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HardStyler3

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Everything posted by HardStyler3

  1. Movement in combat situations At the moment we just can run, jump and hide, switch arm, look around corners. I thought it could give fights a bit more action if we can do more like dodge rolls/jumps, wall-walk-shooting, 3-Point-Landing, laying down. I was kidding with the two things in the middle... nothing too edgy or straight out of anime looking moves. Something possible you can do in a fight. If shot you can jump or roll into cover or use it to avoid bullets. That could probably open the wae for new character upgrades or a new stamina system for those moves but somehow it can be confusing because stabba reduces stamina and adding another system besides that could burst someones brain. At some point it is boring just being able to walk in a fight or crouch. There is more to make a fight nice and spicy i think. NO GAMEPLAY CHANGES FOR THE LOVE OF GOD PLEASE
  2. yeah but the 4hours it goes down is for steam maintenance and should not affect the servers itself right steam games are not usually down at that time atleast i cant remember them being
  3. how is it possible to put so much dumb shit in 1 sentence?
  4. so you basically contradict everything that steam is saying?? i dont believe that Relaying your game traffic over our network gives you several benefits. First, relaying traffic anonymizes it, protecting both gameservers and clients from denial-of-service attacks. Furthermore, because routing decisions are made dynamically by the client, if a relay becomes unavailable, clients can switch to a different relay within seconds, perhaps at a different point-of-presence if necessary. For an attacker to disrupt gameplay, they must mount an attack large enough to overwhelm multiple data centers. Second, clients can select a route that gets off of the public Internet and onto our dedicated links as early as possible. On our backbone we can ensure that the routing is optimal, since we have peered with over 2,500 ISPs. We also prioritize the latency-sensitive game traffic over HTTP content downloads, which we can afford to do because game traffic makes up a relatively small percentage of our overall bandwidth utilization. And on our backbone, a sudden surge of traffic unrelated to gaming won’t degrade the experience. Finally, by relaying the traffic in software, we can often improve the ping time! How can a relayed route be faster than a direct route? The Internet is a packet-switched network; there is no such thing as a “direct” route. When a packet is sent “directly” to the remote host's IP address, it takes the route determined by standard IP routing protocols. This route is often not optimal! Our protocol puts the client in charge of routing decisions. The client considers each relay point-of-presence, and determines the end-to-end latency along this route. It then selects the route with the lowest latency. Giving clients their choice of route makes a difference surprisingly often. Based on a sample of 16M connections from unique client IP addresses to dedicated servers in our data centers: 43% of players experienced an improvement in their ping time. 25% of players experienced an improvement of 10ms or more 10% of players experienced an improvement of 40ms or more.
  5. i mean if you are integrated into steams network you are basically invulnerable because you need a massive attack to get that network under fire maybe they could implement it with the engine upgrade or something
  6. https://steamcommunity.com/groups/steamworks#announcements/detail/1791775741704351698 Today steam released a new api to give devs the ability to use steams DDos protection and other network features. Could this possibly be integrated to fix the ddos issues the has to deal with on a regular basis?
  7. you have 2 choices lose the items or stay on your dead server... choose wisely
  8. you said event items how should i actually know which items you are talking about if the item doesnt do anything statwise or gives you an advantage its fine
  9. your takes are literally the dumbest takes on this matter i have ever seen if the game goes down you lose the items anyway when you spend money on a game you know that you will 100% lose it someday because the game goes offline so if you really want to keep your items in your 20-30 players online game that is beyond dumb because why wouldnt you trade the items you have for a new better version of the game with a fresh start and a fresh community to make the new thing work they cant give old players an advantage in anyway or it would instantly backfire from new community members that hear about it. it makes no sense. you should be happy that littleorbit actually tries to revive this game instead of just shutting that whole thing down because you know they make 0 money out of this or apb right now (atleast apb has some community left)
  10. the playerbase is almost non existent if you really want a community and players back you really shouldnt care if you lose your progress if the game goes down for good its gone anyway so i dont see how you can expect that now
  11. it would be very very stupid to use all advertising money for the engine upgrade itself we need content badly with that and there wont be any new content at the beginning of the engine upgrade probably so content after engine upgrade first and then you can start promoting also fix bugs first
  12. i actually really like the fog i would like to let it stay it makes the atmosphere better and it fits the infecting with gas and chemicals more realistic
  13. if you would have a brain you would understand it literally after some minutes of playing and watching other people do stuff also when you join the event look at the loading screen there are tips there already
  14. retaking will actually be getting easier with todays patch because they will lower the zone dmg (i hope alot)
  15. its not useless you get respawns closer to the endzone and your % goes up way faster
  16. the problem itself is that if the team that doesnt have 100% yet puts a barrel inside the end zone nothing should happen their timer shouldnt start to run at all
  17. The bug happens in the last stage when for example 2 teams have 100% already and the other team has like 90% if both of the 100% teams have no barrel inside and the 90% team puts one barrel in their timer actually starts running (without showing up) and if they get a 100% while the timer is going down they have like 15 seconds on the timer left and the other 2 teams are losing if they dont find it in 15 seconds happened 3 times already now everyone goes nuts asking how the worst team won everytime
  18. how is it not working besides disconnects because of ddos which would happen anyway
  19. ive played since over and hour now and i cant understand the feedback here at all i didnt see any griefing because you have no friendly fire anyway i have no lags at all but maybe thats because i am in germany where the servers are hosted but since we are getting ddosd i dont think we can blame 50v50 or the event for it the event is so fucking easy to understand you literally have 2 things to do attack or defend its just people not even trying to understand or even reading anything about patch notes its not because the event ist "difficult" its because people are too stupid when half the people that ask "what do we have to do here i dont understand" ask 2 minutes later why the weapons feel different they didnt even read anything about the ir changes again. so its their own fault ive played with scout ive played with shotgun and ive played with ntec and everything is easily playable without dying instantly all the time if you have 2-3 people with you that you can drive around with and fuck shit up its a really nice event the only thing i would change is the dmg you get when you are inside the enemy zone it makes it a little bit too easy to defend since you have no regeneration.
  20. i really like this change i can purchase premium without buying g1c everytime now its nice
  21. the playerbase isnt big enough for them to lower the prices that much they still need to make money and by selling accountwide weapons for 10-20$ they wont with the amount of players
  22. the only thing we know is that the major cheat sellers did indeed update their hack and claim battleye bypass already so we will see how it goes the next weeks
  23. delete battleye from the other game you installed and try again
  24. can you stop trolling? you just wanna provoke without any evidence at all
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