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MrChan

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Everything posted by MrChan

  1. Have you posted this thread before (months ago. Not the accidental duplicate today) or are all your posts so similar that it just seems that way? Merged. Joined Jul 2012 and he still doesn't understand that movement is the most important thing in an APB firefight.
  2. I've taken it as a mark of pride that I'm not there. #cope (In any case I can't remember when I last launched APB anyway)
  3. Anti-cheat is on. They're using BattlEye Matt is saying they're considering going back to using EAC once whatever major patch they're planning in lieu of the EU has dropped. EAC was far better than BattlEye and they only dropped it because some features didn't work with APB. IIRC, EAC initially said they'd work with LO to sort that but then later said it wasn't worth their time. Then they couldn't agree a reduced fee due to the reduced service.
  4. RIOT did demonstrate that the map does divide into blocks on the backend and the status of one city block can be different from the surrounding ones, so you'd assume that the basics of territory control are possible. Maybe details like flipping districts from Enforcer to Crim or vice versa don't work. Or maybe they just shelved any work they ever did on it chasing the EU. What was the other new game mode that LO tried? All I remember is that it eventually forced all players into Havalynd Park for a big gunfight before resetting the map?
  5. I know. We even have two factions to fight it out.
  6. Just stop. RIOT failed because it was a poor game mode, not because the playerbase wouldn't give it a chance. It was over-complicated, you spend more time walking around than actually shooting people, the spawn system could screw or bless you much more severely than it does in the regular game, and a basic Battle Royale mode without any of the codes, poison gas etc. would've been far, far better. As an example, the last game I had on it, I spent most of the match hiding behind a barrier near the end zone because both the end zone and the last zone with a canister in it were guarded by a team of 4, and the rest of my team were dead, cos we tried to play the game instead of camping. The team at the last canister didn't activate it cos they'd have had to leave their hidey hole. And it took the game a full 10-15 minutes to activate for them. All the while I'm hidden behind a barrier, hoping to eventually nip in and try and pick up the pieces when the last two teams fight each other. Next level fucking gameplay there. Another time I spawned in a team on my own, thus having little to no chance of winning. A competently built game mode would not have allowed either of those things to happen. RIOT did. They could've implemented a persistent territory control map with the same effort and it would've been better.
  7. NFTs are some of the worst shit in gaming and internet culture. And as mentioned above, you're late to the NFT party lads.
  8. I'm flabbergasted that anyone can still think 'just make a better version of APB' is possible with the resources the current, or previous, developers had.
  9. Absolutely agree that G1 & LO should've prevented dethreating and done better on matchmaking, not to mention that they completely failed to develop the game in any way for about 7 years, but I saw a lot of players attempt to justify their dethreating with self-serving bullshoot ("I can't get matches." "I'm not really Gold." "Gold is full oh hackers" and so forth) over the years. Well before we reached the point where the population couldn't take threat segregation anymore. Those players are far from blameless. We're at such a dumpster fire level with this game that there's plenty of blame to go around in any case.
  10. You will absolutely NOT see 4000+ players with those changes.
  11. Why are people so obsessed with the fucking login theme? It's a complete nothing.
  12. Yes, the login screen. So important. Biggest problem in the game.
  13. Well, the intention was just to say they were terrible. But yes, I suppose my comment would suggest there was a functioning anti-cheat.
  14. I remember briefly playing on Innova. It was hilarious how shit they all were. And that coming from me, who was never particularly good at APB, says a lot.
  15. You're quoting a message that's 11 days old mate. Think we might be in the clear.
  16. Probably a stock fart sound they bought from an audio library somewhere. #nofun
  17. So the zombies are also players? And there's less of them than survivors at the start? Does that mean 30 players have to shamble around (the silhouette you used doesn't imply a fast zombie) hoping a survivor either runs out of ammo or is stupid enough to let them close enough to attack? Good luck getting people to do that. I'd say 15 of your 30 zombies would quit the district as soon as the game mode starts and they realise they're a zombie. And if the "zombies" have guns, then it's not really a zombie mode, is it? It's just a variation on the Halloween event.
  18. RIOT didn't work because it complicated the concept of Battle Royale adding the codes, the virus canisters etc. which just served as chores that slowed the game down, and resulted in a situation where no one wanted to commit to a fight early. Last time I played it, I ended up hiding behind a barrier at the end area, which was controlled by a 3 or 4 player team, for about 10 minutes waiting for the last canister to automatically activate, which was guarded by another team of 4, who wouldn't activate it early cos then they'd have to leave their hidey hole. Maybe I'm wrong, but I'm pretty sure any competently made BR mode would not allow something like that to occur. A straightforward Battle Royale where the map closes in around the players and we all keep killing until there's only one left would not have been the silver bullet that saved APB, but it would've worked a lot better than RIOT. Even Forza Horizon made a better attempt at Battle Royale and that game doesn't have guns or shooting in it. I'm fully onboard with the concept that APB would already be gone without LO, but what other projects? According to their own website, they have APB, Fallen Earth (lol), and Unsung Story which is in Early Access. And we know how Descent ended. (Unless you want to include publishing games like Barbie: Puppy Rescue 7 years ago)
  19. "Hostage Crisis". "Federal Crimes". "Fraud". "Gamer Treason". You need to see a doctor. And I'm not joking when I say that.
  20. Oh, in the unlikely event that this is treated as a feedback thread: Is there a chance in hell we can get EAC back? Even without all the features implemented it worked quite well, imo. Cleanest the game ever was.
  21. I'm willing to bet that by the time TechMech & Co. at G1 realised this wouldn't be a 3 - 6 month job (remember "60 days is a bit aggressive of an estimate"?), or even a 12 month job, they didn't have enough people to remake the game from scratch on a new engine.
  22. To my non developer brain, this seems to be an effective concession that the Engine Upgrade is not achievable. Ever. At least that's been finally recognised after 7 (?) years between G1 and LO. Hypothetically the game could've been completely rebuilt from scratch twice on a new engine in the time that's passed, but by the time that was realised the resources to do something like that had long gone out of reach of G1 or LO. I'll give them something for realising that the current approach cannot work, but given APB's history I'm inclined to expect the 1.3 code to perform like arse cos the underlying systems that have been around since year dot are a mess. Hope I'm wrong.
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