in the right hands. Give an N-TEC to a newer player, and it'd be trash. N-TEC on its own has a learning curve to it, and once learned, is very rewarding. The bounty system that is in place now is unfair, yes. The system punishes a player for being good, technically, and I think someone else said that already in this post.. In a way, it isn't a completely bad thing, as sometimes an outside player can take out an opponent of yours that is completely stomping you in the mission, and gives the losing side a fighting chance. What I DON'T like about it is not having a greater punishment for taking out a bounty of the same faction. Way too often, I've been killed by my own faction just by someone wanting to rid themselves of a bounty, or someone just trying to take out my own bounty just for the hell of it. It isn't fun. Everything else I agree with to some extent. For example, it would be nice to have always had a secondary to be seen on the scoreboard player info and to buff some lower ended cars. Right now the state of the game is seeing the same high ended cars. Over. and over.
  15. Bug fixes, improvements, new weapons, new skins...etc. All of these updates are okay, since we haven't been getting updates for a long while and it adds to the game somewhat, fine. But something that should be worked on is the experience for new players. I am sure LO has a lot to handle as of right now, and this is probably what's on the back of their mind, but it is definitely a pointer towards the game's future. An increase on population shouldn't depend on getting older players to come back (such as releasing the newer engine) but instead should depend on getting new players a good grip on the game, making them stay. As of right now, new players hop on for the first time, play for a little over 10~30 minutes, then quit completely after getting stomped on, getting confused, objective of game being unclear, and so on. Tutorial should be completely reworked rather than it feeling like achievements. I know this is too much to ask, but an idea could be giving players a small tutorial area with things being taught/told to them to do, before being released/allowed in to a district. Hell, show them how to select their appropriate district, even, as that is a huge issue on its own. Teach new players that not all guns and even cars are not the same, point out to them that <95% of ARMAS weaponry is reskin after reskin. What it means to ready up, get in to a mission and find out what all those little symbols mean. Teach them that this is way different than the ever so popular GTA game mechanics. There is a hell of a lot more to list as APB's gameplay is like no other, but it is easy to see how so much can completely fluster a new player on their own head, enough to just not even look at APB again. This game has a very steep skill curve. APB is anti-beginner. The only beginners who stay are the ones who are brought in by a highly skilled friend to teach them the most that they can. That should end up being the game's job, and not the player's. We should change that.
  16. My first few times playing, I was amazed at how huge the maps would seem. Especially as I had no idea that opening the map existed for some reason. The maps are is still a cool size, but definitely not as how it felt the first time playing.
  17. I personally will always miss it when social was capped with players and the second floor always had some low rank loudly arguing over mic with some veteran gold. Always had me crying of laughter each time.
  18. It isnt very consistent, so far its been very on and off but when it does happen, it is very annoying but thankfully doesnt last longer than maybe max 15-20 minutes. Thank you for that reply
  19. For a couple of days now the districs have been going down and kicking players out, as of right now I just witnessed packet losses of 60-70+. GMs if you can please give us updates on if its being dealt with please let us know and thank you.
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