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Khakis

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Everything posted by Khakis

  1. ^ If the 30 day theory was true, I don't think that'd help you for a character deleted in 2014 anyway.
  2. This might just be very dissapproved of, but I sometimes have a feeling that Mist might just be a terrible spot in the Financial district. Its Financial... usually people are using close combat weapons as it is, and whenever the mission leads you to Mist, the first team to be able to defend it with NTECS and snipers 98% of the time win unless they are braindead. The spawns for the area are terrible. Once you spawn, an enemy sniper already has sight of you and kills you on the spot, leaving Mist to be such a great place of defense for carry&hold missions or god forbid you get a mission where you have to break into a door inside of Mist, its just like trying to break into a fortified castle. Then if you successfully kill off the defenders and make it in to your objective, by that time, the people you've killed have already spawned and made their way to you. Mist has no cover whatsoever outside of it for the attackers to use and whenever a team and I defend the area, I laugh and feel bad doing so. You cant even run in with a vehicle due to it being so easy for the defenders to throw nades into such a closed space, or get close enough to do optimum hard damage to your vehicle, or if you get out of the vehicle, which you'd then easily be shot and killed. Mist being balanced would be a wet dream of mine, please.
  3. All I want to say is there is a lot of things wrong with doing this. I'm completely on board for this idea, but under better conditions that i'll mention. The game at its current state is littered with bugs, glitches, and some exploits that still need fixing. Also I would like this idea, if the playerbase was a lot larger but right now theres no need to split the community even more when the playerbase is so small and the gap of skill between players at the moment is still too low without the big playerbase. These days, groups are either very good and have the potential of being called hackers, and the second group, where the performance is really low. TLDR; Competitive would be nice to have and play in, but many things still need fixing.
  4. With the non existing graveyards around, and those corpses that disappear after some time.. something can most likely be theorized about the sources of Tasty Burger's meat. I have a firm belief that the meat... might just be the result of dead civillians, maybe the non-existent children... or criminal corpses. I definitely will look into this myself, will check back soon..
  5. Out of all UL-3's, it has a longer TTK, suffers from less damage being dealt to enemy, and the other UL-3's, e.x like the Bloody Mary has a smaller "Shots to Kill" by one shot, which sounds small but is very noticeable in some fights, and that extra shot would most likely suffer from the large reticle that is already at the end of the spray. You'd just prefer another UL-3 or just another sidearm entirely.
  6. As far as I remember, there was something I read about how BE isn't technically "on", and that so far there have been no bans, or, atleast documented ones but is now going through a tweaking process before fully releasing BE to be on its own.
  7. It isnt very consistent, so far its been very on and off but when it does happen, it is very annoying but thankfully doesnt last longer than maybe max 15-20 minutes. Thank you for that reply
  8. For a couple of days now the districs have been going down and kicking players out, as of right now I just witnessed packet losses of 60-70+. GMs if you can please give us updates on if its being dealt with please let us know and thank you.
  9. I'll give you quite the range here for you to decide from. The Yukon is a decimating weapon in up close combat. The spray from the Yukon has the fastest TTK if all hits land. This weapon is usually cried about over when people are up against it but it has a pretty steep downside, such as, if you are not within spray range the Yukon is virtually rendered useless and you are forced to continue using your primary. But dont let that distract you that in CQB, this sidearm is quite the superpower. Then you have the close combat UL-3's. There are three variants of these weapons which are the HH (HitchHiker), JD (Jersey Devil), and lastly the BM (Bloody Mary). Okay so right off the bat, lets just forget about the HitchHiker. Its the worst variant of the three, end of story and rarely ever does anyone get to successfully trade them away or sell them on the marketplace. My personal preference out of the three, is the BM. The BM is suppressed and has a very fast TTK if used correctly and quickly. Something surprising that i've learned through gameplay is that even though the reticle becomes very large by the end of the spray, it is still relatively accurate.. which is a huge plus. This sidearm also has a very fast reload time as well. Finally, the JD is closely related to the BM, but its really only brings a great finisher to the fight. The JD is considered the middle brother of the three variants and sometimes is preferred over the HH and BM. In my opinion, if you were to choose over the three variants, you wouldnt go wrong with the BM with its silenced shots and very quick TTK (plus it visually looks more appealing ). Then, if we want longer ranges, my personal pick is the non-premium, Joker RFP-9, bought off of contacts for an approximate 3k only. This gun is amazing. AMAZING. You wont go wrong with this one as it is like a pocket OBIR. In close to medium ranges, the 3 simple bursts kills the enemy, and in longer ranges, 4 will do. Even in close combat this thing will save your life at some points. If you injure the enemy and run out of ammo, quickly pull it out and burst the enemy and they'll usually die with just one burst. This gun has gotten me crazy looking kills and its a for sure recommendation even though it is not armas as you are asking for. And finally, if no decision can be made, then you wouldnt go wrong with the jack-of-all-trades, the OCA Nano. This weapon comes with two variants, a silenced and non silenced version but function the same way. The non silenced comes from rare rewards from contact sub-missions and cant be aquired through money terms. So lets talk about the silenced variant. This weapon for one has laser accuracy, putting long range fights right up your sleeve. Then the sluggish fire rate for this weapon allows you to manually aim very well for each shot in close range and kills the enemy very quickly. Another 'can't go wrong with' weapon and is well worth the price tag!
  10. This has been suggested before in the past but i'd love if Little Orbit can take this into account as of now due to the many returning players.
  11. I didnt get to experience the old spawn system but I definitely like the people being spawners themselves under the right conditions!
  12. I completely agree with maybe making the car spawner automatically a part of your personal vehicle without taking up a slot, but for the most part its very easy to avoid/ignore the car spawning. Also, being able to constantly be aware of said spawner on the minimap it's really not that difficult to go out of your way to destroy the vehicle plus they give you one right at the beginning of the game. Also, I understand that you argue that not everyone has the money to be spending on slots, which you are correct, but I believe one of the points of the game in the first place is to earn your right through some sort of grind to give yourself your own advantage, e.x saving up money for a weapon modification.
  13. Khakis

    Lowkey enjoying the lag.

    This lag is crazy
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